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Spam Shark is offline Spam Shark
Warlord
Boston, MA USA
Dec 2000
time: 00:16
  Old Post 01-12-2001 21:35
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Who needs conquered cities? Remove this text

Headaches with corruption, resistance, etc. Offer them to you allies and let them have the fun. Plus it makes the map a pretty hodgepodge of colours.

Monoriu is offline Monoriu
Warlord

Nov 2001
time: 05:16
  Old Post 01-12-2001 22:36
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Got spare money?

Well, there are reasons to keep conquered cities.

1. You want to keep those with wonders.
2. As settler worker factories.
3. You want to keep their borders so that your troops can use the roads and railroads.

Yes I know I can accomplish the same thing by setting up new cities. But sometimes it takes several turns for the settlers to reach the spots so it inevitably slows down the advance.

Spam Shark is offline Spam Shark
Warlord
Boston, MA USA
Dec 2000
time: 00:16
  Old Post 02-12-2001 00:28
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I was thinking of those cities deeper into enemy territory. The ones where you are so far away from your capital that corruption will never be in control no matter what you build; resistance is substantial; there are no valuable resources nearby; and which will probably depose you and make you lose your forces. You can sometimes get lots of money from another civ for them, even if the land isn't adjacent to theirs they will somtimes pay big time for it with luxuries or cash. I had the romans give me 198 gold per turn for a city that they couldn't possibly keep.

fikrii is offline fikrii
Settler
US, GA
Nov 2001
time: 05:16
  Old Post 02-12-2001 01:26
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Conquered cities are VERY IMPORTANT.

If you play like me (militaristic, scientific German), you would build 2-3 cities, then go conquer the nearby civs IMMEDIATELY.

I do this every time b/c this is the only way that I can gain tech at the same rate as the AIs (from the AIs surrender offers, I'll take all the techs that I can).

Also, by going to war, I get to obtain Elite units, that can give me Great Leaders.

I always build an army immediately after a Great Leader emerges, then build the Heroic Epic (increases % of Great Leader showing up), then fight the wars until I have at least the whole continent that I'm originally located on firmly in my hand. During the war, I will usually get 4-5 Great Leaders that I usually use to complete Great Wonders.

The end result is usually:
my cities: 4-5
conquered cities: 20 +

I beat Emperor this way.

By the way, corruption is a bug that will be fixed in the patch.

Land area is a big chunk of your Civ score.

So, GO CONQUER THE WORLD!

Zeb_Fisher is offline Zeb_Fisher
Chieftain
California
Nov 2001
time: 21:16
Angry  Old Post 02-12-2001 02:56
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Increase Your PM Length

I think the only time a leader appears is when you're playing a militeristic civ. I was playing the Americans and was at war on and off for nearly half the game with the Aztecs. I took nearly all of their cities, about 20 of them, with major battles. Never saw a leader. Playing as the Japanese I had two leaders appear!!

Now, as the Americans, I'm invading Russia after they declared war on me. I attacked a coastal city by destroying it's road connections to the capital, bombardment (which does nothing), and then assault. I took the city and it still had a harbor letting me bring in my luxuries. I stacked 2 musket men, and 9 calvary in this city. Two turns later it deposes. How does a city of 5 overcome this? This city was going to be my beach head into Russian territory ... Now I've lost the majority of my offensive army that took 10 turns to travel by sea... It's not worth it ... maybe just razing and burning the other civ to the ground is better.

Zeb

Karhgath is offline Karhgath
Chieftain

Dec 1999
time: 00:16
  Old Post 02-12-2001 03:34
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Got spare money?

I played Egypt and had 2 great leaders waging quick wars against the roman, so no, you don't have to be militaristic, just luck...

Cavalier_13 is offline Cavalier_13
Chieftain
Montreal
Nov 2001
time: 00:16
  Old Post 02-12-2001 05:02
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I just raze them. Less of a headache and the AI places em so damn close I raze 2 and place 1 in a better spot.

Cavalier

ColdWizard is offline ColdWizard
King

Feb 2000
time: 00:16
  Old Post 02-12-2001 12:04
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i'll keep ones that i think are useful. the ones near strategic resources and strategic spots from which i can expand into razed areas or block off another civ.

Rust is offline Rust
Chieftain
Alberta
Nov 2001
time: 22:16
  Old Post 02-12-2001 15:02
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Remove this text

Keep the cities just don't put units in them, and leave an offensive guy to take it back when it deposes. According to the Soren chat though one military unit per citizen should stop a deposition, dosn't work though, unless it;s because of ai propaganda ?

Peets is offline Peets
Chieftain
Belgium
Jun 2001
time: 05:16
  Old Post 02-12-2001 15:57 Visit Peets's homepage!
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I must agree that the corruption is sometimes to high in a game. I wonder if the AI suffers the same thing...
The only thing I would keep the cities is if there is a nice resource in the area or make sure the enemy gets weaker.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 02-12-2001 16:29
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quote:
Originally posted by Zeb_Fisher
I think the only time a leader appears is when you're playing a militeristic civ.


I dont think you're joking there, so ill let you know. You can get Gread Leaders no matter what traits your civ has. Militeriristic civs have a higher chance of getting leaders, but if you fight enough with ELITE units, you will get GLs. In my last game, i got 5 Great Leaders and wasnt militeristic.

Wrong_shui is offline Wrong_shui
Warlord
a field
Nov 2001
time: 05:16
  Old Post 02-12-2001 16:35
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The only way to stop um going back is to wipe out the civ in 3 turns.

Which is hard if there not on an island.

Magician is offline Magician
Chieftain
HK
Nov 2001
time: 15:16
  Old Post 02-12-2001 21:20
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Re: Who needs conquered cities? Support Apolyton buy from Amazon

quote:
Originally posted by Spam Shark
Headaches with corruption, resistance, etc. Offer them to you allies and let them have the fun. Plus it makes the map a pretty hodgepodge of colours.


Raze them to get some free workers instead.

UncleBeef is offline UncleBeef
Settler

Nov 2001
time: 05:16
Lightbulb  Old Post 02-12-2001 21:40
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Communism and Conquered Cities Browse Apolyton AD-FREE

I just tried for and got my first CIVIII domination win, so I had to keep conquered cities around for their borders. Since I was playing the Chinese, I decided to become a communism just for historical accuracy's sake, and it seemed to make controing my conquered provinces easier. I only had one city depose the entire game, and I immediately reconquered it and razed it. Also, being able to force labor makes conquered cities useful again since waste doesn't effect food production and you're basically using pop units to buy all your improvements. I've found that if, as soon as the resistance is completed, I force build a temple and a library, there's almost never any defections. I'm playing on Regant, BTW.

Ixander is offline Ixander
Settler

Dec 2001
time: 06:16
  Old Post 02-12-2001 21:54
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Lose 30 kilos (of popups)

Bah! If you raze all your conquered cities then you're your own worst enemy. All cities are potential sources of tax and research. More cities == faster research + more income == domination. Use Forbidden Palace and(/or) relocate your palace to manage corruption. Use a leader to hurry relocation, time is money and power.

Just don't conquer one city here and another there, conquer territories instead. Create two strategic blocks of influence, your home territory and a conquered territory, both with palaces in the center. If you _have_ to conquer a strategically mislocated city then offer it for sale to the party that would take most benefit from controling it... easy money.

mrs_c is offline mrs_c
Settler

Nov 2001
time: 05:16
Smile  Old Post 02-12-2001 22:44
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#16 Report this post to a moderator
Got spare money?

Why not keep the conquered cities. If it's early in the game you can't see critical resources that may appear later.
Besides, sometimes there is a substantial amount of money involved. I just wiped out the Japanese and received $186,632.
But of course the AI doesn't cheat. Right!

Spam Shark is offline Spam Shark
Warlord
Boston, MA USA
Dec 2000
time: 00:16
  Old Post 02-12-2001 22:53
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#17 Report this post to a moderator
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Early in the game it makes sense, my point was more for the later parts of the game.

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