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Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:16
  Old Post 02-12-2001 06:19
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MOD: Airbases Enter the AD-FREE zone

This is my Airbase Mod. The Airbase is actually an immobile ground unit with the carrier and radar abilities that paradrops eight tiles. It has a defense of zero, so it can be captured. It carries six air units.

Attachment: airbase_mod.zip
This has been downloaded 763 time(s).

Last edited by Kuciwalker on 11-01-2002 at 04:13

UnforgiveMe2000 is offline UnforgiveMe2000
Settler
Alabama
Nov 2001
time: 23:16
  Old Post 02-12-2001 06:27
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This won't work as a true airbase... to build your "air base" you have to build it just like a normal unit so why have a airbase in a city when you don't need it what is needed is the same sort of function as the build fortress for the worker. the worker needs the ability to build airbase in a remote location just like a colony and any plane can rebase their etc. etc. as of right now this isn't possible to do that i know of hopefully the patch may add this option or add the ability to create it by the mod community but i doubt this will happen. Stupid of 'em to take the airbase out i myself used them all the time in civ2 had 'em based all around the world in strategic places! My favorite aspect of all civ games is air power am really dissappointed in civ3's but for the most part my dissappointments should be fixed in the patch

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
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  Old Post 02-12-2001 06:31
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It does work. I tested it. As I said, it paradrops. Maybe you are confused because I said "immobile." "Immobile" is a unit flag that they used for the air units to force you to use the unit commands.

UnforgiveMe2000 is offline UnforgiveMe2000
Settler
Alabama
Nov 2001
time: 23:16
  Old Post 02-12-2001 06:39
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no i didn't get confused...paradropping the unit is still relatively useless in my opinion yeah it will extend you a base somewhat say a forward operation base but what about say an airbase you need that is all the way across the world with no friendly cities around to paradrop from? it's a good idea but would only be good for say like i said when you first open an invasion and set up a forward operation base in enemy territory........can this unit be carried say on a transport and sail it's way to a destination area then paradrop on a isolated island far from friendly cities?? if thats the case then i say it may be the answer and someone should come up with a air base looking unit to do this with! wouldn't be a correct all solution but hey would be an airbase!

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:16
  Old Post 02-12-2001 06:54
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This IS an airbase. It functions as an aircraft carrier on land, except that, once deployed, it cannot be moved, only disbanded. I would have given it a larger range, but the maximum is eight due to hard-coded limits. Anyways, it actually is effective: it essentially extends an air units range by eight tiles. Also, say there is a small island between you and your enemy, and being able to stage air units from there would allow you to bomb the enemy? Then, it would be much more efficient to just drop an airbase there than to build a city. And it is also better than a carrier in this situation, because it carries two more air units and costs less. Most importantly, though, is that it adds realism to the game.

UnforgiveMe2000 is offline UnforgiveMe2000
Settler
Alabama
Nov 2001
time: 23:16
  Old Post 02-12-2001 06:58
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like i said it is a good idea, I like it and i personally would use as forward operation base, does the ai use it? We still need the ability though for a worker to be able to build an airbase anywhere on the map just like a colony except it doesn't go away cuz of culture but can be captured and taken by force. we need civ2's air base back. should lose worker too when building it

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:16
  Old Post 02-12-2001 07:06
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It is meant to be a forward operations base. I don't recall ever using the Civ2 airbase for anything different, either. Your comment about how it should be like a colony that can be captured and ignores culture is more or less accurate, minus the worker. Since it has a defense of zero, it is capturable, just like artillery. All I need is to figure out how to make it so that you can deploy it anywhere on the map. Maybe the ICBM flag could do that. However, why don't you download it, see how you like it, and THEN come back and criticize it, construcitvely or otherwise?

UnforgiveMe2000 is offline UnforgiveMe2000
Settler
Alabama
Nov 2001
time: 23:16
  Old Post 02-12-2001 07:18
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i'm sorry if i came off as critizing you wasn't meant to be was stating my opinion....Like i have said i like the idea and have already downloaded it and looking into. You brought up a good point about the icbm flag....that is possible to do that i believe just the same as immobile and icbm maybe it will let you deploy it anywhere. But i wonder for gameplay reasons if thats a good idea would allow the player to plop one right next to a capitol in the middle of a continent and move in the bombers but then again wouldn't be too smart cuz the next turn they'd lose 'em anyways something to try.

UnforgiveMe2000 is offline UnforgiveMe2000
Settler
Alabama
Nov 2001
time: 23:16
  Old Post 02-12-2001 07:21
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I'll see what i can do about a airbasedefault.flc to make it look like a airbase instead of a carrier!

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:16
  Old Post 02-12-2001 07:25
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If you could do that, please send it to me so that I can update the file. I never modded the graphics in Civ2 either (I used other people's graphics), so I used the carrier graphic, which looks sort of like an airbase.

TheRascalKing is offline TheRascalKing
Chieftain
Wait, I'm a chieftain now?
Nov 2001
time: 23:16
  Old Post 02-12-2001 13:50
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Umm, I had a question, but I figured it out myself...

Goth is offline Goth
Settler
Birmingham, AL
Nov 2001
time: 23:16
  Old Post 02-12-2001 17:59
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Just a suggestion...

To create an "effective" airbase, why don't you just create settlers, build a city where you want the base, name it differently and then manage the resources for growth of zero and just don't build anything in the city (except maybe an airport and or harbor). That way there is no limit on the number of units that can be stationed there AND defensive units can be placed for protection. It has the same effect as an airbase except the population cost from building the settler.

I also like to emply air power and have found it very effective.

Norm is offline Norm
Settler

Nov 2001
time: 05:16
  Old Post 02-12-2001 19:03
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why would anyone use normal settlers then?

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
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  Old Post 02-12-2001 19:31
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Goth, the airbase is more efficient than the settler because a) it doesn't use two population points and b) there is no chance of cultural absorption, unhapppines, etc. Also, you CAN protect the airbase; all you need is to fortify a defensive unit over it.

Goth is offline Goth
Settler
Birmingham, AL
Nov 2001
time: 23:16
  Old Post 03-12-2001 17:52
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Y'all are right of course about the airbases being a BETTER way to do it. I was not implying that using settlers is better, only that since there currently is no airbase function, using settlers is one way to get the job done, albeit at the population cost.

On the protection, I meant to imply that you cannot protect (that I know of) the CARRIER-based method of building an airbase described earlier.

Anyway, has anyone heard if this (airbases) is being included in the patch?

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:16
  Old Post 05-12-2001 02:01
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As soon as I get permission from BlueO, I'm going to incorporate his Air Transport unit into this mod. Also, UnforgiveMe2000 said he's making .flc files for the airbase, so it won't look like a carrier anymore! This will be version 1.5.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 05-12-2001 15:41 Visit E's homepage!
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Did the ICBM function work? I DLed this but haven't had a chance to try it.

Kuciwalker is offline Kuciwalker
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Feb 2001
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  Old Post 06-12-2001 01:31
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No, unfortunately the ICBM flag didn't affect the paradrop range.

Kuciwalker is offline Kuciwalker
Emperor
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Feb 2001
time: 00:16
  Old Post 06-12-2001 04:52
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quote:
As soon as I get permission from BlueO, I'm going to incorporate his Air Transport unit into this mod.


Unfortunately, I can't get the unit to work. Until I can find out what the problem is, it won't be in this mod.

izmircali is offline izmircali
Chieftain
Izmir, Turkey
Sep 2001
time: 05:16
  Old Post 06-12-2001 18:17
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quote:
Originally posted by skywalker
No, unfortunately the ICBM flag didn't affect the paradrop range.


I tried the ICBM flag and noticed I could only target cities. I haven't used an ICBM in a game but is that al it can do, hit cities?

Anyways as for airbase graphics, I 'll see what comes out but I was just going to copy CTP2's or even Civ2's and stick it in each frame, if I get time.

I didn't see in the patch readme if the removed the the cap of 8 spaces for airdrop, I can only hope. the way I see if they did, then the airbase should have like 20 or 100 space range because if you drop it in an enemy area un protected it'll get captured. And with this range it'll simulate building airbases anywhere.

Norm is offline Norm
Settler

Nov 2001
time: 05:16
  Old Post 06-12-2001 20:26
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Dropping the airbase in the middle of an enemy empire just seems a bit illogical to me. Could it be possible to make the airbase 'unit' fully immobile with the function that it could be transported by aircraft, ships or land based transports. The only disadvantage of this of course is that the airbase could be 'picked up' and moved closer to the enemy. This however, could represent the crew moving further and re-establishing the airbase when needed. After all, a landing strip isn't that time-consuming to build.

/Norman

Norm is offline Norm
Settler

Nov 2001
time: 05:16
  Old Post 06-12-2001 20:28
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For the appearance of the airbase unit: if fortified it should look like an airbase, else maybe a modified worker.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 11-12-2001 01:37 Visit E's homepage!
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airbase graphics Enter the AD-FREE zone

I haven't tested these graphics but someone give them a shot and let me know. Graphics from CTP2

Attachment: airbase.zip
This has been downloaded 121 time(s).

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:16
  Old Post 11-12-2001 00:49
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If the airbase is given an attack/defence value then it won't be able to be dropped in enemy territory, as it will be attacked by the enemy or make a war.
Maybe this could be a solution to that problem.. though if they can be captured with 0,0 statistics then this would be as good.

I'll try out the mod.. i've got some other ideas for extending air ranges, i'll see if they work.

sophist is offline sophist
Prince

Nov 2001
time: 23:16
  Old Post 11-12-2001 16:48
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With a normal ICBM you can target anything.

quote:
Originally posted by izmircali


I tried the ICBM flag and noticed I could only target cities. I haven't used an ICBM in a game but is that al it can do, hit cities?

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 11-12-2001 21:05 Visit E's homepage!
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skywalker

if you like my graphics feel free to add them to your zip (and a bic file too)

Jodo Kast is offline Jodo Kast
Chieftain

Nov 2001
time: 23:16
  Old Post 11-12-2001 22:19 Visit Jodo Kast's homepage!
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It's funny that CTP is originally based on CIV, but if CIV tries to use anything from CTP it's C&D time. Call the lawyers!

Hopefully the Mod Community can help the fan who enjoys both games. You can make it happen. BTW, thanks for the WonderBackground, PopulationMoodShields and of course, the Airbase! It's appreciated.

Again, answer me this, if Civ2 and CTP2 both had airbases, why doesn't Civ3??

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:16
  Old Post 12-12-2001 00:15
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Thanks, E! I'm going to test it out in a little bit. If anyone wants to know, the easiest way to test these things is to set the cost to 1, make it require no tech, and start a random game. Build it first, and if your game crashes, it's back to the drawing board.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 25-12-2001 15:51 Visit E's homepage!
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how have the graphics been working out? anyone combine the two?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:16
  Old Post 25-12-2001 20:17
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Oh, E, sorry. I forgot to post that the graphics hadn't worked. I'd actually forgotten about the mod, although I still have it installed; I've been working on a couple of other projects, most notably tweaking my modifications to the Mech. Infantry until it's balanced enough to post here.

 
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