Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Attn: Lock-Up Bug (reproducable)
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Stegalin is offline Stegalin
Settler

Nov 2001
time: 05:16
Exclamation  Old Post 30-11-2001 22:35
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Attn: Lock-Up Bug (reproducable) Support Apolyton or Terrorists Win

I did this last night, I knew it shouldn't work... but I didn't expect it to lock up. Thank god for the the autosaves.

During upkeep I had just discovered feudalism (maybe a few turns passed). I zoomed to a city to change production. Right-clicked on a spearman, clicked "upgrade to pikeman" and it upgraded. I then right-clicked on the pikeman and clicked the "fortify" option. No sooned than I finished the game locked up. I loaded up an autosave of the last turn and zoomed manually to a city and tried again. Same result.

what I see going on:

Using my experiance as a programmer, I suspect that the right-click menu appears, but does not check if the unit has already moved. When you upgrade a unit it marks that unit as 'moved'.

To fortify a unit you need a movement point left (you can fortify and unfortify till the cows come home, which is great since I often fortify something that I didn't want to... damn fast computers). The context sensitive menu that appears should only show the disband option, unless that requires a movement point, which depends on implementation. If that is not the case, then right-clicking should not show any options for a unit in a city that has already moved (via the city screen).

Again, this is based on what I am guessing the implementation is. I could be wrong, but if an order is not allowed because there are no movement points left, the order should not appear on the right-click menu in the city view.


-Steg


As a side note, does anyone know what causes the crash bug? I get "civ3.exe cause a general protection fault in explorer.exe" or something like that, at odd times. One time I got it while switching from the city advisor to science advisor by clicking on the faces. One time I was happily moving units. I suspect it could be my sound driver, the sound that indicates the advisor screen (paper rustling) wasn't finished when I tried to switch to the science advisor. I'll look into updating my sound driver.

Stegalin is offline Stegalin
Settler

Nov 2001
time: 05:16
  Old Post 01-12-2001 01:41
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

bump.

need to warn people about this.




I won't bump this again... I only bump my posts once if I deem them that important. just fyi.

Ghengis Brom is offline Ghengis Brom
Chieftain
of Baltimore, The City That Bleeds
Nov 2001
time: 00:16
  Old Post 01-12-2001 03:44
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Try turning off the music Support Apolyton, buy Galactic Civilizations

Turning off the music worked for me, see my post.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0250 seconds (86.91% PHP - 13.09% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net