 |
|
Dravin
|
|
North Pole, Alaska
Nov 2001 time: 22:16
|
|
I see this acronym used all over the place, would somebody mind explaining what it means? So much I've gathered it's a strategy from Civ II, but beyond that I'm clueless.
|
|
|  |
 |
|
yin26
|
 |
This space reserved for Darkstar.
Apr 1999 time: 14:16
|
|
If you do an 'ICS' search on this forum, a bunch of things will pop up. But basically it's this: In Civ2, when you sent out a settler, you didn't 'lose' any population but you gained an 'extra' square worked where the city founds. Thus, you could (and many people did) simply create cities LIKE CRAZY at the earliest possible moment (when the city hit pop 2, send out a settler) not worrying if they were spaced apart from each other well, etc.
So how was this fixed in Civ3? Well, settlers now cost you 2 pop, elinimating the 'free' tile worked. However, the fundamental concept of 'expand until you puke' has not only been retained in Civ3 but by many measures made somewhat worse as the AI spews settlers at you and NOT spreading like a cancer leaves you more likely not to have key resources.
Fixed? Technically. Fun? Still broke, IMO.
|
|
|  |
 |
|
Dravin
|
|
North Pole, Alaska
Nov 2001 time: 22:16
|
|
Oh... Okay, thanks for the explination.
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|