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techumseh
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of the frozen North.
Apr 1999 time: 22:16
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quote: Originally posted by yin26
Sorry, I don't buy those sorry excuses. Nobody ever asked for bobbing civ leader heads, which no doubt sent art production costs through the roof.
No, this is horrid management and a willing decision to make a crap game with crap PR.
If you guys are willing to play slop because you think the big bad market demands it, I'm happy for what will be many great titles for you coming down the line. |
I'm not providing excuses for Firaxis, only an explanation of this most unsatisfactory game. I'm not so interested in another boring debate about WHETHER Civ3 is a good game or not, but rather WHY it's not. (attn: Urban Ranger)
I see a couple of weaknesses in your explanation, Yin. First, you don't put the decisions of Firaxis in any context. Trying to understand of the economic environment the company is working in is vital to understanding WHY they made the decisions they did. Bobbing heads are cool; they help sell games. Playtesting will be done by the fans for free; no need to spend money and hold up production for it.
Second, it's not personal. You talk as if your friend Sid let you down. He's NOT your friend, he's the owner of a game company. He's there to make money from you. Do you think the only way to make money on a game is to make a really good one? Think again. It's like saying the only way to win a game of Civilization is to reach Alpha Centauri first. The Mongols may have other plans.
I'm NOT trying to justify the game or Firaxis' decisions at all. I'm as p.o.'d as anyone. Nor am I willing to play slop. But I blame the system, not just Meier.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:16
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quote: Originally posted by Jeje2
I now do think that Civ3 was done whitout a heart and passion that it would have needed.
And I was thinking about Brians departure as a reason, when I remembered that after his departure FIRAXIS said that now new talents had the opportunity to stand up and make - well obviously nobody did or the shoes were too big. 
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Well, I don't know any of the team member, so I don't want to minimize their efforts.
They probably suffered so much pressure and had to fit shoes that someone forced to them (BTW, I think that Brian didn't left without some disagreement about the Civ III target and project limits).
That said, I'm only complaining to the leaders, because they must take the guilt for the resulting Civ III. They are payed to lead the company, aren't they? 
They are in a mixed status, because they must be succesful on company target (mostly money, you know ), but have to manage customers opinion, too.
IMHO, they half failed on the last point (I can't judge for the former), but let's face it: as Yin stated they are probably repositioning the company on a different customer base. They lost some of us (also disappointed players not on this forum, you know) but take some "fresh blood" with plenty of enthusiasts that love the game AS IS, bugged and unbalanced.
I can live with this, but sure it is a pity to have lost my preferred game developer. Time to move, I suppose.
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DaShi
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The Taste of Japan
Sep 2000 time: 05:16
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Well, I'm quite happy that I haven't bought the game, and I have no plans of purchasing it in the future. Of course, I expected this from Firaxis and, wisely, waited to see other people's responses to the game. Frankly, I don't trust Firaxis to actually make 'fun' games, only profitable ones.
Yin, you are right about Gettysberg and SMAC. They were serious games. I do believe that the developers did have passion for those games (though not Sid). Of course, Firaxis was a young company and SMAC would make or break them. They had to make it popular, as can be seen by many attempts to connect it with CivII. They did put a lot of work into it, and listened to many player suggestions. However, it was a buggy game, and Firaxis' primary flaw was that they responded horribly to it. They avoided responsibility for their mistakes and eventually lashed out at the gaming community (Why Jeff Morris is still an employee there today baffles me.). This created a rift between them and the gaming community. I believe that Firaxis saw many of us as enemies, trying to undermine their 'art' because we were greedy, jealous, little preteens. So they tuned out the community as much as they could (posting occasionally on Apolyton more as publicity stunts than any desire to give the fans a 'fun' game). They were pissed and handled it poorly. In short, the 'SMAC disaster' scarred Firaxis more than it did the gamers preventing them making 'fun' games that fans would praise.
Perhaps Firaxis' initial efforts were to create 'fun' games, but now they simply want to make profitable games. I beleive that Brian left partially because he saw this trend had arrived.
What about the fans who wanted CivIII to be as revolutionary as Civ or CivII?
Firstly, you never should have sucked up to Firaxis. They didn't care anyway. Sucking up only showed them that they had you in their pocket. What should you have done? Do what Yin did. Give them hell. Tell them that you are not going accept a crappy game. Speak your mind. They're not going to make the game worse because people are already complaining its bad. They know now that they can make make crap and get away with it (SimGolf). Gamespot's not going to it is bad. Their commercials certainly aren't. Hell, if it wasn't for this forum, I might have actually bought the game.
In reality, there is nothing you can do to make CivIII better. Firaxis has shown that it doesn't care about its loyal fans. I doubt they ever will. They don't even host their own forums!!!
Actually, there is one thing that you can do. Excerise your right as a consumer to not buy their games. You're not going to get a worthy CivIII anyway. Buy other games. EUII and MoO3. Let Firaxis develop whatever they want. They've given up on you long ago, return the favor.
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VetLegion
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DaShi, how can you bash the game without even playing it!? Man, that really gives strength to your arguments
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:16
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quote: Originally posted by VetLegion
one question, why need 'preffered game developer'? great company can make lousy game and lousy company can make a gem. does that mean you would buy everything from them? just curious |
Now you are asking for me to jump on the soapbox an speak for my 15 minutes as a professor, aren't you? 
Well, as many others I'm a man who like to keep with things I enjoy: if an author writes a good book I'll give her/him a sure chance with his/her next effort. Ditto with a director and a good cast for a film, etc.
I'm not a blind lover of sequels, but I usually buy my bit of them
Until they seriusly disappoint me, of course.
Of course a sequel have to prove itself better of its predecessor, at least to justify the effort and the cost, and to keep up with technical advance: you want the next Star Wars II Attack of the clones to have better Special Effects than Phantom Menace, don't you?
Now, I loved Railroad Tycoon, I was surprised and excited by Civ revolution, I liked a lot Civ II, I enjoyed SMAC but with some bad taste left at the end...
Can you see the trend? So do I.
And of course I played some others (new) games, but not so much, because of my reduced spare time and my age that's no more the greenest around here. I hope your curiosity is cleared now 
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