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Aeson
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orangesoda
Nov 2001 time: 22:16
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What other settings besides large map, no spaceship? Which Civ do you plan on playing? Here are some of the things I've found to be true on Deity.
Archipelago - Small Continents
Hope you get on a bigger island with 2-3 other Civs at least. If you're all alone on your island, by the time you get mapmaking, the AI civs are going to be halfway through the Middle Ages. Needless to say it will be difficult to catch up. If you do find yourself alone, your best bet is to make contact with an AI galley passing by.
Large Continents - Pangea
Expand as fast as possible, get as many luxuries as you can. If you play on 3 or 4 million year maps, these will tend to be clustered, and one city can sometimes control most or all of that luxury on the map. Send out several scouts (warriors if you don't have them) to make contact with other civs, if you get to them early enough you can trade your civ specific advances for some of theirs. Try to hold off on trading your map for as long as possible, its usually worth an advance or two. I always trade spare luxuries for advances, and if you are lucky enough to have a monopoly, this can really help.
The first advance I would trade for is the wheel or iron working, as horses and iron deposits will be the key for most of the BC's. Researching usually takes too long(32 turns and the AI may have already settled the resources), trade for them as soon as you can. If you start with ceremonial burial, research mysticism first, as often you can get it before most of the AI do. Otherwise research iron working or the wheel, in case you can't trade for it. I usually only research mysticism and then polytheism, and then leave tech at 0% for the rest of the game. After those 2, and maybe monarchy, there aren't many advances you can research before you could get them by other means. Whenever you get a tech through any means, offer it to every other civ you have contact with, try to get maps for tech early on, even just territory maps will make yours much more valuable when you eventually trade it.
I like to try to play without pop rushing, as it can actually make deity too easy on some settings (smaller maps, high number of civs to landmass). Early war is the only way I can figure out to keep up with AI expansion. On crowded maps you will likely have to raze most of the cities you take, so have settlers following your armies to claim the conquered land. Razing cities also will give you huge numbers of workers quite quickly. Getting 4 or 5 maintanence free workers is worth giving up a settler. Its best if you can fight an Industrious Civ first, as their workers will keep their bonus. Every chance you have, make peace with the Civ you are fighting, and usually you can catch up in the tech race this way. Wars on deity are very much like wars on any other difficulty level, just remember they won't make peace as quickly because they have more units and cities.
If you don't raze cities, I find it best to alternate between attacking 2 Civ's. Once you make peace with one AI, the chance of your cities reverting seems to decrease tremendously, and resistance goes away much sooner. Use the time you are fighting your alternate Civ to build happiness improvements in the newly conquered cities, as they won't like it once you go back to war with their homeland. Of course if you are using pop rushing methods, city management is much less complicated, defend with 1 unit, have the roads bringing in luxuries, and rush a unit every couple turns, a grainery first if you weren't lucky enough to be next to the civ who built the pyramids. (always hit that civ first if possible)
Speaking of wonders, don't even try to build them. Its much more efficient to let the AI build them with their 60% production bonus, and then capture them. The only wonders I've ever been able to build on Deity have been the Collosus and Oracle. I came within 1 turn of the Pyramids, that ended up being the Oracle. Of course this came at a HUGE detriment to my expansion. Often the AI will forgo their defenses in an attempt to build wonders. Try to keep track of what cities are building what wonders, and don't take those cities till they have finished. It would be a shame to destroy 90% of a wonder, and they don't seem to switch for any reason. For all intents and purposes, a city building a wonder is a dead city, they can't build military there until they have finished the wonder. If that city has a resource that you don't want the AI using, just destroy the road. The time they spend building the wonder will help you tremendously, as you can advance on and created a "culture gap" between that city and the rest of their Civ. This will reduce the chance that it will revert once you do decide to take it over.
Deity can be a lot of fun, but it does tend to get very repetitive, as only a few strategies are viable.
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