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Kuciwalker
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of Schmooism
Feb 2001 time: 00:16
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This is my Airbase Mod. The Airbase is actually an immobile ground unit with the carrier and radar abilities that paradrops eight tiles. It has a defense of zero, so it can be captured. It carries six air units.
Attachment: airbase_mod.zip
This has been downloaded 763 time(s).
Last edited by Kuciwalker on 11-01-2002 at 04:13
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UnforgiveMe2000
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Alabama
Nov 2001 time: 23:16
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This won't work as a true airbase... to build your "air base" you have to build it just like a normal unit so why have a airbase in a city when you don't need it what is needed is the same sort of function as the build fortress for the worker. the worker needs the ability to build airbase in a remote location just like a colony and any plane can rebase their etc. etc. as of right now this isn't possible to do that i know of hopefully the patch may add this option or add the ability to create it by the mod community but i doubt this will happen. Stupid of 'em to take the airbase out i myself used them all the time in civ2 had 'em based all around the world in strategic places! My favorite aspect of all civ games is air power am really dissappointed in civ3's but for the most part my dissappointments should be fixed in the patch
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UnforgiveMe2000
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Alabama
Nov 2001 time: 23:16
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no i didn't get confused...paradropping the unit is still relatively useless in my opinion yeah it will extend you a base somewhat say a forward operation base but what about say an airbase you need that is all the way across the world with no friendly cities around to paradrop from? it's a good idea but would only be good for say like i said when you first open an invasion and set up a forward operation base in enemy territory........can this unit be carried say on a transport and sail it's way to a destination area then paradrop on a isolated island far from friendly cities?? if thats the case then i say it may be the answer and someone should come up with a air base looking unit to do this with! wouldn't be a correct all solution but hey would be an airbase!
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:16
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This IS an airbase. It functions as an aircraft carrier on land, except that, once deployed, it cannot be moved, only disbanded. I would have given it a larger range, but the maximum is eight due to hard-coded limits. Anyways, it actually is effective: it essentially extends an air units range by eight tiles. Also, say there is a small island between you and your enemy, and being able to stage air units from there would allow you to bomb the enemy? Then, it would be much more efficient to just drop an airbase there than to build a city. And it is also better than a carrier in this situation, because it carries two more air units and costs less. Most importantly, though, is that it adds realism to the game.
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UnforgiveMe2000
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Alabama
Nov 2001 time: 23:16
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like i said it is a good idea, I like it and i personally would use as forward operation base, does the ai use it? We still need the ability though for a worker to be able to build an airbase anywhere on the map just like a colony except it doesn't go away cuz of culture but can be captured and taken by force. we need civ2's air base back. should lose worker too when building it
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UnforgiveMe2000
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Alabama
Nov 2001 time: 23:16
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i'm sorry if i came off as critizing you wasn't meant to be was stating my opinion....Like i have said i like the idea and have already downloaded it and looking into. You brought up a good point about the icbm flag....that is possible to do that i believe just the same as immobile and icbm maybe it will let you deploy it anywhere. But i wonder for gameplay reasons if thats a good idea would allow the player to plop one right next to a capitol in the middle of a continent and move in the bombers but then again wouldn't be too smart cuz the next turn they'd lose 'em anyways something to try.
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UnforgiveMe2000
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Alabama
Nov 2001 time: 23:16
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I'll see what i can do about a airbasedefault.flc to make it look like a airbase instead of a carrier!
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izmircali
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Izmir, Turkey
Sep 2001 time: 05:16
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quote: Originally posted by skywalker
No, unfortunately the ICBM flag didn't affect the paradrop range. |
I tried the ICBM flag and noticed I could only target cities. I haven't used an ICBM in a game but is that al it can do, hit cities?
Anyways as for airbase graphics, I 'll see what comes out but I was just going to copy CTP2's or even Civ2's and stick it in each frame, if I get time.
I didn't see in the patch readme if the removed the the cap of 8 spaces for airdrop, I can only hope. the way I see if they did, then the airbase should have like 20 or 100 space range because if you drop it in an enemy area un protected it'll get captured. And with this range it'll simulate building airbases anywhere.
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Norm
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Dropping the airbase in the middle of an enemy empire just seems a bit illogical to me. Could it be possible to make the airbase 'unit' fully immobile with the function that it could be transported by aircraft, ships or land based transports. The only disadvantage of this of course is that the airbase could be 'picked up' and moved closer to the enemy. This however, could represent the crew moving further and re-establishing the airbase when needed. After all, a landing strip isn't that time-consuming to build.
/Norman
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Norm
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For the appearance of the airbase unit: if fortified it should look like an airbase, else maybe a modified worker.
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sophist
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With a normal ICBM you can target anything.
quote: Originally posted by izmircali
I tried the ICBM flag and noticed I could only target cities. I haven't used an ICBM in a game but is that al it can do, hit cities?
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Jodo Kast
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It's funny that CTP is originally based on CIV, but if CIV tries to use anything from CTP it's C&D time. Call the lawyers!
Hopefully the Mod Community can help the fan who enjoys both games. You can make it happen. BTW, thanks for the WonderBackground, PopulationMoodShields and of course, the Airbase! It's appreciated.
Again, answer me this, if Civ2 and CTP2 both had airbases, why doesn't Civ3??
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