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Herder
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The game that started this genre was Empire, by Mark Baldwin.
It was a rather crude graphical game but contained most of the basic elements of the Civ game.
I just wanted to point this out because I see a lot of people refer to Civ as the first of the Genre and Empire clearly has that title. Damn good game too.
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sachmo71
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de Tejas
May 2001 time: 23:16
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quote: Originally posted by cassembler
What about Command HQ??? HELLO!!! PONG!!!
All games have influenced all games. |
Ahhhh...Command HQ. That game more than any other affected my dreams. Little blue and red figures marching across a green landscape...those were the days.
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Herder
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Dune *is* the father of all RTS games. The reason these games didn't sell is because most people didn't have computers.
Actually, a strange ancestor of RTS games is populous.
And Command HQ was a very good game for the time. If you could look past the graphics the gameplay was good and solid. The national oil reserve is a good idea. I think an oil reserve that decreases as your units move and increases as you capture more oil sources would be great to a game like this. You could stockpile and trade oil. Would add a lot to the late game.
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TheSettler
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Well wolfinstein 3d was out before doom but you don't hear anybody mentioning that one either do you . . . .
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xane
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I've been in IT for around 18 years, I remember playing Empire back in the mid-eighties on UNIX and VAX platforms, as "real-time" concepts did not really apply to such machines you could say that Empire was the graddaddy of both 4X and RTS.
We also had "Adventure", with its maze of twisty little passages all alike, and "Trek", both date back to the 60s, and I remember playing them in school on a small computer with a teletype console.
Then there was "Conquest", originally developed on a PDP and VAX under UNIX, which was a true RTS game, based again on Star Trek, although there was no AI apart from the "Doomsday Machine".
Finally there was "Dungeon Hack", or "Rogue", which was on UNIX machines before the PC.
Whilst most of these games were considered "free", in fact they normally came from software libraries that were subscription based, so some element of payment was made somewhere.
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Raleigh
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I loved Empire Deluxe.
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Barnacle Bill
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Somewhere on the wine dark sea
Oct 2001 time: 00:16
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Empire did not resemble Risk at all. Risk has an area movement system and a combat resolution system quite different from Empire.
Sid Meier's Civilization bore no resemblence to the original board game "Civilization" (which AH acquired but was not the original publisher). That game (which I own) has area movement like Risk and essentially uses your population as military units (and isn't really about combat at all), and involves a lot of playing/trading cards.
Sid Meier's Civilization bears a huge resemblence to Empire. Given the odd way Empire modelled air units, which Civ used EXACTLY, Sid obviously copied Empire. In fact, Sid Meier's Civilization is basically Empire plus a bunch of new features. Empire units worked exactly like the following Civ units: Rifleman, Armor, Fighter, Bomber, Transport, Battleship, Carrier, Cruiser, Destroyer and Submarine. All cities were created already at start (no settlers), with each player having 1 city at start and the rest "neutral" (as if Barbarian-controlled in Civ2 except they did not produce any units). Like Civ, you start with a blacked-out map except right around your starting city. Cities had an inherent defense equal to an "Army" (what Empire called the basic unit, which was the same functionally as the Civ2 Rifleman). All cities produced units at the same rate, but different units took different numbers of turns to produce (roughly proportional to their Civ shield cost). There was nothing to produce except units - no gold, no buildings/wonders, no terrain improvements, no diplomacy (all players at war with each other all the time), no research, no worrying about population in cities (happiness, growth, food, etc...), no science. Everything Empire DID have worked just like Civ1, though. Later versions of Empire added a few more features, as did certain pre-Civ Empire clones (one of those that I remember had something like the Civ3 strategic resources, one had combat system enhancements similar to Civ2, etc...).
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gamma
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I remember playing StratCon (Strategic Conquest) on Mac IIs. These were the Macs with the huge (at the time) color screens. Lots of fun. I suspect it was simply the Mac port of Empire. It had MP, by the way.
Also worthy of mention was xconq, for Unix/XWindows. Undoubtedly came after Empire, but this one was set up on a hex grid. I was playing both of these around 1989-92.
Finally, I wonder if anyone happened to play Anacreon on the IBM PC. This looks like the nearest ancestor to Starlords/MOO...
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