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MarshalN
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Vmxa: I don't know if you read my whole post/thread, but in my scenario my borders were clearly violated. They put a city really in my heartland where my core cities were, without regard to my warnings. I suppose my army wasn't big enough at that point to really scare them, which is a problem, but I still think it's problematic that they can just really walk in after repeated warnings and just put a city down.
rah: interesting idea with the workers. I think though for someone who routinely plays large or huge maps (me), this is really not very practical since borders tend to be long. I'd need literally dozens of workers if not hundreds to line up on the borders, which can be a problem.
Oh well, I hope they can do something so that the AI will have to either respect my border or war me.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:16
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Dozens or hundreds I have around 300 captured at this point, on a medium sized world no less. Not a problem, I usually have that many to spare. Especially before 70 are allocated to Pollution cleanup patrol. (I WISH THEY WOULD PROVIDE AN AUTOMATE CLEANUP COMMAND for workers)
But since it's early in the game when this is usually a problem, it is more limited.
I don't really have a problem with it when you're not strong enough. Just like the real world, If you're weak, they'll walk all over you. I would just shadow the settler with two offensive units and take the city the turn it is built. Yes, it's a declaration of war, but the AI has to learn you're not to be trifled yet.
Personally I don't think this is broken and doesn't need to be fixed. If they fear you, they will not cross the border, unless they're looking for an excuse to fight. And If that's the case, war is iminent anyway.
RAH
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JMan
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Austin, TX
Nov 2001 time: 23:16
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rah,
There is an automate cleanup command. I think it is CTRL+SHIFT+P. The worker will automatically move to pollution and clean it. The only trouble is that the worker will 'de-automate' if all pollution in your territory is cleaned up. If more appears on a later turn, you will have to issue the command again.
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MarshalN
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I'm quite sure I can fight a successful war with the Indians in that game, especially since most of their good cities are not on my continent.
I just didn't want to deal with another war while I want to deal with the other two guys (Germans and Russians). Oh well, whatever
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bdog
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Marblehead, MA
Dec 2001 time: 00:16
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It may be just a simplistic and basic strategy but you can block any units with just 3 units (preferably horsemen). I held off a settler and spearman, who were trying to put a city inside my borders, for about 25 turns. They would have had to declare war/attack me on not be able to move through my blocking wall. It was just a pain to move them each turn to block.
Just an idea
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padillah
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Waterford, MI
Nov 2001 time: 00:16
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Couple quick things...
Colonies are for outside your borders. Once your borders reach the colony it will disolve (and the worker will disappear too).
Second: If you declare war because of the AI invading your space you don't loose reputation and "war weariness" is not as bad. (This is from a support call, I'm not just making that up)
Last: If you don't declare war... than you don't declare war. You can't get mad at the game for not taking control of your civ.
If you want to declare war, go ahead. If not the bluff is all you
got.
Hank P.
P.S. I've gotten the " -- your units will move automatically --" choice a few times when the AI gets pissed at me. I've also been subject to them moving as soon as I say "boo!".
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MarshalN
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Oh, no reputation damage? I did not know that.
I have yet to see the same thing repeat itself in any of my games. Mostly they just build in free tiles maybe next to my land, but never in my land. It seems like the fact that I was warring two other civs encouraged that sort of move as well. I've seen AI with settlers crossing my land only turning back when I declare peace with someone.
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