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tomcat ha
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i am at 1950 and my most advanced unit is the ironclad.
and i am the most advanced civilization in the game.
give me some science advice.
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wisecat
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Build roads on all city radius squares - this adds to commerse and therefore to research!
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tomcat ha
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my empire is 3 cities.
all of my empire is railroad.
my cities have build all improvement avalible
and my country is surronded by frendly country`s
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tomcat ha
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i do not wanna know about other wining conditions i wanna know to make my science go faster.
and wat is that 999999999 gold per turn bug ?
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Libertarian
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I want my cigarettes, Nurse Ratchet!
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tomcat ha
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why is then the AI a little bit behind me in science?
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jgflg
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Mt. Rainier Brewery, WA
Nov 2001 time: 21:16
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What map size and level are you playing on? And what have you been setting your science slider (how many turns per tech) to?
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tomcat ha
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i am playing Huge and Chieftain.
science is about 90/80%.
science is 10/20 Turns to complete research
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MarshalN
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3 cities is the reason. If you have 30 cities, science is much faster (hmmm, wonder why).
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actually i think it might have something to do with the level ive played several games on cheiftan and get to the final year on a few and have rarely made it past the industrial advances
i was way ahead in techs in all of them games and i think that is part of the problem after the first 10 or so techs none of the other civs ever have anything you dont therefore you never get to trade with them or reap the benefits of the great library
im not sure cause i havent had the time to play the game on a higher level yet but i would imagine that in a well balanced game you only research somewhere between 2/3 and 3/4 of your techs and trade for the rest
can anybody who plays on the higher levels tell me if that seems right
also the number of cities isnt helping you either but i think thats only part of the problem
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