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kmj
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I've got a 300Mhz celeron, 128Mb ram, and a voodoo3 2000;
Performance is perfectly fine with any thing up to a large map. On a huge map, sixteen civs, I have occasional scrolling issues and long waits later on.
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Pyrodrew
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600MHz with 256RAM. Scrolls fine, almost perfect, no problems. Huge Map - waiting for the AI turns are long in Modern Age, but Firaxis stated they were working to address this in the patch.
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Special_Olympic
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AMD 1 gig
512 RAM
Geforce2
It runs well enough, though the larger saved games load slowly and map scrolling can be a bit chunky. Most AI turns are pretty quick.
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Magician
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P2 300
386MB ram
Voodoo 3 2000
No performance problem on pre-modern age..no scrolling problem but the advisor screen often hang up for 5 or 6 sec in modern age
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Trampus
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Windows 2000
AMD 1600+XP
512 RAM
TNT2 Ultra (I know, I know. I'll be upgrading soon)
Game runs just fine. I guess there is that scrolling delay but that isn't a big deal.
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smellymummy
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p3 800 something, 380 and change mb of ram, 32mb radeon...
the game runs fine w/o any speed problems. I concur that on huge/large maps, AI turns will take a while, but it's not unacceptable.
I've noticed though that alot of people who have posted speed problems are using winME or XP. I'm using win2k (a great os) and things do run smoothly.
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Lord Khang
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New Jersey
Nov 2001 time: 05:16
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Greetings -
1.4Ghz, GeForce 3, 512 mb RDRAM, Soundblaster Platinum w/ Klpsch speakers........
System is configured for gaming and runs Windows 98 w/ 96% resources free after startup.
Game plays fine until later stages of huge maps w/ 16 civs. Like everyone else has said it does. No issues other than that, it plays like a champ.
On a side bar about the huge map thing..... I read in another thread about a guy who bought the espionage for all races units and watched their turns. Like him, I have done the same, and completely concur that this slow down appears to be related to resource utilization by the program in correcting, interrupting, and implementing the trade network. I've watched their unit movement, it is virtually instant, but the game hangs when one of their units pillages a hex, whacks a town, etc........ I have the same problem when one of my cities builds a new harbor or airport, or I pillage an opponents hex with a unit. At these times, the game takes 5 to 10 minutes in actually implementing the action before it goes on to allow me to finish the rest of my turn. I just quit playing a game to wait for the patch that supposedly will fix this problem. I was in 1916, turns were taking 15-25 minutes to run, longer turns were when more races were at war. Once again, though, the patch is supposed to fix this.
I can't wait for it, I just like the huge maps........
Yours -
Lord Khang
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:16
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i play on a p3 450 with 320MB ram, 32mb geforce 2 gts, 7200rpm HDD, and i run windows 98 SE. the game runs ok even in the modern ages, i usually play on a large map with 8 civs. The only slowdown i get is the wait b/w turns, which is mostly caused by the stupid AI patrolling his units, otherwise it runs fine, and the scrolling is not a problem.
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:16
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O.K. So what is the SMALLEST machine that anyone has successfully been able to run Civ III on ?
Minimum Speed , Memory ?
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fiveht
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Toronto, ON
Nov 2001 time: 00:16
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Hi,
I'm running Civ3 on an Athlon 1200 overclocked to 1350 (9 x 150 MHz) with 512 MB of DDR RAM at fastest timings, a Geforce2 Ultra, and a Sounblaster Live! Platinum. The disk subsystem is entirely ultra160 SCSI, but I don't believe that it grants any additional game speed except when loading saved games, since I've never noticed the disks being paged during gameplay. I'm using XP Pro with 22.40 Detonator XP drivers, and I haven't encountered any real performance problems. I have noticed that late in the game the delay incurred at the end of a turn by the AI managing its civs gets up around 2 to 3 seconds, but that's not much of an issue given the amount of real time it takes me to complete a late game turn (Micromanagement Syndrome).
I suspect that the high FSB speed and low memory latency of my system contribute substantially to Civ3's performance, since the game is clearly computationally intensive but does not use a 3D API for anything other than leader head animation. The vast bulk of I/O managed by Civ3 must be memory<-->cpu transactions. While this heavy processor load may result in long waits between turns on slower systems, at least it indicates a surprisingly advanced AI for a game. Well, either that or very sloppy and bloated code. I prefer to assume the former.
I've noted that in game screen scrolling is not entirely fluid, but neither is it slow. The perspective change occurs quickly, but it's more of a jump than a scroll. As my other systems all run various unix implementations, I haven't been able to run Civ3 on an alternate platform for reference purposes (to determine whether or not screen scrolling occurs smoothly with a different graphics chipset/driver combination). I have tried running the game with Detonator 12.41's, which reportedly fix screen scrolling "problems" for others, though, and the game runs identically under them. From that I deduce that I'm not experiencing the scrolling issues encountered by others, and that a slight jump when scrolling, rather than a smooth transitional movement, is normal. Anyone with a fast system not using an nVidia card care to comment upon their scrolling aesthetics?
All of that said, I absolutely love the game. My girlfriend, however, does not. She claims that pursuits relating to something called "real life" should be granted more of my time. I'm not entirely certain what she means, but I am disappointed that she refuses to call me "Emperor" in bed.
fiveht
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Andris Jamin
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1.8 GHz P4, 512 MB RDRAM, GeForce3 64, SB Live! 5.1 with Altec Lansing surround speakers, Win2000 Pro. Nothing unusual running in the background.
Scrolls doggedly slow, and the turns take forever (I suspect due to the same graphic problems that cause the slow scrolling).
Also ran this on a P2 266 with 128 MB and a STB Velocity 4400. Didn't run well, but ran.
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fiveht
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Toronto, ON
Nov 2001 time: 00:16
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Falconius: Mine makes similar requests. I tried offering her twenty gold, instead, but she insisted on right of passage. My domestic advisor was unable to offer useful counsel, so I had to capitulate and enter diplomatic negotiations with my girlfriend. We quickly reached an equitable agreement and began trading. I can now turn my attention back to my empire, but I'll have to negotiate with my girlfriend again in twenty turns. Ah well... they're sweet negotiations.
fiveht
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ColdWizard
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laptop - piii 850, 128 meg ram. no scrolling issues or lag issues in my limited experience
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