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Kolyana
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Everyone must've had fun doing this: 30 bombers, a dozen other assorted fighters, all stacked close to the front line for bombing missions.
Then comes the time when you want to relocate them to the other side of your world.
Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ... Scroll map ... Shift+R ... click city ... map relocates ...
ARRRRRGGGHHHHHH. Didn't the play testers get bored doing this?
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Pyrodrew
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quote: Originally posted by Kolyana
Didn't the play testers get bored doing this? |
Yes, that would be us.
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avvv
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Israel
Apr 1999 time: 07:16
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Yeah they have to add stack movement.
Not only for air units, but also for moving large ground forces in railroads.
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Daveraver
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State of Confusion
Nov 2001 time: 00:16
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is there anything in this game NOT tedious?
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Ralf
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Sweden
Mar 2000 time: 06:16
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Kolyana: Why not come up with a suggestion how it could be done differently?
More important is the abilty to move around several land- or naval-units in one cluster. They dont have to fight as a whole - only move as a whole. To me this ability would be more important then the 3-4 unit army-capability, since the chance of creating a Great Leader are so extremely rare. At least for everyone that doesnt choose a militaristic Civ, and have city-conquerings as their main objective.
Last edited by Ralf on 01-12-2001 at 15:15
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Daveraver
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State of Confusion
Nov 2001 time: 00:16
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I wish I could! But the game is still incredibly addictive. I think the CD emits cocaine or some other narcotic that keeps me playing despite bugs and tedious gameplay.
DAMN YOU FIRAXIS!
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Calorman
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quote: Originally posted by Ralf
Kolyana: Why not come up with a suggestion how it could be done differently?
More important is the abilty to move around several land- or naval-units in one cluster. They dont have to fight as a whole - only move as a whole. To me this ability would be more important then the 3-4 unit army-capability, since the chance of creating a Great Leader are so extremely rare. At least for everyone that doesnt choose a militaristic Civ, and have city-conquerings as their main objective. |
You're an idiot. You ask the guy how it can be done better (despite the fact that several people have already mentioned stacking) and then answer the question yourself in the second paragraph!
Relocating air units IS tedious and air stacking is just as important as it would be for naval and ground units (for the purposes of mass movement). It's as simple as having a shift-click/ctrl-click grouping command. I want to move 8 bombers to Washington? Click on top bomber, hold down shift, click on bottom bomber, all selected, shift-R and click on desired destination. Voila.
But no instead we have to click city, click unit, shift-R, scroll, click city, map resets, repeat x30. BORING. Is dinner ready yet Muriel?
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Apostle 83
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I was hoping there was a stack command I hadn't seen or heard of. Just to get it straight, there isn't one yet, and they're going to make us pay for it in the expansion pack, right?
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vancomycin
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to the programmers out there:
do u think it's possible for the game to include groups of units?
i miss the ctp2 concept of being able to name ur army groups i.e. 1st Division etc., this personalises the gaming experience for me as i witness the rise and fall of my armies.
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Kolyana
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quote: Kolyana: Why not come up with a suggestion how it could be done differently? |
Because, quite simply, my sugegstion is exactly the same as what we have all been asking for ... stack movement. I'm not going to re-iterate what has been said a gazillion times. 
quote: Yes, reading whining comments like this. Just stop play the game and do something else, if your are so totally bored. |
This isn't a whine. I like the game, I've played it non-stop since buying it. I agree that it is unfinished and has a lot of tedium within, but whine about it I am not.
If you like, I'm a gamer trying to draw attention to a flaw within the game in the hope that the programmers will do something about it.
Did I say I was bored? No I did not.
In fact, you annoy me more than the game, and that's saying something 
As an aside, aswell as stack movement ... which is essential ... I'd actually like to create a battle-group ... hear me out:
The other day I had 4 aircraft carriers, a handful of battleships, and surrounded them with subs and crusiers ... I thought then that it would be nice to be able to select them all and make them one unit ... not an army (can you even get this on the water?), but simply a group that moves together. A stack over several squares.
Hard to implement, we'll never see it, but I can dream.
Erm .. can't I, Ralf? No? Oh, sorry.
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Ralf
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Sweden
Mar 2000 time: 06:16
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quote: Originally posted by Calorman
You're an idiot. You ask the guy how it can be done better (despite the fact that several people have already mentioned stacking) and then answer the question yourself in the second paragraph! |
quote: Originally posted by Kolyana
Because, quite simply, my sugegstion is exactly the same as what we have all been asking for ... stack movement. I'm not going to re-iterate what has been said a gazillion times. |
We are talking about two different things, Calorman (and Kolyana). Unlike Civ-2, moving around (relocating) air-units in Civ-3 is done instantly, by clicking on target city-squares. That makes a whole lot of difference. Moveable bomber/fighter-stacks would be totally pointless.
The ONLY way to speed up this instant relocation-process, is to activate, lets say 10 bombers located in 10 different cities - then having them all simultaneously beamed over to the final target city. The same thing could be done with land-units, once all your cities are railroad-connected with each other.
I think above is a brilliant idea, but it has nothing to do whatsoever with stacking units on top of each other, then moving around those stacks. The latter method is only meaningful when it comes to moving around "non-beamable" units, like naval vessels and land-units in pre-modern times, before all cities have been fully railroad-connected with each other.
So both above methods are really needed. Dont you guys agree? 
Last edited by Ralf on 02-12-2001 at 00:41
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ColdWizard
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don't build air units, just use modern armor to crush your enemies
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Cyngorra
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My favourite way of moving air units (and other long haul moves between cities) is Ctrl-Shift-G.
It doesn't do away with having to move each unit individually but it speeds up the process, especially when moving air or sea units across oceans, though I wish the destination city list was a little more easily navigable by keyboard.
Anyway, it beats manual relocation for me, though I do sometimes forget which city I'm heading for. :-)
Cyngorra
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