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Echo
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No option to build airbases with workers puts a real dampner on bombing the nearest city that is just one square too far.
Anyone having their style cramped from this one?
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mtgillespie
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Manchester, England
Oct 2001 time: 05:16
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It also might have made the paratroopers range slightly more sensible, if they could leave from an airbase at the edge of your borders.
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Dominator_Jones
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Chicago, IL
Nov 2001 time: 05:16
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I agree. I used to have islands with nothing but an airbase on them to extend my range globally.
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PR_Flack
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Arlington, VA
Nov 2001 time: 00:16
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I really miss airbases, they were a critical part of my Civ II strategy. Airbases -- and the ability to base paratroopers and/or helicopters off of aircraft carriers -- would make the game much more realistic. The power of airborne units has already been downgraded in Civ III, additional basing options would partially alleviate that problem.
Jack
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sachmo71
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de Tejas
May 2001 time: 23:16
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Yes, I wish they still had airbases. Especially if they made them hold a limited capacity of air units, and made them BOMBABLE. Kewl stuff.
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smellymummy
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airbases where ok, and I was dissapointed that I couldn't build them, but carriers are able to do the job well enough. Also, airbases where easily lost, and judging by the way the AI wages wars, if I built and used airbases, I'd be loosing many bombers - unless I'd build the bases deeper within my borders, which at this points defeats the purposes asides from having a centralized location to store aircrafts.
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codemast01
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Another idea that might extend range is the ablility to base in a allied city. Also being able to takeoff, attack and then land in a different city would also extend the range of aircrafts (besides it is more realistic). I'd also like to see the F117 steath fighter replaced with something that can actually do air superiority missions (F-22 Raptor perhaps)
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TrailerParkJawa
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I miss the airbases. I did not use them often in Civ2 but when I did they were handy.
I really liked putting one onto an island that was only a single terrain square in size. Especially one that was a few squares of the coast of your enemy. Feels sorta like B-29's at Okinawa, or
B-52's at Diego Garcia.
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Kolyana
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Look at the current war in Afghanistan ... we're fighting for and gaining key cities and ... AIRBASES.
Yes, I'd like to see them in the game .. they bring another strategic element.
Can you imagine a game with fortresses with a proper zone of control, outposts that are proper outposts and airfields?
Geez, talk about lots of strategic possibilities.
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Raleigh
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yes, i miss them esp. since cities are such a pain to hold on to with all that corruption/unhappiness.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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I mentioned long ago I missed them...
What made Civ2 so great was it took what was great in Civ1 and added to it, giving us a wonderful, if imperfect, variety.
Civ3 adds some stuff, but reduces some stuff, with kind of a zero sum gain element that you wind up scratching your head going "why'd they take that out??"...
Variety is the spice of life...give us the old airbase...
Venger
P.S. I truly think the reason so much of Civ2 is left out of Civ3 is because there is MUCH more of the SMAC engine in Civ3 than you might expect. Much more...so much for a from scratch game, it's a SMAC Civ strapon...
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bahoo
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quote: Originally posted by smellymummy
airbases where ok, and I was dissapointed that I couldn't build them, but carriers are able to do the job well enough. |
On small maps, carriers work fine, but on huge maps, all naval units in general are so slow it takes forever to get them in position. Additoinally on large continents you simply can penetrate far enough from the sea.
Airbases hastily constructed by the corp of engineers as new ground is secured during an offensive would add a much needed dynamic to war in CIVIII. As it is now it's way better to roll in on railroads with artillery and tanks than to screw around with air units.
Plus as it is now, helicopters and paratroopers are essentially useless because of their range. Any place within that many squares of your city is probably easy to get to anyway.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by bahoo
On small maps, carriers work fine, but on huge maps, all naval units in general are so slow it takes forever to get them in position. Additoinally on large continents you simply can penetrate far enough from the sea. |
Agreed - I suspect move points will be updated...
quote: Plus as it is now, helicopters and paratroopers are essentially useless because of their range. Any place within that many squares of your city is probably easy to get to anyway. |
Exactly - I've not encountered a single scenario where I'd want a paratrooper as it is in Civ3.
Venger
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ColdWizard
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i don't miss airbases because i don't build air units. i just build mobile land units (mech inf, armor) for my invasions
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AzureFlame
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Yes why can't Air/Ship combat be treated as Air/Air or Ship/Ship (the ship can shoot down the plane or the plane can sink the ship)?
If an archer can shoot down a cruise missile then a Galley should definitely be able to shoot down an F15!
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