Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Why do the AI ignore my ZOC even with a fortress?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Asesino_Virtual is offline Asesino_Virtual
Warlord
Buenos Aires, Argentina
Jun 2001
time: 02:16
  Old Post 30-11-2001 07:54
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Why do the AI ignore my ZOC even with a fortress? Support Apolyton, buy Alpha Centauri

Yeah. Why?

ThaddeusAlexander is offline ThaddeusAlexander
Warlord
Toronto, Canada (Canada's TRUE capitol :))
Dec 2000
time: 00:16
  Old Post 30-11-2001 07:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

Sorry I can't help ... I have this same problem Grrrrr

Maybe it goes along with the rest of AI cheating - their irrigation producing extra food before they switch out of Despotism, and the corruption stuff ....

Cheers ... Lets make the best of it i guess :
~Alex

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 30-11-2001 08:05 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

I didn't think there was a ZOC in this game.

Kaak is offline Kaak
King
Lost
May 1999
time: 23:16
  Old Post 30-11-2001 08:06 Visit Kaak's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

one word: broken... =(

ThaddeusAlexander is offline ThaddeusAlexander
Warlord
Toronto, Canada (Canada's TRUE capitol :))
Dec 2000
time: 00:16
  Old Post 30-11-2001 08:13
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Dissident
I didn't think there was a ZOC in this gae.


There is, but it works differently.

Basically, if an enemy enters your zone of control then you get to automatically attack it ... BUT only if 2 situations are true:

1) you are in a fortress
2) your unit is capable of doing so (look in the civlopedia for details on which units can)

Broken sounds right now to

OH well ... maybe it'll be fixed ...

Cheers!
~Alex

Asesino_Virtual is offline Asesino_Virtual
Warlord
Buenos Aires, Argentina
Jun 2001
time: 02:16
  Old Post 30-11-2001 08:17
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

Well, i have a rifleman in a fortress, and he just looks the landscape in the middle of a war.

Zorkk is offline Zorkk
Chieftain
Great Underground Empire
Nov 2001
time: 22:16
  Old Post 30-11-2001 08:20 Visit Zorkk's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
from the manual Got spare money?

Like it say's in the manual....

Zones of control: The idea that any unit can interdict the terrain squares that surround it has been discarded. This means that units of different nationalities can move freely around among each other. However, the idea that some military units can take advantage of their speed and the proximity of an enemy unit remains.These units can launch an attack on any enemy unit foolish enough to pass through an adjacent terrain square.

from pages 43-44

Zorkk

ThaddeusAlexander is offline ThaddeusAlexander
Warlord
Toronto, Canada (Canada's TRUE capitol :))
Dec 2000
time: 00:16
  Old Post 30-11-2001 08:35
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Re: from the manual Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Zorkk
Like it say's in the manual....

Zones of control: The idea that any unit can interdict the terrain squares that surround it has been discarded. This means that units of different nationalities can move freely around among each other. However, the idea that some military units can take advantage of their speed and the proximity of an enemy unit remains.These units can launch an attack on any enemy unit foolish enough to pass through an adjacent terrain square.

from pages 43-44

Zorkk


We realize this, but it doesn't always happen - my horsemen don't always automatically attack those civs that i'm at war with!

Also, i says that if you are in a fortress that no matter what unit you are, you gain the ability ... but it won't work either ...

Thus our problem ..

Cheers
~Alex

Raleigh is offline Raleigh
Warlord

Nov 2001
time: 00:16
  Old Post 30-11-2001 12:39
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton or Terrorists Win

Alexander, you know under despotism you can still get more than 2food, etc. per square right? I mean if you produce 3 you get 2. If you produce 4 you get three. I wasn't sure if you meant the computer got all 3 or all 4. Despotism just subtrancts 1 for everything over 2.

Easy Rhino is offline Easy Rhino
Chieftain
Californey
Nov 2001
time: 21:16
  Old Post 30-11-2001 15:18
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
ZOC makes me sad Support Apolyton, buy Galactic Civilizations

folks, I've had FORTRESSES filled with TANKS, and they still didn't seem to make opportunity attacks.

However, I have seen (rarely) opportunity attacks happen.

So my theory is that one or two things are happening:

1) There is a goofy bug preventing ZOC's from working as described.
2) There is an intentional limitation to ZOC's. But no one knows what it is, it's not in the manual, and it happens the vast majority of the time (in which case it should change).

ER

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:16
  Old Post 30-11-2001 15:35
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase Your PM Length

Hmm. My faster units do take shots at passing goons... but I haven't looked into the fortress situation -but I remember reading they should grant automatic ZOC.

My impression was that ZOC is a random thing -it happens some of the time, but not always.

Special_Olympic is offline Special_Olympic
Chieftain

Nov 2001
time: 05:16
  Old Post 30-11-2001 15:46
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

My cavalry has always fired at passing units, but I haven't seen many other units do it.

GodSpawn is offline GodSpawn
Prince
Scotland
Oct 2001
time: 05:16
  Old Post 30-11-2001 19:14
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

My mechanised infantry certainly takes pot shots at passing enemies, but it doesn't seem to do it every time. I'm pretty sure there's a bug lurking here somewhere.

xane is offline xane
Chieftain

Nov 2001
time: 05:16
  Old Post 30-11-2001 19:24
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

I think it may have something to do with fortifying the unit, not actually being in a Fortress, but using the "F" action, which can be done anywhere.

Asesino_Virtual is offline Asesino_Virtual
Warlord
Buenos Aires, Argentina
Jun 2001
time: 02:16
  Old Post 30-11-2001 19:38
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Damn!. I think its a nasty bug. It makes my Maginot line useless!

Pingu: is offline Pingu:
Chieftain
Exeter, England
Jan 2001
time: 05:16
  Old Post 30-11-2001 20:56 Visit Pingu:'s homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Got spare money?

It annoys me, the fact that the fortress/ZOC attacks, even when they do happen, only seem to do minimal damage to a unit, rather than actaully crippling it!

If the unit moving past the fortress/ZOC doesn't also have a speed advantage, then it should be completely trashed, down to 1hp or destroyed.
Perhaps if the unit also has a speed advantage, then it should only lose 1hp, enabling cavalry/tank attacks to do flanking manouvers, but making a tradiaitonal Swordsman/archer attack defeatable by a well placed castle.
Hmmm I like this compromise, thoughts anyone?

The ZOCs coud befinately be beefed up a bit.


Pingu:

optimus2861 is offline optimus2861
Chieftain
Halifax, NS
Nov 2000
time: 01:16
  Old Post 01-12-2001 01:05
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Got spare money?

quote:
Originally posted by Asesino_Virtual
Damn!. I think its a nasty bug. It makes my Maginot line useless!

Just like the real one, then? That's realism for you!

Sorry, couldn't resist.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:16
  Old Post 01-12-2001 01:16
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Asesino_Virtual
Yeah. Why?


The Civ-2 style ZOC-ability is gone - also for speedy units (like the cavalry) within fortresses, it seems. The "free shoots" was meant as an replacemeant, but these seems to occur only seldomly, with plenty of passive impotent responses in between.

Does this make the whole idea with border-guarding fortresses more or less impotent and useless? Well, yes unfortunately.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:16
  Old Post 01-12-2001 04:51
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Questions:
When a unit is in a fortress and it "exercises" its ZOC, was the unit fortified?

When a unit is NOT in a fortress and it "exercises" its ZOC, was the unit fortified?


My suspicion is that the "fortified" status of a unit and its ZOC status are relevant. Also, its status may have to be different whether it's in a fortress or not -- further "research" is clearly necessary.

Check within the Civilopedia and/or the Editor to see if a specific unit has a ZOC on its own (all units are supposed to have one in a fortress -- but the fortified bit has to be cleared up).

Now personally, I would prefer that fortified units NEVER exercise their ZOC. They are more concerned with not losing their lives than with interfering with someone just passing in front of them.*

*That's because of my previous experience with wargames back in the 70's (paper maps, cardboard counters for units; Redmond Simonsen, James Dunnigan of SPI).

Karhgath is offline Karhgath
Chieftain

Dec 1999
time: 00:16
  Old Post 01-12-2001 05:10
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

It is really simple guys.

ZOC is NOT broken. I've done some tests and it seems to work fine for me.

The thing that makes it look broken is that, when you make an opportunity attack AND miss, you don't see an animation, no feedback, nothing. Also, they make only ONE attack, which, if successful, does 1 damage. Nothing more. (it might be weak, but not broken). Furthermore, I *think* that only ONE unit in a stackc an make an opportunity attack. Not 100% sure tho, but it looks like this.

In the editor, I made a 50/50 unit just for one civ, with ZOC, and when playing(against spearman and warriors), I nearly always made a successful opportunity attack. So I don't think it's broken directly.

The way combat works, may, or may not be broken tho. Opportunity attack just use those same rules, nothing more, nothing less.

One thing that might be nice is, when the opportunity attack is successful, the unit cannot enter the squared where ZOC was exerted.

Easy Rhino is offline Easy Rhino
Chieftain
Californey
Nov 2001
time: 21:16
  Old Post 01-12-2001 15:42
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Tired of ads?

good investigations karhgath, I have been thinking that missed attacks are skipped too.

However, if ALL of your guesses are true (only one unit ZOC attacks, successful attack stops movement), then it sounds like ZOC is really, really, stupid.


ER

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0463 seconds (91.10% PHP - 8.90% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net