Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > MOD: Airbases
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Glostakarov is offline Glostakarov
Chieftain
York, Yorkshire, England
Feb 2000
time: 05:16
  Old Post 31-12-2001 10:05
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
re: Avatar Enlargement: We've got the solution

If you give the airfield a strength 1 bombardment, it should make the computer mad if you drop it in their territory, while still making it capturable. Not sure if just making it 1 attack, 0 defense would do the same. It's kind of odd for the field to have a bombardment, but by the modern age a bombard of 1 is basically the same as no bombard at all.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:16
  Old Post 11-01-2002 04:12
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Thanks to Dark Sheer at CivFanatics, I now have and actual airbase graphic. I have also made the airbase new unit, instead of scrapping the Explorer to make room. I will likely be not making any more changes to this mod. Get it at the top post.

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:16
  Old Post 20-02-2002 22:27
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton

great.,

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:16
Unhappy  Old Post 21-02-2002 00:19
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Doesn't work - as soon as I first click on the Airbase in the build queue the game crashes. Additionally in the Industrial age (even before Advanced Flight) the Worker loses it's icon in the build queue - there is just a blank space. Then, when you get to start of the Modern Age the icon for Worker in the build queue is transferred to Settler, which loses its icon completely. However, the actual unit graphics are unchanged when you build either Settler or Worker (thank god).

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:16
  Old Post 21-02-2002 01:34
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy Civilization 2

zulu9812

quote:
as soon as I first click on the Airbase in the build queue the game crashes.


first thing did you create a unit folder for the airbase unit?

if not you need to do that, and make sure that there is an airbase.ini file along with all of the others

quote:
Additionally in the Industrial age (even before Advanced Flight) the Worker loses it's icon in the build queue - there is just a blank space. Then, when you get to start of the Modern Age the icon for Worker in the build queue is transferred to Settler, which loses its icon completely. However, the actual unit graphics are unchanged when you build either Settler or Worker (thank god).


this is well documented, you need an updated units_32.pcx file, every time you add a new unit you need to move the units around in the units_32.pcx to not get those problems

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:16
  Old Post 22-02-2002 17:41
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, buy Civilization 2

thanx korn469 - i did indeed forget to creat a new folder for the airbase graphix, although i understand these graphix don't actaully work?
But - how does one update the units_32 file? I'm somewhat new to this and moving them around sounds a bit vague.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:16
  Old Post 22-02-2002 22:00 Visit Mizaq's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton

take a look at this units_32.pcx I made. It has room for 5 new units. If you look at the file and compare it to the original (in the art\units\ directory) you will see that everything to the right of the privateer needs to be moved one spot for every new unit.

You can find a five slot units_32.pcx here.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:16
  Old Post 23-02-2002 01:15
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Mizaq; cheers for the much needed example. Just one question: presumably i also have to put the icon for the new unit in the new space. However, for this airbases mod do i take that icon from the Art>Units>Airbase folder or from the actual pcx file itself (i.e. copy and paste the Carrier icon)? Thanx again - we need vets like u to teach newbies like me.

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:16
  Old Post 09-11-2002 17:36
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
AI Airbases Support Apolyton, buy Civilization III: Complete

Did the AI ever use these Airbases any good (if at all)??

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0439 seconds (90.17% PHP - 9.83% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net