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Can Firaxis fix Civ III completely with a patch?
This poll is closed. |
| Yes, they can and they will eventually |
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45 |
40.91% |
| Yes, but they won't fix all things I think are flawed |
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34 |
30.91% |
| No, certain things just can't be fixed |
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21 |
19.09% |
| Not sure, we'll see |
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10 |
9.09% |
| Total: |
110 voters |
100% |
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mbarloewen
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Los Angeles, CA
Nov 2001 time: 21:16
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I think that the patch will go a long way in enhancing the experience.
I really think that eventually they need to address the late-game tediousness. Personally I find that I enjoy the ancient through industrial period emensely and then lose interest in my games during the modern age (Even when the outcome is still in doubt) There is just too many units, too much polution, too many workers,too many naval units, too much of everything. Does anyone else agree?
Mike
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Setsuna
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quote: Originally posted by Wrong_shui
where shoes on there hands and hamburgers eat ppl? |
Hey, another Simpsons fan! 
*EDIT*
I was pressed for time when I originally made the post.
Last edited by Setsuna on 05-12-2001 at 01:14
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Everything can be fixed, and anything can be changed via a patch. However, many of the things that are being complained about on these boards are design and gameplay issues, not programming flaws or technological limitations.
What is most interesting to me is how many of the complaints have to do with features that were specifically requested on these very forums while the game was in development. That, and the fact that the game is simply harder to beat, requires new and varied strategies, and so forth than any of the previous Civ's (at comparable difficulty levels).
Thank you, Firaxis, for listening in the past, for responding to our requests, for being so prompt with the first patch, and for continuing to listen now. And thank you for the sleepless nights! (Yup, you did it to me again!) 
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Moraelin
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DATarbell, I'm not sure who on this board or elsewhere actually requested that:
- Combat is an over-simplified screw-up that would be a shame even for board games, much less by something handled by a computer. (See CTP2 for a combat system that actually makes sense.)
- We get a horde of workers that make turns take 10 minutes even on automatic and with animations turned off, instead of a clean elegant system of public works.
- You get to click and move units individually, one square at a time, for a whole 50 square march, just to make sure they stay grouped. (Why not let me just move whole stacks WITHOUT going through stupid loops just to maybe get one leader per millenium?)
- Half the tech tree is useless balast. And I mean either is _completely_ useless, or has such lame effects as Laser being needed for a stupid party lounge.
- The tech tree as a whole took a step back from even Civ 2.
- The tech dependencies and unit/improvement requirements became an even more lame and illogical mess. (E.g., requiring natural latex, not even synthetic rubber for making Infantry.)
- The AI is dumber than a brick and the only difficulty increase comes from cheating even more than in Civ 2. (And in fact isn't more difficult at all, once you learn its obvious patterns.)
- The editor is so lame and crippled that it's impossible to make a scenario or even to add a new unit. And there's zero support for scripting or any other real modding capabilities.
- The culture is implemented in a lame half-cooked way, and a 2 pop city can just swallow up 12 mech infantries without any revolt. Or that a 2 pop city can cover a 5 square radius just because it has an old cathedral. (How come US cities don't deffect to Mexico, btw? I'm pretty sure there are some ancient monuments in Mexico that should have generated some mondo culture by now.)
- Colonies are a flippin' waste of time with no resistance or radius, and even having troops stationed there won't prevent the first settler from taking control of it.
And so on, and so forth.
I've checked again some of the wish lists for Civ 3, and I've yet to see any of those wishes. I also notice that the vast majority of what IS on those wish lists was cheerfully ignored. What actually made it into Civ 3 and what didn't seems to have had much more to do with whether they could swipe that code from Alpha Centauri than with whether a lot of fans wanted it or not.
Either way, my take is that there's so much broken with the game, including yes the very design of it, that no patch will make it any better. I mean, yep, it would be _possible_ to fix all that, but that would mean making a whole new game out of it. If it happens, it will probably be sold as Civ 4, now with 2 more minor tweaks since the previous game.
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Libertarian
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Since almost everything you wrote is either wrong, misguided, or irrelevant, and you seem reasonably bright, I'm forced to conclude that you are the Grandmaster of Sarcasm.
Swift, take a hike!
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mfauzi
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Singapore
Nov 2001 time: 05:16
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quote: Originally posted by Wrong_shui
Like planes not destroying boats?
Dont tell me, in this "Reality" spearmen fight tanks often, ppl where shoes on there hands and hamburgers eat ppl? |
Hahaha.. what was the name of the country that Lisa told Bart? I think it was some globe/map manufacturer.. If forgot what other things happen in the episode anyway
*EDITED*
oops, I missed that one post. So it's Rand Mcnally. And it's coming back to me now.. isn't that the episode where Bart made a collect call to Australia just so he can ask the boy if the water spins the other way, and then got sued. Then some crazy thing happens in Australia, totally making a disgrace and an insult of Australians?
Anyway, about the patch, I guess in theory, you can fix just about anything in a game as long as you're willing to spend the time and resource. But even if you're willing to, the patch might be just as big as the game itself. "Com'on folks, just go down to the stores and buy a copy of our patch, how about that?" 
Last edited by mfauzi on 05-12-2001 at 08:31
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Dravin
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North Pole, Alaska
Nov 2001 time: 22:16
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quote: Originally posted by CyberShy
these things aren't flawed or bugs.
they're a part of the game. (and they reflect reality)
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This of course explains why every L.A., and Seattle are extremely corrupt cities that couldn't produce anything in any amount do to all the officials skimming correct?
What you mean that isn't the way it is in real life? Guess it's not realistic in the later part of the game then.
You can make an argument for design decision, but not for realism.
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ColdWizard
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no, because MP will not be included in a patch
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docken
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Sydney, Australia
Nov 2001 time: 05:16
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No MP in a patch? don't be so sure. If you don't believe me, check out the file 'jackal.txt' and the .jpg file in your root civ3 directory. I think you will be quite interested to read what it says, to say the least.
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