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Auren
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I have few questions about armies.
1. What is attack rating of army?
-For example if I have 1 spearman, 1 archer and one horseman in army. Does it have Attack 1 (worst of 3), 2 (Best of 3) or 1,33 (Avarage of 3) or something else?
2. What is defense rating of army?
-For example if I have 1 spearman, 1 archer and one horseman in army. Does it have Defend 1 (worst of 3), 2 (Best of 3) or 1,33 (Avarage of 3) or something else?
3. How fast army heals with/without barracks?
- I think that 3 unit army heals 3 hp/turn regardles of barracks but I am not quite sure, can anyone confirm?
4. What is speed of army?
-I am pretty sure speed is always that of slowest unit. Confirm?
5 Can army with only tanks attack multiple times?
- I am pretty sure armies can attack only once in turn, no matter how many times units in it can attack. Confirm?
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:16
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Each unit in an army attacks and defends with its own native attack/defense rating, however:
The unit will fight only until it's down to one 1hp, and then that unit will withdraw, and the next unit in the army will step up to attack or defend.
If hard-pressed, when every unit is down to 1hp, and the army is still attacking/under attack, it'll cycle back through and the units will fight again, this time, getting killed off when they lose that last HP. If they all die, the army is lost.
In my experience, armies in the field heal 3 HP a turn, but the one time I had an army resting in a city with a barracks, it was ready to rock the next turnn (that may have been cos it hadn't taken much damage....couldn't say for sure there!)
Army speed = speed of the slowest unit.
Units with Blitz attacks (tanks) LOSE this abililty when placed in an army, so you're generally better off putting infantry based troops in an army, and letting your mobile units come in individually in support.
-=Vel=-
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Auren
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Thanks a lot for good answer.
Seems that armies are pretty much useless then...
Maybe best use is to have armies of 3 defencive units as army in places where you want to have huge defence.
Making offensive armies seems like very bad idea, since you can attack only once with them where as with 3 separate units you can attack 3 times.
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gfrazieror
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Eugene OR
Nov 2001 time: 21:16
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Before tanks/panzers become available, armies can be useful on offense. However, there are so many drawbacks to them (can't upgrade units in armies, can't detach units from armies, no blitz capability with tanks/panzers) they lose most of their appeal. They take up all the space of the units inside plus the army itself in transports.
The leaders are, I'm now convinced, best used to rush wonders rather than form armies.
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korn469
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Poetic Justic
Apr 1999 time: 00:16
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the one thing that disapoints me the most about armies is the fact that armies are SO expensive...i mean 400 shields? that is a little bit too steep for me, especially when if you do add four units to an army that they go from having a possible 12 attacks per turn (modern armor), all the way down to one attack per turn, even against a four unit army of mech infantry, seven individual modern armor units are better than four modern armor units in an army because when the modern armor units attack once they start losing to the mech infantry they will retreat...so in the long run you will lose fewer modern armor units when they are not in an army
armies are only good on defense then, except the cost associated with building an army totally disrupts the increases in overall combat effectivness, meaning that under virtually all circumstances that the player will be better off just building more units instead of building an army, plus armies are hard to get except for all but the most blood-thirsty players
so it looks like firaxis needs to give this very heralded part of Civ3 another look, because if they don't i bet that armies will have been relegated to the trash bin of civ3 strategies
and gfrazieror is right, if you get a leader, better to use it on building a wonder instead of an army
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Quint
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Simpy put they are very very effective.
Use your first leader to make an army, so you can make the heroic epic, and get more leaders. Any subsequent leaders should be saved to rush good wonders. Build the military academy when you can, then just devote that city to producing armies, it will pay off in the long run if you are fighting alot.
Armies are very very effective on the defense. Put them into hotly contested cities in a war zone, and you WILL keep that city.
Offensively I use them mainly to guard my vulnerable bombardment units, and to give a stable base to my advancing offensive units.
Its true that you cannot upgrade units in armies, but an army of riflemen is more effective defensively than 3 infantry units would be. I've also noticed that the computer has a tendancy to "back off" from an army rather than attacking it at all.
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gfrazieror
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Eugene OR
Nov 2001 time: 21:16
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Has anyone figured out exactly how much more likely one is to get a leader out of a battle with the Heroic Epic than without?
From the manual, if you're militaristic or have Sun Tsu, you've got a better chance of producing elite units, therefore a better chance of producing leaders. But is the Heroic Epic really that significant? I haven't noticed that great a difference...I've played games (as the Germans...militarists) and without Sun Tsu I got more leaders (both cases had HE) than with.
It seems to be a rarity in either case.
There are, of course, cultural reasons to have those small wonders built, aside from their direct utility, so it seems to make sense to use that first leader to build an army that can win a battle for those small wonders to become available. But after that, it's time to rush with a leader in the van.
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