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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Forbidden Palace Relocation
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Bill_in_PDX is offline Bill_in_PDX
Settler
The Wilderness of Orygun
Nov 2001
time: 21:16
  Old Post 01-12-2001 03:26
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#1 Report this post to a moderator
Forbidden Palace Relocation Avatar Enlargement: We've got the solution

Playing the Indians on huge/16/regent, and have just complete the first world war that always seems to happen due to the incredible number of MPP that get created whenever that many AI civ's are around.

It was a successful war, and generated four leaders for me. Paticularly pleasing was the complete dismemberment of some backstabbing Japanese who turned on me in the middle of the war, and it was their MPP that drew me in to begin with. They begged for mercy in the end, to no avail.

Now my empire spreads across a great distance, and I really could use a new FP. The one I had built a thousand years ago was perfectly positioned, not any more.

Question: Can I disband the one I have and make it available to build somewhere else?

MaSsConFUsi0n is offline MaSsConFUsi0n
Chieftain
Toledo or Canton OH USA
Nov 2001
time: 05:16
  Old Post 01-12-2001 03:29
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Support Apolyton, buy Galactic Civilizations

this may not be true but if you disband the city that has it, then maybe you can build it again in a new city... don't know if it's true, though.

MaSsConFUsi0n

MaSsConFUsi0n is offline MaSsConFUsi0n
Chieftain
Toledo or Canton OH USA
Nov 2001
time: 05:16
  Old Post 01-12-2001 03:44
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Support Apolyton, buy GURPS/ Alpha Centauri

i just tried it and it works... the only bad part is that you lose a really nice city...

MaSsConFUsi0n

ICMB is offline ICMB
Chieftain

Nov 2001
time: 21:16
  Old Post 01-12-2001 04:46
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Suffering from ads?

Still, that cost can be mitigated by the gains you make across your empire by relocating the forbidden palace. It only *really* hurts people going for a cultural victory.

Just be sure to sell off all the improvements first.

Now, that being said, how do you disband a city? If it is trying to build a settler/worker and doesn't have the population, it just waits until you do...

- ICMB

pchang is offline pchang
King
Cupertino?
Aug 1999
time: 05:16
  Old Post 01-12-2001 04:50
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Support Apolyton, buy Call to Power 2

If the pop is two and you complete a settler, you can disband the city. Anyway, this seems like a bug. I don't think it was ever intended that you could build a wonder (even small ones) more than once. I wonder if this would work with a great wonder?

David Weldon is offline David Weldon
Warlord
Laguna Hills, CA
Nov 2001
time: 21:16
  Old Post 01-12-2001 04:54
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Browse Apolyton AD-FREE

I hope not. I normally just raze any AI city with a wonder in it as soon as I can, just to deny them the wonder. I know that in the heart of their territory I can't keep the city, so I just write it off and eliminate their advantage.

I've never been able to build a wonder after I razed the city it was in, and I've never seen an AI do so either.

pchang is offline pchang
King
Cupertino?
Aug 1999
time: 05:16
  Old Post 01-12-2001 04:57
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Support Apolyton, buy Civilization 2

Well, his method involved starving down the city and then disbanding it. Not the same as razing.

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:16
  Old Post 01-12-2001 07:36
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Help yourself to an AD-FREE life

Maybe it's best to carefully place the Forbidden Palace and leave it, and to keep moving around the regular Palace to places that maximize its corruption relief.

Once a Great Wonder is destroyed, it is lost forever and can never be rebuilt. Not sure if this applies to minor wonders, but I doubt it, since any and all can build them.

Hmm. I "wonder" what happens if you capture a city with a minor wonder you have already built yourself. Has anyone tried this? Can you end up getting, say, two or more Apollo Programs?

smellymummy is offline smellymummy
King

Aug 1999
time: 21:16
  Old Post 01-12-2001 07:48
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i don't think it applies to minor wonders at all. At least in my own experience with the FP it did not matter.

One game I took an enemy capital, rush built the FP, only too loose the city a few turns later to culture (not enough guarrisson!). I was able to build the FP again.

if you ask me, it's not a bug, not a cheat, but a good feature. Hey the emperor might decide to relocate his/her second palace right? Just like you can relocate you're capital.

And what if you loose your Intelligence agency. Pretty screwed if you can't build it again wouldn't you agree?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:16
  Old Post 01-12-2001 08:16
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Disbanding Cities Increase Your PM Length

If there is no excess food coming into the city on the turn the worker (size 1) or settler (size 2) is completed, then you will have the option to disband the city. If there is excess food coming in, it will just automatically wait until the next city size is reached to build the unit.

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:16
  Old Post 01-12-2001 10:19 Visit Velociryx's homepage!
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#11 Report this post to a moderator
Increase the size of your Attachments

Yep....minor wonders are indeed a special case.

Examples:
You will NEVER capture an enemy city that contains a minor wonder. They are destroyed, along with all other cultural improvements when you capture the city.

Likewise, if a rival civ captures a city of yours containing a minor wonder, it is destroyed, but can be rebuilt.

-=Vel=-

duodecimal is offline duodecimal
Chieftain

Nov 2001
time: 00:16
  Old Post 01-12-2001 23:01 Visit duodecimal's homepage!
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#12 Report this post to a moderator
relocating Forbidden Palace Support Apolyton, buy Call to Power 2

Another option is to give the city away.

Odds are that the city having your FP is in the midst of several other of your large, powerful, built-up cities. This means several possibilities and benefits:

One - it may simply be absorbed back into your empire eventually - perhaps not so unquickly, particularly if the recipient culture is weak, distant, convulsing with rebellion, or a combination of the three.

Two - if you give it to a civ you're about to go to war with anyway, it'll be a great early target since it's already surrounded by your forces.

Three - give it to a particularly tech/cash/lux wealthy civ, and there may be all sorts of booty to be gotten.

All that and you get to move the FP to a more convenient location... sounds like an excellent addition to game strategy.

Duodecimal

MarshalN is offline MarshalN
Warlord

Nov 2001
time: 05:16
  Old Post 03-12-2001 21:08
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Help yourself to an AD-FREE life

Why don't you just rebuild the palace somewhere else?

That solves the problem. Production shouldn't matter since it sounds like it's late in the game anyway.

duodecimal is offline duodecimal
Chieftain

Nov 2001
time: 00:16
  Old Post 04-12-2001 03:21 Visit duodecimal's homepage!
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#14 Report this post to a moderator
why: Support Apolyton, buy Alpha Centauri

... because sometimes an empire grows so large in multiple directions that relocating just the Palace alone still gives your empire a misplaced center of gravity.

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