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splangy
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of my own little kingdom...
Jun 2001 time: 00:16
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They better make HP OPTIONAL! I know those of you who want easy wars want HP, and thats fine, but some of us like a real challenge! I couldn't care a less if a rifleman lost to a spearman, because A: I haven't seen such things happen and B: I like to have a fight when I invade. I DO hope they release a patch that makes HP optional so there are no longer 75 threads reading "Fix the combat!" or "My tank lost to a pike!" (of course he didn't send reinforcements, 1 tank should be able to roll over anything that can breath)
The problem is that with hp a fortified swordsman (full health) will lose badly to a attacking swordman 4/5 of the time, while in civ3 currently you have a 2/3 chance to win. Why? because hp means the battle has more rounds of combat, thus the person with a slightly higher chance tends to win much more often. Even though it would seem they make no difference, they do, because 1 succesful round of combat takes down 1/3 of there HP, not 1/10 or 1/20 so the person with a higher chance of attack has a much higher chance of victory. Though mathematically it wouldnt seem that way. To prove my point go into civ2 and attack a pike (defence 2) with a tank (attack 10(not sure but lets just say)) and the tank wins with 0-1 hp lost. Do this in civ3 and a tank will win but if it loses only 1 round thats up to 1/3 hp gone. Because of this civ3 forces you to prepare and plan before a war, in civ2 1 tank was more than enough to take out a entire Ancient Empire. Anyone who played civ1 would tell you that the few even wars there were (most were either retarde AI Militia vs human tanks covered by bombers, or they were just a early chariot (way overpowered) rush) were actual fights, in civ2 all you need is 1 of the currently strongest guards and you were set to build a massive/unstopable army and invade everyone.
Im not trying to antagonise people who write posts that complain about civ3's combat, im just saying that if 1 tank dies to a musket or pike, 1 more tank should win. Also, I consider myself a reasonably good player (played civ2 for 2 years straight) and on regent I am neck and neck in tech with 9 out of 10 AI (the other one is the one I rolled over with my swordsman ) so maybe the problem is that you should stop playing warlord/chieftan and move up to regent/monarch...
Basically I to sum up the post, I want to have a choice if a HP patch is released. Anyone else think the same way I do or am I the only one...
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:16
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I did get to see it happen.
I attacked a sizeable city (12+) with a veteran tank. The city's defenses were down to the last fortified veteran spearman. It repelled my tank, taking only 1 hit while dealing 3 deadly blows to my unit. Sweet.
Let's calculate a bit: 16attack, 4HP vs 2defense, 4HP + 10% terrain defense bonus, + fortification bonus (WTF is this listed grrrr) 25% (?) + metropolis bonus (ALSO unlisted!) 50%(?) = 7defense total. Oh it's about the same scenario as your attacking swordsmen losing from a warrior on hills (3 vs 1.5). Hm.
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Akka
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In front of my computer.
Nov 2001 time: 06:16
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quote: [SIZE=1]"I know those of you who want easy wars want HP, and thats fine, but some of us like a real challenge!"
"(of course he didn't send reinforcements, 1 tank should be able to roll over anything that can breath)"
"so maybe the problem is that you should stop playing warlord/chieftan and move up to regent/monarch..."
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I was about to flame you about how scornful, full of your own little petty vanity you are, but it would not resolve anything to lessen myself to your level, so I'll answer you trying to keep as much courtesy as I can ("trying" is the important word) :
we want HP/MP because
- it allow more realistic results
- it would allow more modding ability,
- it was in Civ2 we do not understand why it was taken out (talk about a stepback).
It's already perfectly possible to make invincible units, so the "you want only to win easily" is a crappy argument.
I would add that putting HP/FP to 1 would let the game in exactly the state it is, so you would be able to keep the combat system you like, while for us it's not even possible to change it.
And I'll finally add that your childish attempts to make people who want HP/FP look like retarded whiners wanting only an easy game prove only that you are a bragging boy who want to show how better he is compared to us.
quote:
"Im not trying to antagonise people who write posts that complain about civ3's combat"
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Then reread yourself because it's what you're doing.
quote:
metropolis bonus (ALSO unlisted!) 50%(?)
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A town is +25%, a city is +50%, a metropolis is +100 %.
If you ever try to look for any kind of stats about the game, the editor is THE place for it, as it hold nearly all the stats of the game.
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splangy
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of my own little kingdom...
Jun 2001 time: 00:16
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quote: Originally posted by Akka le Vil
I was about to flame you about how scornful, full of your own little petty vanity you are, but it would not resolve anything to lessen myself to your level, so I'll answer you trying to keep as much courtesy as I can ("trying" is the important word) :
we want HP/MP because
- it allow more realistic results
- it would allow more modding ability,
- it was in Civ2 we do not understand why it was taken out (talk about a stepback).
It's already perfectly possible to make invincible units, so the "you want only to win easily" is a crappy argument.
I would add that putting HP/FP to 1 would let the game in exactly the state it is, so you would be able to keep the combat system you like, while for us it's not even possible to change it.
And I'll finally add that your childish attempts to make people who want HP/FP look like retarded whiners wanting only an easy game prove only that you are a bragging boy who want to show how better he is compared to us. |
WOW! First of all I must say that its not like I insulted your fammily, I ASKED Firaxis to make HP/FP OPTIONAL. Why cant it be optional? I didn't make any "childish attempts to make people who want HP/FP look like retarded whiners". Are you gonna tell me that you haven't seen threads like the ones that I used as an example? You have some major issues if your taking this COMMENT as seriusly as it looks you are...
quote: Then reread yourself because it's what you're doing. |
hmm, again I must state that this is a GAME its not like I just insulted your dieing grandmother...
quote: A town is +25%, a city is +50%, a metropolis is +100 %.
If you ever try to look for any kind of stats about the game, the editor is THE place for it, as it hold nearly all the stats of the game. |
not to be picky but your wrong.
towns= zero defense (but can build walls)
city=50% but cant build walls
Metropolis=100%, no walls however.
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Akka
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In front of my computer.
Nov 2001 time: 06:16
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splangy, I did not take it as a personnal insult, but I admit that I perhaps overeacted.
But what's getting on my nerves is the assumption that HP/FP is made to allow an "easier" game, which is completely false.
It's becoming a moto for some people to say that adding a new feature (read : FP/HP) would be to please the "whiners that have trouble to win the game" (I'm not quoting you, but giving you an example of what kind of counter-arguments were given by some people). In fact, HP/MP would just allow modder to customize more the units and, IN A PARTICULAR CASE, allow for more realism. The difficulty of the game has nothing to do with it, and I would like people to understant that.
I would like to add again too that FP/HP are by their very essence optional, because you just have to set them to 1/1 to keep the game in the exact same state it is. When people say that they would not like them, they basically just want to deprive everybody of another dimension of modding the game, that's all.
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