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sprudl
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Belgium
Nov 2000 time: 06:16
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Why not take the city, keep it a couple of turns for strategic purposes and then donate it to one of the weaker civs?
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Monoriu
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Not a bad idea. I know Europa Universalis 2 has a similar idea that enables a player to grant independence to part of his territory.
But I don't think the current diplomatic model of civ 3 can support it. We need new mechanisms on alliances of more than 1 civ, formal vassels, non-aggression pacts, asking a civ to declare/stop a war and so on to make it work. There is also the little problem of reaching the max. number of civs in the game. Say the game already has 16 civs, if you add another that will be more than the game can handle.
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Furtigan
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I have made great use of client states. It works like this: Take city from smaller nation X. Keep it or, better, burn it to the ground. Then declare peace as soon as possible. They are now your b****. They won't screw with you, and can sometimes be coerced into signing mutuals. The trick is, when you get a country on the ropes DON'T finish them off. They will still hate you, but will function as a vassal.
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