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sophist
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The one problem I see here is that artillery units are non-combat. Meaning no hit points, and therefore no experience. I really like that. I also see it as a significant enough change that will probably not happen.
With regards to the ZOC thing, it's pretty clear to me that Firaxis made a gameplay decision to make the morale reward strictly a matter of HP rather than FP. Increasing the free shot success would fly in the face of that.
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Ralf
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Sweden
Mar 2000 time: 06:16
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quote: Originally posted by Wrong_shui
Why?
Bombardment isnt that useful anyway. |
Not currently, but it will be if they make some changes. Besides, if it aint useful enough, why then dismiss suggestions to boost this feature? Dont you want bombardment to be more useful?
Last edited by Ralf on 05-12-2001 at 01:20
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Ralf
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Sweden
Mar 2000 time: 06:16
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quote: Originally posted by sophist
The one problem I see here is that artillery units are non-combat. Meaning no hit points, and therefore no experience. |
Hmm. Your right - I didnt think of that. Maybe they should simply reduce the failed bormbardment probability somewhat - AND have it all adjustable in the game-editor, so the player can tweak it to his own liking.
quote: With regards to the ZOC thing, it's pretty clear to me that Firaxis made a gameplay decision to make the morale reward strictly a matter of HP rather than FP. Increasing the free shot success would fly in the face of that. |
Well, maybe - but then it would be better to scrap the whole idea offensive so called "free shoots" to non-coastal fortresses all together. "Free shoots" that almost never occur, are just about 100% useless. A Civ-2 style fortress-related ZOC-ability (but to certain units only; like cavalry, and so on), with increased defense-strenght, would be a much better solution.
quote: Originally posted by Frito
I think those are all good ideas, but I don't think elite units should allways hit. |
quote: Originally posted by Trifa
A "never fail" thing is IMHO never a good thing... |
OK, you guys are right. Perhaps not 100%...
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sophist
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quote: Originally posted by Wrong_shui
Why?
Bombardment isnt that useful anyway. |
No! It's very useful! I conquered most of the Japanese empire. They had infantry, but I only had cavalry. The difference was artillery. Infantry might have a 10 defense and cavalry a 6 attack, but when I've got a veteran or elite unit that can retreat facing an infantry with only 1 HP in a town that grants no defensive bonus because I knocked off 9 points of population... well, you can be pretty successful. If, however, I'd just thrown cavalry at the cities, I would have created a bunch of veteran and elite units for the Japanese while wasting a bunch of my own units. You could say, well, wait for armor. Guess what? I conquered those cities a good thirty turns before armor. That's thirty more turns that I work that land, and thirty less turns that the Japanese do (as well as taking that oil away before the Japanese can even see it). Properly used, artillery can be very effective.
quote: Originally posted by Ralf
Well, maybe - but then it would be better to scrap the whole idea offensive so called "free shoots" to non-coastal fortresses all together. "Free shoots" that almost never occur, are just about 100% useless. A Civ-2 style fortress-related ZOC-ability (but to certain units only; like cavalry, and so on), with increased defense-strenght, would be a much better solution.
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I've actually had free shots make a difference. I've constructed a sort of Maginot Line on my eastern front (facing a couple of furious civs that just won't stop... generating elite units for me). I've got infantry and cavalry and artillry in forts in hills and mountains . The cavalry take a free shot at units who move along the fortress. Usually that's good for a hit point or so. Then I use the artillery to soften up these units and take them out with the cavalry. Since there's grassland/plains in front of the forts, I take them back and then bring the cavalry right back into the safety of the fortress. It's beautiful. Granted, artillery do most of the work, but a more powerful free shot would make this even more skewed in my favor.
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