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wisecat
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Mobilisation good or bad?
From one point it allows for production overdrive to pop out scores of units
From another point if you mobilise you can not carry out peaceful building behind the front lines
BTW, which improvements are classified as "military" and are any wonders included? - in my last war I could not mobilize, because together with combating some neightbors, I was racing with some other civs for Hoover Dam completion.
Any help, suggestions, personal experiences?
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HugoHillbilly
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Ontario
Nov 2001 time: 00:16
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Ive used war moblization once, and you are able to build military improvements under it (barracks, sam sites, coastal fortresses, harbours, etc). I dont know about wonders, conceivably you should be able to build the Heroic Epic, the Military Academy or the Pentagon or something, but I dont know for sure. For sure you wont be able to build the Hoover Dam though, although I think if you are building the Hoover Dam in a city then switch to War Mobilization that city will still build the Hoover Dam. This is similar to the rule that if you are building a Tank then suddenly loose your oil the city will still continue building that Tank.
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Terramantian
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In my personal experience, mobilization is bad. Okay, I'm playing as the Germans, trying to be advanced scientifically while conquering the world. Midway through the game, I declare war on the Babylonians, the second largest civ in the game. I set mobilization to war-time and start turning out units and military improvements. Then, several turns later a lot of my cities went into revolt. (I was a Democracy, because I hadn't discovered Communism yet, but I made sure to have tons of luxury resources, and all the happiness wonders. And it was to the point that production would be 0-1 and there would be a food shortage if I took off enough workers to keep them content) In a few turns I could have taken their last cities, but not without the new units from the revolting cities, and if I wasn't mobilized, I could've rushed a few temples and been on my way. But I couldn't do that unless I signed a peace treaty.
Anyway, just my experience. This was one of my first games, so maybe you can control it better, but I hardly ever use mobilization now.
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Matthevv
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Crawley, W.Sussex, England
Mar 1999 time: 05:16
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I have just switched into mobilization in my current game. The boost to production is useful, and I can put out enough troops to overcome the Persians, who have been making war against me for hundreds of years. However, when I capture their cities, I can't build temples and cathedrals to keep them happy and prevent them defecting back. This is a big drawback. I could raze the cities and use the extra production to produce settlers to rebuild them as mine, but what effect would this have on the other Civs attitude to me? Another possibility would be to sue for peace after I capture a city, then try and get them to declare war again. The last peace treaty lasted one turn, as they declared war when I told them to get their troops out of my territory.
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