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Kaak
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one word: broken... =(
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Zorkk
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Great Underground Empire
Nov 2001 time: 22:16
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Like it say's in the manual....
Zones of control: The idea that any unit can interdict the terrain squares that surround it has been discarded. This means that units of different nationalities can move freely around among each other. However, the idea that some military units can take advantage of their speed and the proximity of an enemy unit remains.These units can launch an attack on any enemy unit foolish enough to pass through an adjacent terrain square.
from pages 43-44
Zorkk
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Raleigh
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Alexander, you know under despotism you can still get more than 2food, etc. per square right? I mean if you produce 3 you get 2. If you produce 4 you get three. I wasn't sure if you meant the computer got all 3 or all 4. Despotism just subtrancts 1 for everything over 2.
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Easy Rhino
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Californey
Nov 2001 time: 21:16
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folks, I've had FORTRESSES filled with TANKS, and they still didn't seem to make opportunity attacks.
However, I have seen (rarely) opportunity attacks happen.
So my theory is that one or two things are happening:
1) There is a goofy bug preventing ZOC's from working as described.
2) There is an intentional limitation to ZOC's. But no one knows what it is, it's not in the manual, and it happens the vast majority of the time (in which case it should change).
ER
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:16
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Hmm. My faster units do take shots at passing goons... but I haven't looked into the fortress situation -but I remember reading they should grant automatic ZOC.
My impression was that ZOC is a random thing -it happens some of the time, but not always.
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Special_Olympic
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My cavalry has always fired at passing units, but I haven't seen many other units do it.
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xane
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I think it may have something to do with fortifying the unit, not actually being in a Fortress, but using the "F" action, which can be done anywhere.
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Pingu:
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Exeter, England
Jan 2001 time: 05:16
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It annoys me, the fact that the fortress/ZOC attacks, even when they do happen, only seem to do minimal damage to a unit, rather than actaully crippling it!
If the unit moving past the fortress/ZOC doesn't also have a speed advantage, then it should be completely trashed, down to 1hp or destroyed.
Perhaps if the unit also has a speed advantage, then it should only lose 1hp, enabling cavalry/tank attacks to do flanking manouvers, but making a tradiaitonal Swordsman/archer attack defeatable by a well placed castle.
Hmmm I like this compromise, thoughts anyone?
The ZOCs coud befinately be beefed up a bit.
Pingu:
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Karhgath
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It is really simple guys.
ZOC is NOT broken. I've done some tests and it seems to work fine for me.
The thing that makes it look broken is that, when you make an opportunity attack AND miss, you don't see an animation, no feedback, nothing. Also, they make only ONE attack, which, if successful, does 1 damage. Nothing more. (it might be weak, but not broken). Furthermore, I *think* that only ONE unit in a stackc an make an opportunity attack. Not 100% sure tho, but it looks like this.
In the editor, I made a 50/50 unit just for one civ, with ZOC, and when playing(against spearman and warriors), I nearly always made a successful opportunity attack. So I don't think it's broken directly.
The way combat works, may, or may not be broken tho. Opportunity attack just use those same rules, nothing more, nothing less.
One thing that might be nice is, when the opportunity attack is successful, the unit cannot enter the squared where ZOC was exerted.
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