 |
|
Yxklyx
|
|
Haven't played in a while so trying to remember some things...
I'm the University and share a long land border with the Drones - we seem to be getting along well as we both are Democratic and Planned. The Drones keep building new cities near my border and I have to build my own to stop the incursion which is infringing on some of my roads. The question is how much can these borders keep changing? Can the Drones build a city such that it starts taking away resources from one of my own cities? Can something be done to stabilise the current borders?
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:16
|
|
Borders will always be "halfway " between the cities of the opposing factions.
Borders cannot be stabalized or "set" in any fashion. Therefore many players will race to the border with a view to claiming territory and then fill in the gaps of their empire later. Personally I will accept some cramping as a result of having a more compact and defensible empire.
Youcan lose city resources to an opposing border push. The worst of this is when an opponent puts a seabase off your coast (with a 3 tile border)-- You are then unable to place a worker on that tile inside "their " territory
|
|
|  |
 |
|  |
 |
|
Fitz
|
 |
& Anarchist
Mar 2000 time: 21:16
|
|
The only thing I didn't see mentioned/clarified is that the AI will only place a base down inside your current borders if you are in a war setting. Instead, they place the base inside their own territory, right on the edge, which pushes your line back.
However, if the AI has expansion room in another direction, and they cannot place a base down without overlapping their resourse radii of their bases, they generally wont. I exploit this all the time by placing some border bases that force the situation, either by matching the AI base radii (or overlapping even) or by leaving only a single square in between.
There is an inherrant advantage in those border bases, in that they make it very difficult for the AI to attack you. Personally, I find it hard to make bases anything less that perfect (all improvements, as large as possible), but in these situations I will slap down a perimiter defense, and start stocking defenders. If your border base overlaps resources with a core base, move the workers around to stagnate growth at whatever size works best (usually 3-4 for me) and only build units at these bases. Obviously you'll start hitting support problems eventually, but then it's time to:
1. continue building support requiring units and rehome to other areas of your empire that need them.
2. Crank out mass #s of probes and go to town.
3. Make supply crawlers for use by your core bases.
Once you get clean, even if you don't always use it (I prefer smaller armies with 2 abilities each usually), design 3-4 garrisons, one counter punch rover, an artillery, an interceptor and bomber, etc etc, and have those border bases use all their minerals to set up an impassable border.
Course, in Single player you don't really need an impassable border. Those border bases can just crank out clean best weapon no armor rovers and slaughter the AI. Not much fun though, and it won't teach you what you need to know to beat another human player.
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|