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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > SMAX - New Weapons/Armor
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Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:16
  Old Post 30-11-2001 21:43
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#1 Report this post to a moderator
SMAX - New Weapons/Armor Support Apolyton

I'm kind of underwhelmed by the new weapons and armor in SMAX. That +25% bonus seems weak especially since there's a special which gives +50%. Am I missing something here? Also, is the Plasma armor just plain obsolete now?

Fitz is offline Fitz
King
& Anarchist
Mar 2000
time: 21:16
  Old Post 30-11-2001 23:04
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Full PM-box? Change here!

The bonus from the armor stacks with the bonus from the special abilities.

So if you have a plain jane morale unit with Res-3 and Trance, it gets to defend at 2*1.5*1.25=3.75 instead of 2*1.5 = 3 for a trance only with Plasma. Since the base attack value in Psi combat is 3, instead of 1 to 1 odds, it is 12 to 15 in favor of the defender. That +25% becomes even more powerful with other bonuses added in. Elite 3-Res Trance with the Nueral Amplifier Secret Project near a friendly sensor array is 2*1.5*1.25*1.5*1.25=7.03 defense.

Plasma armor is not obsolete, because it costs less to use. Cheaper units = building them faster.

Does anyone use Pulse armor? I never do, and I'm not actually sure what weapons it works against. All of them except Psi?

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:16
  Old Post 30-11-2001 23:21
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Support Apolyton

Pulse armor works well against rovers - a bit like the ECM ability. I've only ever once used it actively in an SP situation, and that was in the SMACdown scenario not so long back - and it would be an extremely useful addition in MP if it was closer to any of the main beelines. But as the AI very rarely uses rovers, it's not a lot of use at all in regular SP play...

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:16
  Old Post 01-12-2001 06:37
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Inflate your Upload Space

plus the r-laser and r-bolt are useful with pops. POP and there's 13 mature boils 3 spore launchers and 2 locusts! well this looks like a job for the empath r-bolt artillery rovers and choppers you built.

big_canuk is offline big_canuk
King
Leamington, ON, Canada
Jul 2000
time: 00:16
  Old Post 01-12-2001 10:50
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Re: SMAX - New Weapons/Armor Increase the size of your Attachments

quote:
Originally posted by Yxklyx
That +25% bonus seems weak especially since there's a special which gives +50%. Am I missing something here? Also, is the Plasma armor just plain obsolete now?


I guess you are comparing nerve gas to sporific gas. It isn't really 50% vs 25%. The 25% of sporific gas acts on defense, thus being equivilent to a 33.3% bonus on attack (Markup vs Markon). So 33% with no atrocity penalties (trade and ecodamage) isn't so bad. And if the charter is repealed, you are in a bind, or just for fun, try them both!

The problem again is that sporific gas is kind of off the normal beeline path.

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:16
  Old Post 02-12-2001 00:53
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Get a bigger avatar today!

Big C - I believe Yxklyx is comparing 3r and 3p armour to your run-of-the-mill trance and ECM special abilities.

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