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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Spies and 'buying' cities
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kailhun is offline kailhun
Warlord
Leiden, The Netherlands
Nov 2001
time: 05:16
  Old Post 29-11-2001 13:30
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Spies and 'buying' cities Remove this text

I'm having a little trouble in getting this to work effectively.
My problem is that almost every time I use propaganda the city fails to defect.
The situation is as follows: Chieftain level, high culture (60-70.000), best military (infantry, artilley, cavalry, destroyers vs. pikemen, horsemen, impi, hoplites), lotsa cash, a lot of We love the etc. days.
The cities I try to buy are close to my borders, hemmed in by my cultural borders (squeezed in some cases), yet they won't come over.
What factors affect defection?
- type of government?
- size of city?
- distance to capital/forbidden palace?
- development of land around city?
- cultural borders of city?
- improvements in city?
- units stationed in city?
- roads/railroads?
- If propaganda fails, does it affect another attempt in the next turn? More/less likely.
- relations between empires: will a city defect quicker if relations are better/worse?

I'm having a little trouble getting the way this concept works in civ III.

help.

Robert

sachmo71 is offline sachmo71
Warlord
de Tejas
May 2001
time: 23:16
  Old Post 30-11-2001 00:18
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#2 Report this post to a moderator
Got spare money?

Well, the manual says that cities in disorder are much more likely to revolt than happy ones. Best advice would be to just let you culture take them over naturally. Since you have them hemmed in, it should just be a matter of time.

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:16
  Old Post 30-11-2001 00:31
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quote:
Originally posted by sachmo71
Best advice would be to just let you culture take them over naturally.


Uau, what a great advice! Why not ask Firaxis to remove the propaganda option then?

You know, sometimes cities don't defect so easily. In my game today I had a size 3-4 Roman city surrounded by my culture 2 tiles in every direction, and it took over 30 turns to defect to me! And was completely surrounded!

kailhun, I'm with you on this one. I want to know that too. But I'm suspicious that propaganda is broken too.

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:16
  Old Post 30-11-2001 12:27
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well, it depends on the government of them and you. each govt as different percent of defecting. also i noticed that the size of the city has a major factor. if you really want a city you have to propagandize the city each turn for many turns (i've done it for about 6 turns in a row or so, i was democracy, they were monarchy, the city was size 3 or 4, so it costed me like 300-400 per turn). sometimes, each turn teh price of propaganda goes up, but eventually they crack...the bigger the city the longer it takes. it also has to do with your culture % compared to their culture %

i have since upgraded the "in awe of" percent chance of converting by 15%, but have not tested it out yet.

kailhun is offline kailhun
Warlord
Leiden, The Netherlands
Nov 2001
time: 05:16
  Old Post 30-11-2001 13:09
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quote:
Originally posted by Nemo
well, it depends on the government of them and you. each govt as different percent of defecting. also i noticed that the size of the city has a major factor. if you really want a city you have to propagandize the city each turn for many turns (i've done it for about 6 turns in a row or so, i was democracy, they were monarchy, the city was size 3 or 4, so it costed me like 300-400 per turn). sometimes, each turn teh price of propaganda goes up, but eventually they crack...the bigger the city the longer it takes. it also has to do with your culture % compared to their culture %

i have since upgraded the "in awe of" percent chance of converting by 15%, but have not tested it out yet.


So, you can have a campaign of propaganda? Trying every turn increases your chances? I can find hardly anything about propaganda in the manual/civilopedia. As I said, I'm trying to find out how this works. How it was programmed into the game. So far it just seems a random chance with the higher price meaning a lesser chance.

Robert

sachmo71 is offline sachmo71
Warlord
de Tejas
May 2001
time: 23:16
  Old Post 30-11-2001 21:55
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quote:
Originally posted by Zealot


Uau, what a great advice! Why not ask Firaxis to remove the propaganda option then?

You know, sometimes cities don't defect so easily. In my game today I had a size 3-4 Roman city surrounded by my culture 2 tiles in every direction, and it took over 30 turns to defect to me! And was completely surrounded!

kailhun, I'm with you on this one. I want to know that too. But I'm suspicious that propaganda is broken too.


Of course I know that cities don't defect easily...in fact it takes a long time. Since as you yourself said, it seems like propaganda is broken, the advice was given to try and save the guy some money and frusteration. Why should he have to go thru what others have already experienced?

Last edited by sachmo71 on 30-11-2001 at 22:10

Nemo is offline Nemo
Prince
of no one.
Apr 1999
time: 23:16
  Old Post 01-12-2001 05:31
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Tired of ads?

quote:
Originally posted by kailhun


So, you can have a campaign of propaganda? Trying every turn increases your chances? I can find hardly anything about propaganda in the manual/civilopedia. As I said, I'm trying to find out how this works. How it was programmed into the game. So far it just seems a random chance with the higher price meaning a lesser chance.

Robert


in my experience, yes, but i only had enough money to do this on 3 occasions...but they all worked

also, to get a better understanding look (you dont have to change anything, just look ) in the editor under 'culture' and 'government' ...there are popaganda modifiers there that will help you determine your percentage of success/failure under different circumstances

Last edited by Nemo on 01-12-2001 at 05:42

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