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Monoriu
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Well, there are reasons to keep conquered cities.
1. You want to keep those with wonders.
2. As settler worker factories.
3. You want to keep their borders so that your troops can use the roads and railroads.
Yes I know I can accomplish the same thing by setting up new cities. But sometimes it takes several turns for the settlers to reach the spots so it inevitably slows down the advance.
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fikrii
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US, GA
Nov 2001 time: 05:16
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Conquered cities are VERY IMPORTANT.
If you play like me (militaristic, scientific German), you would build 2-3 cities, then go conquer the nearby civs IMMEDIATELY.
I do this every time b/c this is the only way that I can gain tech at the same rate as the AIs (from the AIs surrender offers, I'll take all the techs that I can).
Also, by going to war, I get to obtain Elite units, that can give me Great Leaders.
I always build an army immediately after a Great Leader emerges, then build the Heroic Epic (increases % of Great Leader showing up), then fight the wars until I have at least the whole continent that I'm originally located on firmly in my hand. During the war, I will usually get 4-5 Great Leaders that I usually use to complete Great Wonders.
The end result is usually:
my cities: 4-5
conquered cities: 20 +
I beat Emperor this way.
By the way, corruption is a bug that will be fixed in the patch.
Land area is a big chunk of your Civ score.
So, GO CONQUER THE WORLD!
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Karhgath
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I played Egypt and had 2 great leaders waging quick wars against the roman, so no, you don't have to be militaristic, just luck...
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Cavalier_13
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Montreal
Nov 2001 time: 00:16
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I just raze them. Less of a headache and the AI places em so damn close I raze 2 and place 1 in a better spot.
Cavalier
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ColdWizard
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i'll keep ones that i think are useful. the ones near strategic resources and strategic spots from which i can expand into razed areas or block off another civ.
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UncleBeef
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I just tried for and got my first CIVIII domination win, so I had to keep conquered cities around for their borders. Since I was playing the Chinese, I decided to become a communism just for historical accuracy's sake, and it seemed to make controing my conquered provinces easier. I only had one city depose the entire game, and I immediately reconquered it and razed it. Also, being able to force labor makes conquered cities useful again since waste doesn't effect food production and you're basically using pop units to buy all your improvements. I've found that if, as soon as the resistance is completed, I force build a temple and a library, there's almost never any defections. I'm playing on Regant, BTW.
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Ixander
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Bah! If you raze all your conquered cities then you're your own worst enemy. All cities are potential sources of tax and research. More cities == faster research + more income == domination. Use Forbidden Palace and(/or) relocate your palace to manage corruption. Use a leader to hurry relocation, time is money and power.
Just don't conquer one city here and another there, conquer territories instead. Create two strategic blocks of influence, your home territory and a conquered territory, both with palaces in the center. If you _have_ to conquer a strategically mislocated city then offer it for sale to the party that would take most benefit from controling it... easy money.
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mrs_c
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Why not keep the conquered cities. If it's early in the game you can't see critical resources that may appear later.
Besides, sometimes there is a substantial amount of money involved. I just wiped out the Japanese and received $186,632.
But of course the AI doesn't cheat. Right!
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