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rid102
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quote: So, what I propose is that within an industrious/modern age technology the ability to use the surplus should be enabled. |
No, because by the Industrial/Modern period, cities tend to become stronger in production anyway. Giving production an extra bonus can and would lead to "runaway" scenarios where e.g. a city builds two or even three units per turn.
Cities become big production powerhouses by the late game with a half-decent city being able to build Mech. Inf. in a few turns etc.
I'd rather Firaxis spent their time fixing bugs or addressing some of the other gameplay issues raised here rather than tweaking something which is fundamentally OK.
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rid102
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quote: If they are too powerful for you, then they're too powerful for everybody! |
I didn't say they were too powerful. Rather production increases as your level of industrialisation increases. It's balanced enough as it is IMHO.
quote: I'm not talking about a 10 or 15 shield surplus here! |
But that's what can and does happen in the Industrial and Modern Era's.
Besides, even if it was added as a micro-management shortcut, some players would just abuse it and use to turn out two units/turn etc.
E.g. size 30 city with Iron Works and in a Golden Age will be cranking out 150+ sheilds per turn potentially.
quote: And that kind of micromanagement I consider as absolutely ridiculous! |
I agree. Personally, I never bother doing that because it will lengthen your turns by a factor of about 5 and there is very little gain to be had (maybe a pop. point or two by the end of the game - but so what?).
Like I said before, a lot more stuff needs attention in this game.
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rid102
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Yes, I played SMAC... I wasn't aware though that it was some Holy Grail by which all other games are supposed to be measured though...
Do you not think players will abuse this "feature" though?
E.g. look on the strategy section about rush building via population. Quite a small, seemingly innocent gameplay enhancer that is actually a complete game unbalancer and allows players to build insane numbers of units long before you'd normally otherwise get that far.
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Disk Killer
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Montreal, Canada
Dec 2001 time: 00:16
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I'm personally not hot and bothered about it, I guess they could add it in as an option if enough people ask for it. I would rather that you would have to research a tech for it before it went into effect, though (Industrial Organization).
But then that would be a lot to ask of a patch.
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Moraelin
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Just a couple of quick poins:
1) All units should be upgradable, and obsolete units shouldn't even appear in the list any more. I.e., by the time you have industrialization it shouldn't even be possible to produce Warriors, for love or money. So that problem becomes a bit impossible.
2) It is actually not only possible, but very easy, to prevent accumulating more than this turn's production minus the cost of finishing that unit. So if I produce 20 shields per turn, and make a Warrior, I'd have 19 shields acumulated. If the next turn I make one more warrior, I'd still end up with 19 shields acumulated, not 38. If I make 60 warriors, over 60 turns, and my city's shield production didn't change, you guessed, I'd still end up with 19 shields acumulated. Which isn't enough to build any wonder.
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Zealot
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Lisboa, Portugal
Jun 2000 time: 05:16
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quote: Originally posted by Moraelin
1) All units should be upgradable, and obsolete units shouldn't even appear in the list any more. I.e., by the time you have industrialization it shouldn't even be possible to produce Warriors, for love or money. So that problem becomes a bit impossible. |
That would be great, even if what we are talking about in this thread isn't implemented in any future patch. But of course we want this implemented! 
quote: Originally posted by Moraelin
2) It is actually not only possible, but very easy, to prevent accumulating more than this turn's production minus the cost of finishing that unit. So if I produce 20 shields per turn, and make a Warrior, I'd have 19 shields acumulated. If the next turn I make one more warrior, I'd still end up with 19 shields acumulated, not 38. If I make 60 warriors, over 60 turns, and my city's shield production didn't change, you guessed, I'd still end up with 19 shields acumulated. Which isn't enough to build any wonder. |
Didn't get it. 
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