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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:16
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In the manual it says that industrious civs produce extra shields in LARGE POPULATION cities and commerical civs extra commerce.
what im asking here is: how big does a city have need to be to be considered large population?
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Moraelin
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I'm guessing it must have over 6 population, but I could be wrong.
However, my main reason for playing Industrious is for the double speed workers.
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:16
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yup, couldnt live without em.
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sophist
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Town: 6 or under
City: 7 - 12
Metropolis: 13+
I believe it's 0 extra, 1 extra, and 2 extra.
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:16
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quote: Originally posted by sophist
Town: 6 or under
City: 7 - 12
Metropolis: 13+
I believe it's 0 extra, 1 extra, and 2 extra. |
that's it? 0, 1, and 2 extra shields only?
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Capt Dizle
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Yeah, but the extra shields are often meaningless. This is because excess shields are dropped when an item is complete.
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chazmyrr
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Commercial is nice early but the crippling corruption in the middle and end game combined with the increasing cost of improvements/tech make this less valuable compared to Military. The extra leaders will allow you to rush build wonders that the AI may otherwise complete before you. In a long game, you probably have more than enough gold anyway since science is capped at 4 turns.
The value of Industrious depends on your starting position and playstyle. I go for early conquest/domination victories. For my playstyle, the bonus production is outweighed by not having an early special unit with extra movement. The best civlizations for early conquest are the Aztecs and Egyptians simply because of their special units. I haven't tried the Iroquois yet. In longer games, Industrious has a larger value.
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Libertarian
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But corruption overall is significantly lower for the French. And after enough successive WLTS days, it begins to reduce even more. Thus, the late game is where its advantages really begin to shine.
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sophist
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I dunno, you can make industrious felt pretty early. Those fast workers mean that your cities will be bigger and more productive sooner. And given the opportunity cost of creating workers in the early game, that can be pretty powerful. It can make the difference between getting that wonder and not.
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:16
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so its only 0, 1, and 2 shields for industrious.
how does it work for commercial civs? is the same bonus?
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ElitePersian
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Vancouver, BC
Nov 2000 time: 05:16
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and also, commercial cities not only produce extra commerce, but they also have less corruption, does that mean WASTE is reduced as well? if it is, then it means that commercials civs also have an industrious characteristic, no?
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Libertarian
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Commercial: money. Industrial: shields.
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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