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Phalanx2000
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Dallas Tejas
Dec 2000 time: 05:16
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quote: Originally posted by LaRusso
i am still waiting to witness such an event. perhaps you 'saw' this at 5 a.m., when your eyes were really tired from playing a broken game? |
There is nothing wrong with my eyes nor my wife's eyes, nor any of my kids eyes. We have all seen the same thing. If you bothered to READ my post it says I have seen this on MULTIPLE machines. That includes pcs that are outside my LAN as well. You aren't talking to an amatuer here.
I agree the game is broken.
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Spatzimaus
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quote: Originally posted by Phalanx2000
You cannot invoke any realistic argument here. If each icon represented a single, 4-man fireteam or if each icon represented a full army of 10,000 men, the regular warriors would lose 98 times out of 100 to my veteran musketmen.
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Well, plenty of people have given historical examples of how "primitive" (read: ill-equipped) warriors have beaten a technologically superior force. The Zulus, Afghanistan, Vietnam, Ewoks, and various parts of WW1 and WW2 come to mind. The disparity isn't always as large as your case, of course.
(And, as others have mentioned, the victory doesn't always have to be a direct one. A group of swordsmen fighting tanks could beat them by cutting off their ammo/fuel supply. Or lodging stuff in the road wheels, throwing off a track. Or getting on top and forcing the hatch open/throwing stuff through the slits (not on modern tanks). Not likely, but possible.)
But your main complaint seems to be with the random number generator. You said that the warriors should lose 98 times out of 100. I'll agree with you, and from what I've seen they WILL lose 98% of the time or more.
What many people don't realize is, when that other 2% happens, there's not something wrong with the game. Count up how many total battles you had in that entire game. Did unusual things happen in more than one out of every 50? (Then, realize that these fluke battles won't be evenly distributed; in one game they might only happen to the AI players and in another you get most of them.)
If you want to reduce the chance of this sort of statistical fluke, you'd want to increase HP. For example, 30 Regular, 40 Veteran, 50 Elite would pretty much make it impossible for an upset to happen, which would reduce the game to a simple strategy ("well, I've got an attack of 6, he's got a defense of 4, so I'll still have 33% of my HP left after the fight"). Even doubling the HP would almost eliminate the big upsets.
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Allemand
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Olympia
Feb 2000 time: 05:16
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Aurochs, thanks for that info. Guess I should read the manual before I criticize the game again.
One thing's for sure, even if Civ2 has a few features that are better, Civ3 has made that game passe.
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