Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Civil disorder warning
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
ChrisShaffer is offline ChrisShaffer
Prince
Iowa City, Iowa, United States of America
Aug 1999
time: 23:16
  Old Post 02-12-2001 02:17 Visit ChrisShaffer's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Civil disorder warning Support Apolyton, buy Call to Power 2

It would be very nice if the game warned you when a city was about to go into civil disorder. A simple check upon city growth and a popup would suffice.

Easy Rhino is offline Easy Rhino
Chieftain
Californey
Nov 2001
time: 21:16
  Old Post 02-12-2001 08:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I agree.

I also think there should be more foreshadowing if you're going to lose a city to cultural assimilation.

ER

smellymummy is offline smellymummy
King

Aug 1999
time: 21:16
  Old Post 02-12-2001 09:08
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

i agree, a better visual cue would be appreciated. although did anyone here try the city governors?

You can set the governor to "Manage citizen moods". The governor will then automatically set the proper amount of entertainers the turn before there is a civil disorder - because if you noticed, the unhappy citizen will appear on the turn before there is a disorder.

One exclusion is civil disorder caused by war weariness, or when it's forced on you by the game - you will be able to tell the difference because your city will have no unhappy, or just a few, and still go in disorder. That is inevitable.

ChrisShaffer is offline ChrisShaffer
Prince
Iowa City, Iowa, United States of America
Aug 1999
time: 23:16
  Old Post 02-12-2001 09:20 Visit ChrisShaffer's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

In my experience, the "manage citizen moods" governor fixed unhappiness the turn after disorder -- thus, my cities are in disorder for one turn. Not much help.

smellymummy is offline smellymummy
King

Aug 1999
time: 21:16
  Old Post 02-12-2001 09:51
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

that's very odd ChrisShaffer. I've played to many games and it's saved me from one turn of lost production all the time.

You can do a quick test actually. Start a new game and set the governor to manage moods. Within a few turns as your city grows (given it does not have a temple/luxurie/guarrisson) depending on your difficulty level one citizen will turn unhappy. With the manage mood on, the turn the citizen turns unhappy, the governor will transform the unhappy laborer to a entertainer.

if you have also manage production on along with manage mood, and you decide to shift around the production manually, your advisor will ask you if you really want to disable the governor. Disabling the governor production also disables the manage moods, so maybe this is your problem.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0269 seconds (85.67% PHP - 14.33% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net