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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Is coal necessary?
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odisseus is offline odisseus
Settler
Rome - Italy
Aug 2001
time: 05:16
Question  Old Post 03-12-2001 17:27
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#1 Report this post to a moderator
Is coal necessary? Support Apolyton, buy Call to Power 2

Is coal necessary to mantain active my coal plants?

I know that to build coal plants i need coal, but ...

If i miss coal, are my coal plants still working, or not?

HugoHillbilly is offline HugoHillbilly
Warlord
Ontario
Nov 2001
time: 00:16
  Old Post 03-12-2001 18:26
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Yeah, your coal plants will still work if your source is used up. You just cannot build anymore. (Allthough any cities still working on the plant when your coal dissipates will continue working on the coal plant until its done.)

Nexus VI is offline Nexus VI
Settler
Milan - Italy
Dec 2001
time: 06:16
  Old Post 03-12-2001 18:28
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Absolutely incongruous though.

odisseus is offline odisseus
Settler
Rome - Italy
Aug 2001
time: 05:16
  Old Post 03-12-2001 19:20
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Nexus VI is offline Nexus VI
Settler
Milan - Italy
Dec 2001
time: 06:16
  Old Post 03-12-2001 19:24
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#5 Report this post to a moderator
Help yourself to an AD-FREE life

Da quello che ho capito, dovrebbero continuare a funzionare...

Io purtroppo non l'ho ancora scoperto visto che di carbone non ne ho trovato...

Saluti.

Wrong_shui is offline Wrong_shui
Warlord
a field
Nov 2001
time: 05:16
  Old Post 03-12-2001 21:31
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Re: Is coal necessary? Increase the size of your Attachments

quote:
Originally posted by odisseus
Is coal necessary?


I think the only useful from coal is railroad

GodSpawn is offline GodSpawn
Prince
Scotland
Oct 2001
time: 05:16
  Old Post 03-12-2001 23:42
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But railroad is, you have to agree, very useful.
Especially if you're tank-rushing your neighbors...

darthx86 is offline darthx86
Chieftain

Nov 2001
time: 05:16
  Old Post 03-12-2001 23:48
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quote:
Originally posted by HugoHillbilly
Yeah, your coal plants will still work if your source is used up. You just cannot build anymore. (Allthough any cities still working on the plant when your coal dissipates will continue working on the coal plant until its done.)


The same is true with units. I was building musketmen in a couple cities when the saltpeter ran out, but they were allowed to finish.

RickBlaine is offline RickBlaine
Chieftain

Oct 2001
time: 00:16
  Old Post 03-12-2001 23:48
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Support Apolyton or Terrorists Win

I can't imagine playing without railroads in the later game. I abandoned a game that had been going well when, after researching steam power, I could not locate a coal deposit anywhere on a large map despite having current world maps of every civ that revealed all but a few mid-ocean blank spots and a slice of a moderate sized island.

IronSpam is offline IronSpam
Chieftain
Hoboken, NJ
Nov 2001
time: 00:16
  Old Post 11-12-2001 10:55
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Put an end to popups!

Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.

However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work.

Expatriate is offline Expatriate
Chieftain
Syd for Køge....(Denmark)
Dec 2001
time: 06:16
  Old Post 11-12-2001 11:39
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quote:
Originally posted by IronSpam
Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.

However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work.



Maybe this was changed in the patch, but I have succesfully built Infantry after loosing my rubber supplies, simply by queing up a bunch of them the turn before I lot the supplies. I even had a city that built another improvement first and then went back to the que to start an infantry many turns after my rubber supplier stopped sending anything.

Militia is offline Militia
Settler
Sweden
Nov 2001
time: 06:16
  Old Post 11-12-2001 15:48
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quote:
Originally posted by IronSpam
Yes, if the unit you're building depends on a resource and you lose your supply of that resource, any units that were started before the cutoff will be completed.

However, if you queue up (i.e., shift-Click) production of say four more musketmen in a city, those four units will be kicked out of the queue when you lose the saltpeter. I tried to see whether I could queue up production of infantry anticipating the loss of rubber for a while. It didn't work.


Why do you do that? Steal a coal resource from somebody else!!! I do that!!! Just send half of your troops to the site and build a new city or conquer one (I hate to trade with AI)....

Gyromancer is offline Gyromancer
Prince
North Carolina, USA
Jan 1970
time: 00:16
  Old Post 12-12-2001 03:12
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#13 Report this post to a moderator
Got spare money?

quote:
Originally posted by RickBlaine
I can't imagine playing without railroads in the later game. I abandoned a game that had been going well when, after researching steam power, I could not locate a coal deposit anywhere on a large map despite having current world maps of every civ that revealed all but a few mid-ocean blank spots and a slice of a moderate sized island.


I dunno, that sounds like a fun game to me. Imagine no railroads anywhere on the planet. And no more AI ironclads beating up my battleships...

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:16
  Old Post 12-12-2001 05:16
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#14 Report this post to a moderator
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Sometimes the Ressources are clustered and easy to overlook.

Have you tried Ctrl+Shift+M to switch off all Tile-Improvements?
It makes searching for Ressources more easy.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:16
  Old Post 12-12-2001 07:28
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Another thing that makes reasources easy to spot is to use one of the mods that changes the resource graphics. For best results, combine a graphics mod with Ctrl+Shift+M.

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