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ThaddeusAlexander
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Toronto, Canada (Canada's TRUE capitol :))
Dec 2000 time: 00:16
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quote: Originally posted by supafrumpy
I have one thing to moan about.
Every civ/alpha centauri game's opponet AI is terrible abpit building cities. They find a spot in your empire with about 3 free squares and they send in a settler, thereby ruining your evenly spaced out city arrangement, and draining YOUR resources. Then I capture the town,cause war, and make my people really angry, and the other guy wont have peace so I am stuck in a war. CAN SOMEONE PLEASE FIX THIS? I HAVE BEEN DEALING WITH THIS FOR 5 GAMES NOW!
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If its bothering you and disrupting your gameplay, then i think the AI is just being smart. What would you prefer the AI to do, sit back and watch you win? Let all of your expansion plans work to suit you?
Maybe you would, but that'll kill a lot of the challenge. I mean, i agree that it is annoying ... the AI cities in Civ3 spread like wildfire, and they usually move directly towards you and through your empire to small open spots or past your empire.
What i personally do about it is make sure that i have no 'right of passage' agreements with the AI, and whenever they enter my territory, i kindly ask them to vacate. Of course, the AI has a tendancy to keep moving forward blindly - kinda like dealing with an A.D.D. infant, right? So ask them again .. eventually, the 'auto-move' function will kick in and they'll be forced to move back .. if that doesn't work, war is your only alternative (besides, of course, building libraries and cathedrals in the cities near it in order to suck it in to your empire). 
Cheers
~Alex
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supafrumpy
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Borington IL
Nov 2001 time: 23:16
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Yeah I guess you guys are right, it is a strategy, but remember at least in civ 2 and ac where you would go to war with a huge neighbor and encounter all his cities bunched up and not producing to potential? Then I would either have to raze them or evacuate them. Maybe that should be fixed?
And the city grid would easily be implemented right?
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Lord Khang
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New Jersey
Nov 2001 time: 05:16
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Um...........
No disrespect intended here, but the best way to stop this is not a line of units across your border or getting the AI to automove their guys with diplomatic nastiness........
Just put any unit you want in those squares that are still open until your cities culture overlaps them. They can't move into squares where you are sitting unless your at war.
I've held this off many times....... you know those 3 to 8 squares along the coast or up in the tundra or in between cities before the temple kicks in........ if that is all you need to cover, you can do it with workers, old units, spare units, any units.........
Simple, cheap and effective. They won't even try to come in, and if you do it when they come in, they will turn around and go home without the hassle.
Generally speaking, I crash build the Temple as soon as the city is founded. Costs something like 480 gold, and makes the city radius grow in 5 turns. I'm sure you could build a Colosseum or something that would cut this down some, but the cost would be higher.
Yours -
Lord Khang
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