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UnforgiveMe2000 is offline UnforgiveMe2000
Settler
Alabama
Nov 2001
time: 23:16
  Old Post 30-11-2001 13:07
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#1 Report this post to a moderator
The One for All mod Support Apolyton or Terrorists Win

One for All

Message to a moderator - please delete my old thread

Introduction

This mod will eventually have added units with animations(Anyone interested in helping out with the animations for the new units contact me). As for now most changes are just rule changes


Install just extract to your civ3 directory, it will do the rest, overwrite when asked.

New - Small update not worth a new version.
Attack Helicopter can no longer blitz and can rebase now

One for All v0.9.9

Attack Helicopter
new unit using new animation by BlueO
cost 20
moves 2 - Treats all terrain as roads(Land attack chopper)
attack 22
defense 12
operational range 6
rate of fire 6
required resources is oil & Aluminum
Preq is Synthetic Fibers
zone of control
can be londed on transport or airlifted
can recon
can blitz
Air Transport
Deleted original helicopter replaced with a transport plane
New unit animation by BlueO
Cost 10
moves 1
Trans capacity 2
defense 2
operational range 8
required resources is oil & rubber
can carry all units except air
F-15
rate of fire now 6

Update civilopedia

note
will not be another release until i can get a new animation for both the sub hunter and super carrier

One for All v0.9.5b

Airports now reduce Pop pollution
Scouts now move 4
Sub Hunter new air unit - Old animation for now
cost 8
moves 1
defense 2
range 4
requires oil & rubber
can see subs
can be stationed on carrier
can't carry units
Helicopter
can no longer see subs
no longer can it be stationed on carrier
carrier
move reduced to 4 due to the addition of the Super Carrier

Updated civilopedia

notes
looking for people who are graphically inclined to due some of the new unit animations for new units already included and our future ones


One for All v0.9.1b


Fixed the slave unit not creating when generated through battle, will now work correctly

Added another Unit the Super Carrier. Uses the same animation as regular carrier for now
-Cost 24
-moves 5
-trans capacity 7
-attack 1
-defense 10
-required resourse uranium
-Preq is Nuclear Power

Update civilopedia


One for All v0.9b



Resources

Gold - Commerce is up'ed from 4 to 5
Copper - Added as a strategic resource
Food-0 Ap ratio- 200
shields-1 disap ratio-0
Commerce-1 Found in-Hill's, Mountains
Silver - Added as a bonus resource
Food-0 Found in-Hill's, Mountains
Shields-0
Commerce-3

Resource Notes

Took away all Disappereance Ratio's to make them even more of a important strategic resource. Feed back?
Like or dislike?
Make ratio's higher or keep same?



Improvements/Wonders

Police Station - Now reduces corruption as well
as war weariness
Forbidden Palace - Until patch fixes corruption cost has
been reduced to 7 instead of 30
Military Academy - Now can only build larger armies.
Note - No longer needed to increase leader chances.
Leader is now buildable
The Colossus - Requires Copper
The Great Library - Requires at least 2 librarys built
Police Station - Require's courthouse in all cities
Cathedral's - Requires at least 4 temple's built
The Oracle - Requires at least 2 temples
Sistines Chapel - Require's 1 cathedral
Leonardo's workshop - Require's 2 barracks
Js Bach's Cathdral - Require's 2 cathedrals
Newton's University - Require's 4 universities
Hoover Dam - Requires 1 hydro plant
United Nations - Can now only be built by democracies
Cure for Cancer - Requires 2 Hospitals
Seti Program - Requires 2 research labs



General Settings

Forest Value is now 15 instead of 10
Cities needed to support army now 3 instead of 4
Battle created unit is now a Slave
Default money resource is now gold

General Notes - A new unit "Slave" is created to replace Leader as battle created unit and the "Leader" is now buildable. More info in Units section.



Citizens

Tax Collector now gives 2 taxes



Civilizations

America renamed United States
Rome renamed Italy



Combat Experience

All levels have been multiplied by 3
Conscript - HP=6
Regular - HP=9
Veteren - HP=12
Elite - HP=15

Combat Experience notes - Due to raising of hit points all rate of fire for bombarding units has been raised by multiples of 3 also. See Units section.



World Size

Huge tech rate now 230 instead of 200



Terrain

Can now only mine hills & mountains
Grasslands now produce 1 shield
Mountains now produce 2 shields
Terrain Notes - Raising of shields is due to the loss of mining the other terrain



Units

Slave - Added to replace leader as a battle created unit
moves - 3
Can Finish improvements
Leader - Now a buildable unit
Can no longer finish improvements
can be upgraded
cost=20
Preq=Philosphy
Requires-copper
Army - can now unload units & upgrade
Scout - can automate
Marine - attack 10
Defense 6
Swordsman - upgrades to calvary
Longbowman - Upgrades to calvary
Panzer attack now 17
Privateer attack now 2
Rifleman now requires saltpeter
Notes All bombard capable units have rate of fire multiplied by 3 to balance out raising of HP's
Catapult rate of fire is now 3
Cannons rate of fire is now 3
Artillary rate of fire is now 6
Radar Artillary rate of fire is now 6, bombard range now 3
Cruise missles - now can be carried on some ships
Bombard range now 6
Rate of fire 9
Cost now 8
Frigate rate of fire now 4
Ironclad rate of fire now 4
Destroyers - Rate of fire 6
Can carry 1 cruise or tactical missle
can see subs
Battleships rate of fire now 6
Carrier now moves 5
Aegis Cruiser - can't see subs
Bombard ranged reduced to 1
Rate of fire now 6
Attack now 14
Can carry 2 cruise or tactical missles
Nuclear subs - attack now 8
Can carry 3 cruise or tactical missles
Fighter rate of fire now 3
Bomber rate of fire now 9
Helicopter can now see subs and be carried on carriers
Jet fighter - rate of fire now 3
Bombard str 4
Stealth Fighter - bombard str now 6
Stealth Bomber - bombard str now 10
- Rate of fire now 9
Legionary can be upgraded to musketman
Immortals can be upgraded to musketman
Man-o-war rate of fire now 6
F-15 - rate of fire now 6
operational range now 8
bombard str now 6




Governments

Added wolfhanze's facist government






You can download from
One for All mod v0.9.9b

Last edited by UnforgiveMe2000 on 02-12-2001 at 01:41

Bubba_B is offline Bubba_B
Warlord
Ohio
Nov 2001
time: 00:16
  Old Post 30-11-2001 23:37
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: The One for All mod Support Apolyton, pre-order Civilization IV

quote:

Combat Experience

All levels have been multiplied by 3
Conscript - HP=6
Regular - HP=9
Veteren - HP=12
Elite - HP=15

Combat Experience notes - Due to raising of hit points all rate of fire for bombarding units has been raised by multiples of 3 also. See Units section.



Wow, any way you could pull this out for a stand alone mod for installation. I only want to mod my combat experience.

Thanks

UnforgiveMe2000 is offline UnforgiveMe2000
Settler
Alabama
Nov 2001
time: 23:16
  Old Post 30-11-2001 23:42
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#3 Report this post to a moderator
combat experience Support Apolyton, buy Civilization: The Boardgame

You can do that yourself just open up your civ3 editor under combat experience there will be a list box with the different levels just up them by your desired number but make sure you up the rate of fires of all your bombard capable units by the same level you uped your experience. If you don't it will unbalance game play

UnforgiveMe2000 is offline UnforgiveMe2000
Settler
Alabama
Nov 2001
time: 23:16
  Old Post 01-12-2001 06:03
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#4 Report this post to a moderator
Support Apolyton or Terrorists Win

New version see above for details

zyklon is offline zyklon
Settler
Las Veags!
Nov 2001
time: 05:16
  Old Post 01-12-2001 10:37 Visit zyklon's homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

mod looks great... but what is this slave thing?

UnforgiveMe2000 is offline UnforgiveMe2000
Settler
Alabama
Nov 2001
time: 23:16
  Old Post 01-12-2001 10:50
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
mod looks great... but what is this slave thing?


In the original game in battle you could generate a leader to either rush build a wonder or improvement or create a army...well i made that leader buildable with the preq of philosphy and took away it ability to rush build improvement/wonders so all it ccan do now is create armies for every 3 cities you can have 1 army in my mod.....

The slave unit which uses the scout animation for now is the new unit that is created through victories in battle replace where the leader use to be(just a chance of it happening) so to say you are enslaving some captured warriors so to speek you use the "Slaves" to rush build improvements or wonders. but in battle there is only i believe a 1/16 chance of this happening

hope this helps

Plumbean is offline Plumbean
Chieftain
madison ohio
Oct 2001
time: 00:16
  Old Post 01-12-2001 21:11
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#7 Report this post to a moderator
Plumbean Support Apolyton, pre-order Civilization IV

Wow good job am going to play it now

mfauzi is offline mfauzi
Settler
Singapore
Nov 2001
time: 05:16
  Old Post 03-12-2001 12:18
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#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Just wondering. I read the Air Transport can carry all except air units. Does that include naval units? Just remember the phrase "Ships cannot be airlifted, silly" from Civ 2 The slave idea is cool though

UnforgiveMe2000 is offline UnforgiveMe2000
Settler
Alabama
Nov 2001
time: 23:16
  Old Post 03-12-2001 15:27
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

no can not carry naval units

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