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LordEmperor Platypus
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Hello all,
I spent quite a bit of time scouring this site's archives but could not find much on this subject.
Currently Civ II allows you(1) plus 7 other civs to play. I would very much like to modify the basic game to allow 8 or 9 other civs (plus your own).
I have made the neccessary additions to city.txt and rules.txt. Also units.gif comes with an extra brown flag (apparently used when a civ splits into two in a civil war situation -- interestingly enough I have never had that occur in 3 years of playing) so adding a flag color isnt neccessary unless I increased AI civs to 9.
My question is now what???
I either need to hex edit some files for which I will need guidance from those of you knowledgeable... or better yet... Is there a way to decompile the executable so I can access the source code directly??
Thanks in advance... hopefully there is someway to increase the amount of total civs allowed in the game....
Platypus
LordEmperor
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"Platypi shall inherit the world"
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LordEmperor Platypus
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Additionally.... not sure if you need this info but here it is...
I have FW installed....
Also, I DO NOT want to make these changes as a scenario.... I wish to modify the basic game...
Thanks again
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Krushala
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Las Vegas, NV
May 1999 time: 05:12
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as far as I know there is no way of doing this. This is hard coded. They couldn't even change this in the TOT game. 7 human civs and 1 barbarian is the limit.
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LordEmperor Platypus
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Well it would appear that there is no way to do that then... enough time has elapsed and there have been no positive responses.
Well, its not my first choice, but how would one set up for more than 7 AI Civs in a scenario? I have seen tibdbits here that hint that is possible but no detailed directions on how to do such a thing.
Any takers??
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"Platypi shall inherit the world"
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Thue
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Copenhagen, Denmark
Jan 1970 time: 06:12
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CapTVK: correct.
btw, the number 7 in civ 1 & 2 must be 2^3(8), ie 7 civs and one barbarian. And since that will be used as a bitvector it is not possible to easily increase.
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