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Gromit
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A world far, far away from planet earth...
Nov 2001 time: 05:16
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After much thought and stuff, I decided to make this mod more of a 'Mod' and less of a government add-on pack.
Details are in the readme below.
Found a bug: Don't select 'give them entertainment' until ceremonial burial. Alternatively, you could edit it yourself so that entertainers requirement is 'None'
Attachment: gromitmodv1.02.zip
This has been downloaded 102 time(s).
Last edited by Gromit on 08-12-2001 at 15:57
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mfauzi
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Singapore
Nov 2001 time: 05:16
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Hmm.. just wondering, did you get your nickname from Wallace & Gromit or is that just a common name there?
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mfauzi
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Singapore
Nov 2001 time: 05:16
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Oh, ok.. interesting nickname though (all I can imagine is that dog from Wallace & Gromit, but no offence though)
How does the worker help the barbarians? I mean do they bug you by building roads all over the place or clearing the forest or..? Interesting thought it's changed to red and romans to white. Wasn't it that colour in Civ II?
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Ancientfool
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Gromit is the name of a frequent talk.origins newsgroup poster...hehe
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Bluefrog
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Just east of nowhere.
Dec 2001 time: 00:16
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Hey Grom, I like the overall concept of the mod, but am having some problems. When I go into the Science Advisor, the research path lines are all fubarred. I'm unable to click on anything, and have to close the app through the task manager. As an odd sidenote, in the Advisor screen, I see a pic of each citizen type (scientist, taxman, and entertainer) in a diagonal. Odd.
Any ideas?
Oh, btw, when I load a normal game, it works fine. *shrug*
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Bluefrog
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Just east of nowhere.
Dec 2001 time: 00:16
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Well, I needed to close it out with the taskman because I couldn't get out of the Science Advisor screen. I imagine I could have exited had a tech already been selected, but I have a tendency to go to the advisor immediately after I build my first city...in other words, I don't wait until the next turn for a pop-up to prompt me for my first tech. I guess I don't like wasting a turn, heh.
To be a little more specific, when I go into the advisor, I don't have -any- tech chosen, and if no tech is chosen, it won't let you leave the science advisor screen. "Our people need direction!" pop-up appears, or something similar. Esc doesn't get me out, nor does clicking on any other advisor. So, enter taskman, as it were.
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