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MarshalN
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I've encountered an act of aggression in my territory, and I'm not sure what to do with it.
It's the Indians who are messing with me. They're polite and all, but they decided that they want to plop a city RIGHT on my only iron square. The iron, mind you, is well within my cultural border and is NOT a free square. I tell the Indians to bugger off.... and they say "yeah yeah yeah", and still, the settler with the spearman wander inland, and build the city right on the spot.
I don't want to go to war with the Indians, but is that my only choice???
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MarshalN
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Tried #1, doesn't work, they just build next to it. I guess I can park 9 militaries surrouding the iron, but I'm sure there's a better way (and getting 9 to get to that point will take some time, plus, depriving my cities of some needed defense).
I was warring with two other civs already, so I don't want to start a war on a different front. Which is why I am trying to solve this peacefully.
The Indians are about on par with me in culture, and from reading the forum, it seems it could be years before I get this city to join me, even if I out-culture them. I need that iron, now! As I am fighting a war 
Shouldn't there be some rules that don't allow you to do that (i.e. plopping a city right in the middle of your enemy's civ)? I mean, that's what the borders are supposed to be for in the first place....
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mr.buddylee
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I have never had that happen, but I too thought that they would have to declair war on you... unless you don't have a peace agreement, then I guess they don't really care about you.
Check to see if you have a peace agreement or what. Also, didn't it give you the option to remove their forces or declare war?
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MarshalN
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Well, I can build the city on the iron -- if I have a settler handy. I guess I can do it.... hmmmm
No, war was not declared once that happened. It just.... went on. I had a road on the iron, and nothing happened ..... no war, nothing.
I guess war's the only realistic option.
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inca911
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St. Paul, MN
Jan 2000 time: 05:16
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quote: Originally posted by MarshalN
Shouldn't there be some rules that don't allow you to do that (i.e. plopping a city right in the middle of your enemy's civ)? I mean, that's what the borders are supposed to be for in the first place.... |
Rules?! There are no rules prohibiting him from trying to get the Iron necessary for the survival of his civ. Borders are only as good as the troops enforcing them. If anyone gets too close to my continent, my artillery cruises via RR and blasts them. Too bad artillery alone can't sink ships. War over resources is one of the most enjoyable aspects of Civ3! It forces change and prevents stagnation throughout the game. Even the loss of a tradeable resource can be rough to a civ, much less a strategic resource like Coal, Oil, Aluminum, etc. Right now I'm in the process of securing 2/3 of the available coal in the world outside of the 4 already in my civ. In the process, I hope to additionally secure a source of gems and furs. The poor Persians declared war on my just as my armada was approaching Persiopolis and Parsegarde. Too bad for them.... If it weren't for resources, my motivation to attempt a coal monopoly would not exist and my game would be less enjoyable. To prevent an Iron squatter, either kill them or build on top of the Iron yourself.
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MarshalN
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Yes, I understand that resource grabbing is part of the game.
I have no problems with them declaring a war with me and wanting to fight for the iron. I'd do it. I'm having problems with them marching in with a settler, plop a city in my territory, and not having it go to war unless I declare on them. I don't really want to declare war on them, especially since that way I'd be the bad guy -- which is why I am saying there should be rules that they can't plop the city there unless they're at war with me. If they're at peace with me, then the borders should be firm in that sense -- if they want to take it, they can war me.
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inca911
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St. Paul, MN
Jan 2000 time: 05:16
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Certainly I understand that you want them to declare war on you. However, unless you fight them off your Iron, you are toast and similarly since they dropped on it successfully, you must now either goad them into war (try a stray worker near him when his attitude towards you is poor), or let them keep *your* Iron. Failure to effectively protect the Iron resource opened up a window of opportunity that the AI exploited. Wonderful stuff if you ask me! Anyway, without a decent military, your borders will be ignored by the AI, even to the point at which they will wage war within your territory against each other with no respect for you at all (I've read stories)....
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MarshalN
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I don't think I failed to protect my iron at all. It's only 3 squares from one of my big cities and maybe 6 squares from my capital, and at least 8 tiles away from the border with the Indians. It's connected by a road to my trade network. It's not a free square. I just didn't expect at all that you can just plop a city inside someone's border (I know you can put one next to it and push the border back, but right in the middle of my land????), and not go to war over it. It's ridiculous, sort of like if the French just decided that they're going to ship 2000 people over to the East Coast and build a town in the middle of Virginia or something.....
I saw the settler going into my territory, and I thought "ok, they might just be crossing, but I'll tell them to go away", so I demanded them to leave. They just keep walking through my land even though Ghandi said "sorry, we'll leave". I demand them to leave every turn, and they're still polite to me and said "sorry, we'll leave". I don't want a war since I'm busy fighting other people, and the Indians were on the other side of my empire so I would be fighting a two front war. Then they built the city on my iron..... I was like, "uh, you can do that??"
If by protecting my iron you mean I should put a military unit over all my strategic resource, I'd say that's bull. I don't think anyone playing this game is doing it, and from what I've seen, I don't think people have seen this sort of thing happen. If you mean I should've killed the settler -- well, I had no reason to believe the settler was going to build a city smack in the middle of my land just because it didn't make any sense whatsoever. I didn't know it was possible to do that until that game. I doubt many knew that you can do this. At that point, going the peaceful route with the Indians was by far the better solution -- until I found out they can just put a city on my iron in the middle of my empire.
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inca911
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St. Paul, MN
Jan 2000 time: 05:16
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Definitely an opportunist AI if you ask me, and I like games where the AI breaks the rules just like the human player! What I find interesting is this:
If you demanded that they leave on Turn #1.
What I have always seen is that on Turn #2 if you ask them to leave you can give them the Leave or War ultimatum.
Did you not have that option? If you did not, how many successive turns would you estimate that you demanded they leave?
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henry296
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Have you tried contacted the spearman and not the Settler? Not sure why it should make a difference, but I think non-combat units like Settlers and Workers it will not give you the option to ask them to withdraw or declare war. Maybe you should talk to the military unit?
Todd
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Sevorak
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Report it as a bug.
Founding a city in someone else's borders should be war, according to Soren. If that is not the case for the AI, then it is a bug.
-Sev
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:16
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quote: Originally posted by inca911
Definitely an opportunist AI if you ask me, and I like games where the AI breaks the rules just like the human player! What I find interesting is this:
If you demanded that they leave on Turn #1.
What I have always seen is that on Turn #2 if you ask them to leave you can give them the Leave or War ultimatum.
Did you not have that option? If you did not, how many successive turns would you estimate that you demanded they leave? |
The human player can not break the rules like in this case has happened. After the initial request to leave, the second request is always: "leave or war" -certainly when *you* are tresspassing. You can't keep saying "yeah yeah" and not doing it with impunity. I think he hit a bug of some sort.
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xane
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I've learnt that Colonies are really just a stop-gap method.
After you build a Colony to get the resource in, you need to get a Settler up there ASAP and build a city either on or next to the resource tile. There is simply no other way to prevent the enemy making his way towards it.
A colony is exactly that, you hope to establish something there later ...
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MarshalN
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Um, Pizarro, that's an expensive solution.
I think if I remember correctly (since that was like two days ago.... I'm not playing that game anymore) I was saying things like "get out or war" but they just called my bluff and since I don't really want a war, there's nothing I can do in that respect. I just think there should be some sort of limit on what you can do within someone's border, and building a city should be one of the things you can't do, not without going to war anyway. Otherwise the AI can just theoretically drop cities all over you!
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:16
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blc there is no need to declare war in that case as no borders are violated. By definition a colony is outside of your city, if it is not you would only need a road. So the colony is out in no mans land, no city for any one. They drop a new city next to it, no violation, its borders now emcompass your colony, so your colony is dissolved. If you had a unit on it, that unit is in their borders. If the concept is your are really just a squatters, that is legit. If you where a legal owner of the land, then it would be any other story. If in the land rush days, someone claimed to own the land and you paid them to use it before the goverment annex the territory, you could expect compensation, since we have no one to pay, we are just squatters.
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