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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > A "group/stay together" unit feature would be nice
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Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:16
  Old Post 03-12-2001 05:43 Visit Alexander's Horse's homepage!
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#1 Report this post to a moderator
A &quot;group/stay together&quot; unit feature would be nice Increase the size of your Attachments

I know we can't group em for combat but it would be nice if we could group units together for movement. I'm getting tired of losing artillery because I forgot to move the infantry that were protecting them. If the escorts are fortified, you aren't prompted to move them when you are prompted to move the arty. Its also tedious moving say 10 cannon or 5 workers to the same square one by one.


Could this be patched?

Terramantian is offline Terramantian
Settler

Nov 2001
time: 00:16
  Old Post 03-12-2001 06:53
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#2 Report this post to a moderator
Support Apolyton buy from Amazon

Its your punishment for having a large military ^_^
Cultural victory all the way!

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:16
  Old Post 03-12-2001 07:36
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#3 Report this post to a moderator
Put an end to popups!

It would be nice, yes. a simple script to allow you to group up to say, 10 units to move together.

it would indeed be nice.

Max Webster is offline Max Webster
Prince

Jul 2000
time: 00:16
  Old Post 03-12-2001 19:00
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Enter the AD-FREE zone

Yes I agree, a feature like that would be very nice. I thought civ3 would get away from tedious unit micromanagment.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:16
  Old Post 03-12-2001 22:41
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Support Apolyton, buy Call to Power 2

In addition to above:

One shouldnt have to relocate airplanes and/or RR-moving land-units, one unit at a time, draging the map back-and-forth.

Why not activate several selected units in one go - then, with help of a special new command-button, having them all instantly and simultaneously "beamed over" to this or that target-city, or target RR-square?

Last edited by Ralf on 03-12-2001 at 22:48

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 03-12-2001 22:52 Visit Immortal Wombat's homepage!
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#6 Report this post to a moderator
Support Apolyton or Terrorists Win

Pah, put a "culture" mod in CtP2

Goth is offline Goth
Settler
Birmingham, AL
Nov 2001
time: 23:16
  Old Post 04-12-2001 02:27
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Specific suggestions on the topic Lose 30 kilos (of popups)

1. Borrow from RTS the ability to create groups and assign them numbers using CTRL-1... CTL-9. Then you can select them with the numbers from the keyboard (which are not used). The group should move as fast as its slowest member and be defended (in case of attack) by its best defender (just like a normal stack).

2. Also borrow from RTS the ability to set rally points for units. It should apply ONLY to units NOT fortified in a city at the END of a turn (when the unit has not moved for a turn i.e. has all movement points available). That way your garrisoned units will not move and you have a chance to override the rally point by moving the unit before the end of the turn.

3. THIS ONE IS A LONG SHOT! I would like to see (maybe in expansion pack?) the ability to set patrol points for sea/land units. Actually, even 1 patrol point would be of great assistance.

TheHobbit is offline TheHobbit
Chieftain
Earth
Nov 2001
time: 23:16
  Old Post 04-12-2001 02:46 Visit TheHobbit's homepage!
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I think... Support Apolyton, buy Civilization: The Boardgame

I think free food for a lifetime would be nice, some things just don't happen. At least not immediately.

d_dudy is offline d_dudy
Prince
MO
May 2001
time: 23:16
  Old Post 04-12-2001 04:19
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Support Apolyton, buy Galactic Civilizations

wow, thanks for bringing this up, no one's said this before

maybe a thread will get firaxis' attention, atleast

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