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wisecat
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Do all city improvements get inevitably destroyed when a city is occupied?
At least that what happends in my expirience. Is it normal or is it a bug?
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HugoHillbilly
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Ontario
Nov 2001 time: 00:16
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In my experience one of two things could contribute to this:
firstly, the AI does not put a high priority on city improvements, so you may have gotten a city it hadn't built any in yet.
secondly, I never get AI cities with improvements mainly because my attack strategy includes bombarding the crap out of the city first, invariably destroying all the improvements.
This is an interesting dilemna, is it better to waste more units and take whole cities with improvements, or take cities easily by destroying all of them(improvements) first?
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Yaga
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Seems they always get destroyed, regardless: One of my better cities, near the border, deposed my rule and defected to the Russians. About 4 turns later, they deposed the Russians and came back to me. Not a single shot was fired, but in those four turns everything I'd built in the 3500 years previous was gone - temple, barracks, cathedral, library, marketplace, 1 knight and 2 pikemen - everything except the aqeuduct, presumably because it was a size 10 city.
Yaga
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wisecat
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Thanks for help everybody!
Another thing I noticed - when I captured a city only improvements I found were those that my Wonders provided for i.e. I had Sun Tzu War Academy and so I had barraks in newly cuptured cities.
Another point - even though I had these barracs my troops seemed to be unable to heal in captured cities as long as any resistance remained there.
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smellymummy
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in my experience, most of the improvements always get destroyed (or maybe sabotaged by teh retreating forces? who knows) with the exception of a few improvements such as:
barracks - not always still present, but often enough to make it in this post
aqueducts - especially in the late game nearly all cities I capture seem to keep these even though the pop would be under 6 (however the city was previously above 6 pop)
hospitals - rather rare, but I've obtained these when getting size 12 and higher cities
improvements which deal out culture almost ALWAYS dissapear. There are rare exceptions, once I captured a city and it retained it's cathedral and temple. I was pretty surprised. I think though that I just ended up selling them to rebuild my own for city culture.
It's simple though to see what's gone. Before taking a city, investigate it, then compare what's left to before conquering the city. It's usually relatively cheap to do that.
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xane
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Are you investigating the city beforehand ?
I often wonder that the AI has a super-optimization code that only builds improvements when they are actually needed. I often go on a improvement spree with a city and try and build everything I can, but sometimes I just wonder if I am wasting my time spending resources on items that offer little in return, I can't really calculate the micromanagement on that level, but I'm sure the AI can.
As regards improvements missing from cities you recapture, the same super-optimization code could equally sell anything it doesn't need. I also tend to think the AI sells or even just abandons those improvements it does not have the technology for.
The AI is always saturating itself with excessive numbers of military units, and it can only be building those if it is not building improvements. Think how the City Governers work, that is most probably the way the AI works too.
We often think of excessive units as a waste of maintenance, but as army size is vitally important in intimidating your enemies it may be far less costly in the long run, if the AI puts a higher worth on volumes of military then it will have the sacrifice improvements.
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Moraelin
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Yep, I don't remember taking a city with anything but aqueducts, either. The only reason why they have barracks is that I have the Sun Tzu's Art of War wonder. Look at how they don't need maintenance. But if I conquer on another continent, or simply culturally expand across water, they'll have nothing either.
Also, I can't help noticing that most of those cities were producing regular units, with 3 hit points, not veterans. So they didn't have barracks before I took over.
So it's not that I inherited the barracks, it's simply that the city gained one automatically when I took over it.
And I'm not talking about taking over Redneck Village with a population on 1 and no culture radius. Taking over Moskow, after it's been the center of an empire that spanned a quarter of the world, gave me jack squat too. In fact, worse than jack squat, it gave me a bunch of resistance so I couldn't even hurry production for a while, except by bringing and disbanding tanks there. (Well, hey, I could afford it )
Cultural take overs, which I do far more often than military conquest, doesn't seem to bring along any city improvements either. So they didn't get destroyed by combat.
I'm starting to think that indeed, razing cities is the sane way to victory.
And, yes, I know that the AI will rather build hordes of obsolete units than doing any city improvements. (E.g., as I've said before, it tends to produce regular units -- and obsolete ones at that -- all the way to the end.) That could be the explanation. But still, a few of those cities actually had a culture radius. Not many of them, but a few actually did.
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