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manofthehour is offline manofthehour
Warlord

May 2001
time: 05:16
  Old Post 05-12-2001 06:00
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#1 Report this post to a moderator
Rate of Fire Support Apolyton buy from Amazon

What is rate of fire?

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:16
  Old Post 05-12-2001 06:06
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Inflate your Upload Space

A poorly named combat component that determines the maximum amount of damage a bombardment unit may do in a single attack. If you have a rate of fire of four, your unit may cause 1,2,3, or 4 points of damage in a successful bombard hit.

Venger

Daveraver is offline Daveraver
Chieftain
State of Confusion
Nov 2001
time: 00:16
  Old Post 05-12-2001 06:07 Visit Daveraver's homepage!
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#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I had this same question...

at first, I'd be really excited when I'd get an upgraded unit with a higher rate of fire... sorta thinking "ooh, excellent... this must make em do like triple or sumpthin."

And then said unit rushes out and gets slaughtered by a single rate of fire pikeman. Now, unless spearmen and their contemporaries have developed some sort of ballistic spear launching device... sorry, off track...

So does anyone know what this means?

FALVES is offline FALVES
Chieftain
Lisbon
Dec 2000
time: 05:16
  Old Post 05-12-2001 06:25 Visit FALVES's homepage!
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Suffering from ads?

If youre talking catapults or any other bombardment unit, you should know that they are defenseless and therfore, they are captured if attacked by an enemy unit.

N. Machiavelli is offline N. Machiavelli
Prince
THE Prince
Nov 2001
time: 06:16
  Old Post 05-12-2001 06:31
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quote:
Originally posted by Venger
A poorly named combat component that determines the maximum amount of damage a bombardment unit may do in a single attack. If you have a rate of fire of four, your unit may cause 1,2,3, or 4 points of damage in a successful bombard hit.

Venger


Don't forget the almighty '0'. You can have an artillery piece successfully hit a target, but not deal any damage. i.e. a unit with a ROF of 4 can deal between 0 and 4 points of damage. Why is this? I have no idea. Perhaps a 2nd check to make sure artillery isn't too powerful, another example of the watered-down Civ3 combat system.

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