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odisseus
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Rome - Italy
Aug 2001 time: 05:16
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Is coal necessary to mantain active my coal plants?
I know that to build coal plants i need coal, but ...
If i miss coal, are my coal plants still working, or not?
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HugoHillbilly
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Ontario
Nov 2001 time: 00:16
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Yeah, your coal plants will still work if your source is used up. You just cannot build anymore. (Allthough any cities still working on the plant when your coal dissipates will continue working on the coal plant until its done.)
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darthx86
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quote: Originally posted by HugoHillbilly
Yeah, your coal plants will still work if your source is used up. You just cannot build anymore. (Allthough any cities still working on the plant when your coal dissipates will continue working on the coal plant until its done.) |
The same is true with units. I was building musketmen in a couple cities when the saltpeter ran out, but they were allowed to finish.
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RickBlaine
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I can't imagine playing without railroads in the later game. I abandoned a game that had been going well when, after researching steam power, I could not locate a coal deposit anywhere on a large map despite having current world maps of every civ that revealed all but a few mid-ocean blank spots and a slice of a moderate sized island.
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IronSpam
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Hoboken, NJ
Nov 2001 time: 00:16
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Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.
However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work.
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Expatriate
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Syd for Køge....(Denmark)
Dec 2001 time: 06:16
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quote: Originally posted by IronSpam
Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.
However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work. |
Maybe this was changed in the patch, but I have succesfully built Infantry after loosing my rubber supplies, simply by queing up a bunch of them the turn before I lot the supplies. I even had a city that built another improvement first and then went back to the que to start an infantry many turns after my rubber supplier stopped sending anything.
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Militia
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Sweden
Nov 2001 time: 06:16
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quote: Originally posted by IronSpam
Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.
However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work. |
Why do you do that? Steal a coal resource from somebody else!!! I do that!!! Just send half of your troops to the site and build a new city or conquer one (I hate to trade with AI)....
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Proteus_MST
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Sometimes the Ressources are clustered and easy to overlook.
Have you tried Ctrl+Shift+M to switch off all Tile-Improvements?
It makes searching for Ressources more easy.
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