Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Pascifist War
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:16
  Old Post 03-12-2001 01:18
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Pascifist War Support Apolyton, buy Civilization 2

I usually play my games extrordinarily pascifist, as I'm a builder at heart. I never garrison a city with more than one unit, almost always the most up-to-date defender. I am nice to the AI, feeding it tech at regular intervals. Then, I build up my nice attack force of 6-7 knights and conquer a nice, happy civ nearby in about 5 turns. The reason even a builder needs to go to war in this game is the concept of leaders. Leaders are important, because you need them to build the Military Acadamy and Herioc Epic, so that a) you get more opportunities to gain culture, and b) so that any future leaders can go towards wonders, as you don't need them to produce armies anymore. You have to use the first leader you get to make an army and win a battle with it. Anyways, I continue attacking each civ in succession until I get a leader. Then I calm down for a while, building up my infrastructure some more, and build as many armies as I can. Then, when the modern ages come around, I build the Pentagon and fill every single army with 3 veteran (or higher) Modern Armor and 1 veteran (or higher) Mech Infantry. I group them into an attack force for each remaining civ, give each attack force a carrier battle group full of Stealth Bombers, battleships, and Aegis Cruisers, and conquer the rest of the world in the next 5 turns. For some sad reason the AI civs never seem to stop being Gracious and suspecting towards me until I attack them, even though I have launched surprise attacks against many other civs. The important thing is, though that you can stay demilitarized for most of the game and easily win a conquest victory. Unfortunately, I have to turn off Culture Victory to do this, because my capital usually has every single Great and Small Wonder in it and every improvement, and it alone has a culture of about 40-50 thousand by the time I've conquered the world.

Matos is offline Matos
Settler
Edmonton, Alberta, Canada
Nov 2001
time: 22:16
  Old Post 03-12-2001 01:49
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

That sounds exactly like the strategy that I use most of the time. It was disappointing the first time I tried it, becuase I had forgot to turn culture victory off, so the game ended at the beginning of my build-up. The only problem that I have with this method is that I can never seem to generate leaders, no matter how many elite units I have, no matter how many battles I fight, I can never seem do get a leader. This is kind of funny, because I always play as the Germans, and the Germans are famous for their military leaders. Can someone explain this to me please?

the_hamster is offline the_hamster
Settler

Nov 2001
time: 05:16
  Old Post 03-12-2001 08:41
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

Skywalker, how do you conquer a civ in 5 turns with 7 knights? Wouldn't you need to garrison some of them to kill resisters - or do you mean you just take a city? I find it really hard to wage war, let alone take out a civ in 5 turns? Well done!

Mr. T is offline Mr. T
Settler
Providence
Nov 2001
time: 05:16
  Old Post 03-12-2001 09:15
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
are you playing on chieftan Increase Your PM Length

taking out a civ in 5 turns?!

are you playing on chieftan?

it is near impossible to get almost all the wonders great and small at regent or higher unless you have a steady stream of leaders to rush them, and if you are generally at peace than you wouldn't have leaders, right?

Magician is offline Magician
Chieftain
HK
Nov 2001
time: 15:16
  Old Post 03-12-2001 15:05
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Pascifist War Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by skywalker
I build up my nice attack force of 6-7 knights and conquer a nice, happy civ nearby in about 5 turns.


How large is that civ? the tech level? and what level are you playing?
how is it possible to ripe out a civ with 6 knights in 5 turns?

MarshalN is offline MarshalN
Warlord

Nov 2001
time: 05:16
  Old Post 03-12-2001 20:19
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

From the 5-turn comment and the thing about him getting all the wonders in his capital... sounds like chieftan to me, or maybe warlord...

I don't see how you can take out a civ in five turns with 7 knights -- even in regent, by the time you get knights the AI should at least have 4-5 cities. That's more than what 7 knights can take in like 5 turns.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0283 seconds (87.06% PHP - 12.94% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net