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Pyrodrew
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quote: Originally posted by Boracks
They loot a portion (percentage?) each time they walk in. IMHO, it beats them taking the city and using it to make more barbarians until you take it back. |
Civ3 Barbarians are weak. Losing 6 gold (for example) for each barbarian is nothing, especially since the barbarian is KILLED after the looting of the city. You're essentially paying 6 gold to kill a barbarian... not a bad deal when compared to Civ2 barbarians. This amount is even less if you have a small treasury. I preferred the Civ2 barbarians... they were something to fear, Civ3 barbarians really are not.
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Monoriu
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quote: Originally posted by Dissident
diff. level doesn't affect combat does it?
I have yet to lose to barbs.
barbs are cheesy |
Doesn't affect combat but I am 99.9% sure that you got a bonus against barbarians in lower difficulty levels. I have played both Regent and Emperor levels and it was a big difference. On Regent, like you, I almost never lose to Barbarians. On emperor, its a lot more fair and I have lost a lot of units to barbarians like normal combat with another civ.
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Evil_Eric_4
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The advantage of doing this is you don't have to build a defensive unit in your city straight away.
so true.
and my earlier post was an exageration.
in my first game I got an event caled "a huge barbarian uprising" and couldnt believe my eyes.32 horsemen apeared on oposite ends of my empire -16 in each group.I was at war with Russia and thought Boy am I screwed. well the stupid Barbs of course attacked the first cities they saw and sent their forces one after the other against fortified units in walled cities.Why they didnt disperse and attack improvements and stuff is beyond me {just another case of poor AI programing im afraid}.
Any way I think I might have lost 1 spearman in the whole deal and all units that were left were now elite.what horsemen did retreat I quickly dispatched during my turn.
so what should have been a devistating blow to my empire turned out to be a good thing.
Anyway my point is that barbs are crappy fighters and all one has to do to avoid them sacking your cities is to garrison your cities.
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Monoriu
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quote: Originally posted by Evil_Eric_4
The advantage of doing this is you don't have to build a defensive unit in your city straight away.
so true.
and my earlier post was an exageration.
in my first game I got an event caled "a huge barbarian uprising" and couldnt believe my eyes.32 horsemen apeared on oposite ends of my empire -16 in each group.I was at war with Russia and thought Boy am I screwed. well the stupid Barbs of course attacked the first cities they saw and sent their forces one after the other against fortified units in walled cities.Why they didnt disperse and attack improvements and stuff is beyond me {just another case of poor AI programing im afraid}.
Any way I think I might have lost 1 spearman in the whole deal and all units that were left were now elite.what horsemen did retreat I quickly dispatched during my turn.
so what should have been a devistating blow to my empire turned out to be a good thing.
Anyway my point is that barbs are crappy fighters and all one has to do to avoid them sacking your cities is to garrison your cities. |
No its not crappy AI. It is obvious that the Barbarian AI and the "normal" AI are very different. AI civs don't go after the closest city and they DO pillage improvements.
I think its a deliberate design decision.
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Raleigh
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I commented on this subject a few weeks back. I preferred the old system, although I don't hate this one. They looted over 400 gold (out of about 500 or 600)from a backwater city of mine on the fringe that I could not protect in time.
As I said earlier, even though the Roman empire was eventually overrun by them, I can't believe they could pillage my entire treasury or that my capital would pay them that for such an insignificant city. I would rather they take it over like the old days... (not that I'm complaining too much about it, it does make the game more challenging).
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xane
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I have a Barbarian Worker too, they come from when you wind down a city and abandon it by building a Worker at size 1.
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