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Monoriu
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I assure you that not everyone thinks that civ3 is dead.
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Allemand
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Olympia
Feb 2000 time: 05:16
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The only real problem I see is the air superiority thing.
I don't like the way railroads give you instant movement but that's been a problem in previous versions, too.
The AI is very, very good.
The random map generator is much better than the one in Civ II (which was the all-time worst). On the other hand, the map editor is not as good as the one in Civ II.
Overall, I like the game.
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codemast01
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quote: Originally posted by splangy
The only even slightly large (but not game crippling) bug is the Air suppiority.
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If I didn't know better, I would think we are playing different verisons of Civ III. There are more obvious problems in addition to the AS bug. Precision strike only targets your own cities. Costal fortresses don't bombard passing ships. Not a bug but still annoying : you are asked to comfirm to build something even when you have queued it. Again not a bug : The F117 is exactly the same as the Stealth Bomber. The sort feature on the advisor screens work until you move your mouse to scroll the list. There is no way (that I know of) to see how much pollution is produced by each city without clicking on each city. There are others.
Before someone calls me a whinner, let me say this. Those who think the game is great could easily be labeled the "Sliced Bread" people (They think the game is the best thing since sliced bread. Ok it's lame. Cut me some slack, it's getting late) Pointing out faults is the best way to get things fixed. However no purpose is served by labeling people (both those who think the game is great, and those who don't).
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Libertarian
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Nothing's wrong with it. There are a couple of bugs that are being fixed.
You'll notice that the reviews, featured on Apolyton's front page, run 10 to 1 as near perfect scores. What you're seeing in here in the forums are a couple of cry babies launching hordes of duplicate threads, some of which the admins close when they see them. These same whiners might likely complain if they were given a thousand dollars on account of it not being two thousand.
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Libertarian
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I don't disagree with you. I'm not talking about people who have complained. As I've explained repeatedly, there is a difference between someone who complains and someone who can do nothing but complain and feels that he must take over the whole forum launching redundant complaint threads.
Wouldn't you agree that a complaint is more effective when (1) it is stated in a civil manner, (2) it targets the software, not the developers, and (3) it offers up a practical alternative or solution? Compare Venger and Yin. Both are complainers. One is reasonable; the other is not.
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Th0mas
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London
Sep 2001 time: 05:16
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quote: Originally posted by Phalanx2000
The combat is FLAWED and there is no excuse for it. Hide behind accusations all you want, but at the end of the day:
1) You didn't code an iota of the game, so quit defending it like you did
2) I paid +$45 for it, I expect a better game than this
3) The combat is flawed
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NO IT IS NOT! ...
1.
I think people are actually defending their opinions. They happen to like the game...you obviously don't. Just as you can be passonate, so can others with a different opinion from yourself. Me included.
2.
Don't know what you expected...but for my Ł32 I got exactly what I was expecting..the game needs patching, true, but it is still very much Civilization and I am really enjoying it.
3.
No, I believe you are wrong! (Assuming that you are not just referring to Air superiority). The CIV III combat model is attempting to model combat in terms of strategic results. Yes, Spearman can occationally defeat Tanks and this certainly sounds ludicrous from a tactical perspective - especially if this was a 'squad based game' ...but it is not. 
War is about logistics and supply chains, attrition, communication, surprise, poor leadership and occationally Firepower - the Civ III Macro-combat model has translated this into giving primative units a chance to defeat more advanced units. 
Last edited by Th0mas on 04-12-2001 at 18:34
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Herder
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Most of the problems are late game issues. Air issues and such.
The biggest disappointment for me is a lot of little things...
No sentry mode?
Can't see units in a stack without having to click?
Also, the AI, while powerful early really starts to show its incompetence in the late game. The diplomacy rocks and that is the best part of the game IMO.
Not upgrading units, focusing on expanding to areas it can't hope to control, staying in expansion mode when enhancing its current base of power is clearly a better option, etc.
Late game is a morass of moving units one at a time by click, scroll, click, scroll, rinse repeat 500 times per turn. Checking each city every turn to make sure the governor isn't producing Musketeers when you have mech infantry available.
The late game tech tree is sort of a mess and winning diplomatically is pretty much cheesy because you can't "fight it out" if you disagree with the majority (ie you lose the vote but you and anyone else that votes for you takes on the rest of the world.)
While the graphics are nice they aren't great and the lack of atmosphere enhancing movies and "historical" text to back up why we build these things is very disappointing.
Doesn't anyone get tired of pounding the AI's spearmen with tanks and bombers?
When I first got Civ III I played it extensively and did quite a few double takes on things that didn't make sense. Civ III has the potential to be a great game but after a certain point becomes more of a chore than pleasure.
It is very clear to me that the game isn't complete.
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bahoo
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I can deal with numerous bugs. Although I'm not happy being a beta tester, if they do in fact patch out all the bugs I would have to say the game is not majorly flawed except for one thing:
1. Cities peacefully deposing without the troops in them putting up any sort of fight is both ridiculous and historically inaccurate.
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Phalanx2000
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Dallas Tejas
Dec 2000 time: 05:16
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Yesterday, I had an AI regular warrior (pic depicts him as a club user) come from a plains tile to attack an already FORTIFIED veteran musketman on a hill (not a mountain).
My musketman reduced the warrior to a single red bar, then the warrior proceeded to deprive me of all 4 of my bars until I was dead.
That is bu*****t. The combat system is flawed and there is another post on this forum (dealing with the random seed number) that proves it.
You cannot invoke any realistic argument here. If each icon represented a single, 4-man fireteam or if each icon represented a full army of 10,000 men, the regular (read: green club swingers in animal pelts) warriors would lose 98 times out of 100 to my veteran (read: trained slugthrowers) musketmen. And my incident isn't a "chance" thing - I have witnessed this type of event on no less than 4 separate computers now PLUS I'm not the ONLY person posting on it!
I may be beating a dead horse, but I spent my / HARD EARNED / money on this game. By God, I rightfully expect the f*****g thing to work right!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Allemand
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Olympia
Feb 2000 time: 05:16
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They must be using the same random number system that Risk uses.
One other thing I don't like: the game management tools in Civ3 are not as good as those in Civ2. It's harder to use the map editor; there is no easy way to know how many cavalry, infantry, bombers you have; hard to tell which cities are revolting (in fact, it would be nice if the game paused so you could handle the revolt, like in Civ2); would be nice to see where the pollution is when you want to send a worker somewhere (like in Civ2), etc., etc., etc. Game management is where Civ3 falls down relative to Civ2.
Nevertheless, it's a good game, with some big improvements, despite the bad things.
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Th0mas
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London
Sep 2001 time: 05:16
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quote: Originally posted by Phalanx2000
You cannot invoke any realistic argument here. If each icon represented a single, 4-man fireteam or if each icon represented a full army of 10,000 men, the regular (read: green club swingers in animal pelts) warriors would lose 98 times out of 100 to my veteran (read: trained slugthrowers) musketmen. And my incident isn't a "chance" thing - I have witnessed this type of event on no less than 4 separate computers now PLUS I'm not the ONLY person posting on it! |
You're still viewing this from a tactical perspective - CIV III is a Strategy Game with some Tactical bits. This means that occationally a totally inappropriate unit will win a very uneven combat.
Now, you don't see the actual battle take place (representative animations aside) you just get the result. The two sides are NOT lining up neatly at either end of the battle field and taking turns to attack each other.
CIV III combat is modelling things like poor moral, bad communication, the local environment, the uncertainty of war etc etc etc..In many cases it is the tactical commander who makes the least amount of mistakes wins the encounter.
With this Strategic perspective in mind the combat result (although irritating) can be seen as fair. It means that you can't rely totally on anything in CIV III combat - this leaves the Strategic commander feeling permanently uncertain or nervous - just like in Real Life. 
quote: That is bu*****t. The combat system is flawed and there is another post on this forum (dealing with the random seed number) that proves it. |
On the contrary, nothing has been proved.
quote: I may be beating a dead horse, but I spent my / HARD EARNED / money on this game. By God, I rightfully expect the f*****g thing to work right!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
..and you got a fabulous product, with a few bugs (patch out by Saturday - hopefully).
Enjoy it or you will be waisting your money.
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