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yavoon
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the threads where I'm messing with the editor don't xactly get much attention. but I try neway. well the interest 10 was a bust, super powerful trait, but then I can't use drain energy reserve on the comp or it breaks the game. tho as humor I was stealing 42k energy a pop from morgan in one game, and it wasn't even year 100. so that idea is bunked, shame, it really made the computer grab secret projects well, especially Lal. so I was wondering what you all use as computer advantages, or perhaps wut u think of wut I've given the computer so far.
my newest computer advantages are:+6 support, +3 econ, sharetech 3.
three is the max # of "things" I can give the computer and stay under the 9 trait max w/ everyone. I suppose I could get trickier or something, its a thot, but not a super appealing one.
+6 support worx great, exactly how I wanted it to. use to be +2 econ, but why not +3, just a lil better? also, notice there's no way to get -econ in social engineering, thats a lil odd don't u think?
haven't played much with sharetech yet, not sure how it'll work out. I thot it was a cool idea at first. if u have ne other good suggestions for improving the ai, save something silly like give them all +10 industry.
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yavoon
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it may seem that way, but if u read my original post. I play all my SP games against my friends. this is to say they're all played like a challenge game might be played. we take the starting save, and pass it around. then play the game out under a decently competitive atmosphere. sorta, like the example I gave, golf. we each have the same course, its just whomever gets the fewest strokes.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:16
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As I surely have told in some other thread, so you'll forgive me if you know it already, in summer 99 I played a 3 players (with 4 AIs) game from scratch, doing 152 turns in 57 days.
You just need passion, and compatible timezones (not necessarily equal, I had +6hours on the 2 other players). And of course the ability to play during most of the day (I could play from work, in that summer...)
IIRC we kept a pace of 6 turns per day in the first week.
That was an exception, but only because in other games just *one* slacker can kill the turnaround.
Even with a commendable 1 turn per day pace, it would take from 4 to 5 months to complete an average pbem.
...I figure then, that CivIII won't be tolerable for you either, not even in Single Player! 
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yavoon
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civ3 is just a poorly made game trying to float on its predecessors.
GOGO ROCKY VI.
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