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Terser
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Imperialist Running Dog
Nov 2001 time: 23:16
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Build "Longevity" today!
Question: where are supermarkets and double irrigation? We have all these redundant technologies in late game that boost shield production--offshore platforms and the alphabet soup of plants: Coal plant, hydro plant, solar plant, nuclear plant, manufacturing plant, Robert Plant, pitcher plant, etc., etc., etc. Yet, we have nothing that leads to higher food production, so my highly developed fully industrialized society typically has a small but significant number of its' citizensdying of starvation every turn. If I'm stupid enough to build Longevity, then I simply end up with more people available to die of hunger. Even those cities that don't suffer such routine losses teeter on the edge--the first time they suffer a spot of untreated pollution people start dropping like flies...
If the Firaxians could not or would not provide food-boosting city or terrain improvement(s) than they might have at least provided a system similar to "wealth." Something like "Commercial Agriculture" where a cities shield production would be converted to food at a four to one or eight to one ratio. It wouldn't be a permenant solution (in fact, it would probably only delay the inevitable) but you could at least try to keep your people alive rather than making them continuously live in the world like the one from Soylent Green.
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Cavalier_13
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Montreal
Nov 2001 time: 00:16
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Better yet, how about a "food bank" that diverts the overproduced food from one city to a city that is not producing.... not to make it grow faster, but to at least prevent starvation.....
Until I get Sanitation and Ecology and have Mass Transit in my cities, I do not build a Hospital so as to "cap" my pop at 12.... but I still get like 4 - 8 over produced food per turn.
An option to redistribute it would be nice, even if it was 2:1 or 3:1.
Cavalier
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player1
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Belgrade, YU
Sep 2001 time: 06:16
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quote: Originally posted by Terser
Build "Longevity" today!
Question: where are supermarkets and double irrigation? We have all these redundant technologies in late game that boost shield production--offshore platforms and the alphabet soup of plants: Coal plant, hydro plant, solar plant, nuclear plant, manufacturing plant, Robert Plant, pitcher plant, etc., etc., etc. Yet, we have nothing that leads to higher food production, so my highly developed fully industrialized society typically has a small but significant number of its' citizensdying of starvation every turn. If I'm stupid enough to build Longevity, then I simply end up with more people available to die of hunger. Even those cities that don't suffer such routine losses teeter on the edge--the first time they suffer a spot of untreated pollution people start dropping like flies...
If the Firaxians could not or would not provide food-boosting city or terrain improvement(s) than they might have at least provided a system similar to "wealth." Something like "Commercial Agriculture" where a cities shield production would be converted to food at a four to one or eight to one ratio. It wouldn't be a permenant solution (in fact, it would probably only delay the inevitable) but you could at least try to keep your people alive rather than making them continuously live in the world like the one from Soylent Green. |
Just make conscript (draft) or worker.
They don't need food.
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sophist
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Good point. Or maybe, rather than a strict increase in productivity, it could be a small increase in productivity coupled with a reduction in pollution. That would be tied to a new discovery or perhaps a new improvement.
With regards to food... Hydroponics? There would be an (expensive) improvement that grows food without using land. Presumably there could be an improvement that creates productivity without using land as well (like the satellites in SMAC).
quote: Originally posted by Nadexander
And does anyone else find it odd that there is almost no increase in productivity of cities between the early industrial age(factory/coal plant) and the late modern age?? Isnt that the period in which the productive power (in terms of manufactured goods and "trade") increased the most?? It would be nice if by the modern age, because of improved food production, most of your citizens were not working the fields and were instead bringing in gold/production as laborers/businessmen/people working in the various service industies. As it is, there is hardly a point in increasing a city beyond size 20. Did the agricultural revolution just never happpen in the civ universe? |
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sophist
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I guess I just like the idea of super metropolises. Like Tokyo or New York City or Sao Paulo (sp?). Even a 40 population city has only 8 million people while the aforementioned real cities have significantly more. There need to be ways
1) to get more food into a city to support such a large population
2) to make those extra workers worth something in terms of trade and production (beyond the current entertainer/tax(wo)man/scientist model which is clearly not sufficient).
It just seems like it would be more fun that way, especially considering how Longevity basically sucks.
quote: Originally posted by LaRusso
hm, odd bit of realism....i also found my biggest cities starving after i built longevity.....but boy that comes in handy if there is a mobilization...as player 1 pointed out
if we had any food boosting improvement, cities would easily break through the 30+ barrier...and i reckon you can always convert that mined plain into an irrigated one... |
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Andrew_Jay
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St. John's, NF
Aug 2001 time: 01:46
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It would be really great if under a democracy (or even under any government type, but I'm saying dem for now because there has never been a major famine under a representative democracy in the real world) if you were able to simply mobilise your agricultural industry to distribute your food evenly over your cities. There could be a few choices, to distribute enough to avoid starvation, completely even distribution so maybe every city can grow a bit, or distribution to promote growth (at the possible risk of some starvation).
However, I don't think new technologies that allow for more food production would be the answer, as then you could just stick down even more of those stupid mines on grassland and the such.
Trading food would be great too, perhaps if democracies got some kind of food advantage (as above, or something else) they would be able to sell it, like the west would do with the USSR back in the 80's.
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sophist
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What would be so bad about that? I mean, it would help reflect the increased productivity since the industrial age...
One thing that isn't really reflected in the game are the vast open areas of the Midwestern United States, Western Canada, Russia, and so forth that have colossal farms that export their food. Nobody in the industrial world really grows much food locally anymore. Maybe that's good maybe it's bad, but it's certainly unrealistic.
quote: Originally posted by Andrew_Jay
However, I don't think new technologies that allow for more food production would be the answer, as then you could just stick down even more of those stupid mines on grassland and the such.
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