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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > City Governors - do they work well?
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Mike_W is offline Mike_W
Settler
Montreal
Nov 2001
time: 00:16
  Old Post 28-11-2001 23:23
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#1 Report this post to a moderator
City Governors - do they work well? Enter the AD-FREE zone

I have never really used those but the problem is that if you don't the micro-management gets out of hand towards the end game. Especially when waging war under democracy which causes unhappiness pretty fast and you have to spend a good 10-15 min to get all your cities in line before proceding...
A feature I would really like to see would be if the governor was able to adjust the number and type of specialists in order to keep the cities happy. I know there is a "manage citizens mood" option in there but it didn't really work. I enabled it and still had some disorder the turn after that. Perhaps that option only allows the governor to adjust the TYPE of specialist but not the quantity.

Any opinions or info on that? Thanks

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 29-11-2001 03:13
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#2 Report this post to a moderator
Help yourself to an AD-FREE life

They stink and they are hateful. I want to be able to turn of the domestic one of for the whole civ. Every now and then it comes up wanting to change all my cities on wealth. It is frequently wanting to change to a growth item that I do not want. It even does things like finish a modern tank and then switch to some other item. When you have 50 or more cities that is painful. Early in the game it is not bad, but later it has no clue as to what I am planning.

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:16
  Old Post 29-11-2001 03:34
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#3 Report this post to a moderator
Got spare money?

no..governors bad.I have no idea why they would even include such a "feature".
It never remotely entered my mind to use them in civ2.I see no reason to start now.
I let one city go just for fun.It was building swordsman while the rest of the world was building muskets,cav and cannon.
nuff said

jazion is offline jazion
Settler
oregon
Nov 2001
time: 21:16
  Old Post 29-11-2001 03:37
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#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I do the "manage moods" thing, don't seem to have to many troubles with it. They might riot one turn every once in awhile.. next turn they aren't.

I'll admit, my game would probably be MUCH better if I didn't use that. It's kind of a lazy way out though when you're building a large empire.

Auren is offline Auren
Settler

Nov 2001
time: 07:16
  Old Post 29-11-2001 03:43
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#5 Report this post to a moderator
Re: City Governors - do they work well? Enter the AD-FREE zone

Manage citizens mood option does work. When you switch it on city has to be happy or it will revolt next turn. Advisor fixes it after one turn thou.

If you turn governor to handle moods be sure to make city happy first or you get one turn of unhappiness.

With "mood advisor" there is still one turn of revolt in cities after you make revolution or draft citizens etc. so in those situations you want to check cities manually to avoid that. I am not 100% sure if it can prevent revolting due war weariness, but I think it does.


quote:
Originally posted by Mike_W
I have never really used those but the problem is that if you don't the micro-management gets out of hand towards the end game. Especially when waging war under democracy which causes unhappiness pretty fast and you have to spend a good 10-15 min to get all your cities in line before proceding...
A feature I would really like to see would be if the governor was able to adjust the number and type of specialists in order to keep the cities happy. I know there is a "manage citizens mood" option in there but it didn't really work. I enabled it and still had some disorder the turn after that. Perhaps that option only allows the governor to adjust the TYPE of specialist but not the quantity.

Any opinions or info on that? Thanks

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