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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Solving the Corruption Conundrum
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Nadexander is offline Nadexander
Warlord
Saratoga, California
Mar 2001
time: 21:16
  Old Post 05-12-2001 12:10
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Solving the Corruption Conundrum Got spare money?

Perhaps corruption should be totally based on amassed culture points rather than distance , or perhaps reduce corruption based on culture.It just seems to intuitively make sense that the long standing historically important cities in your empire should have less corruption. For example if the US conquered Canada, Toronto would have more corruption than Los Angeles even though it is physically closer to Washington D.C. (err.. I think). This would reduce the problem of rampant corruption, but it would still make just as much trouble to the potential world conquerers out there.

Also i think that contiguousness (not being connected by road, or to a much lesser extent, a harbor) should increase corruption over time (distant parts of the empire develop a desire for independance).

It think this would create a really cool dynamic if corruption were based only on culture because you would always have to try to keep up the culture ahead of corruption and avoiding overthrow

If you brought in the idea of luxury expenditures increasing culture, then alot of things make sense. A wealthy empire can keep its colonies together, but if expenditures on luxury start to slip (increased military spending, end of golden age, etc.) it gets harder to keep things together.

Wow. Maybe im just patting myself on the back but the more i think about this the better it sounds. This would require only a few changes. 1) Keep a counter of "corruption points" incremented each turn related to the connected-ness and distance from capital. 2) Corruption this turn is based on the difference between "corruption points" and culture points" 3) Luxury expenditures increase culture (x number of gold/culture point where x is some play-test determined number.

Last edited by Nadexander on 05-12-2001 at 12:33

Dravin is offline Dravin
Chieftain
North Pole, Alaska
Nov 2001
time: 22:16
  Old Post 05-12-2001 12:22
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This does have it's advantages, of course it would take forever to create any culture in said city, but I think this is the effect you are looking for.

Nadexander is offline Nadexander
Warlord
Saratoga, California
Mar 2001
time: 21:16
  Old Post 06-12-2001 06:28
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Full PM-box? Change here!

Actually culture wouldnt take longer to accumulate. Culture would accumulate AND corruption points would accumulate. The difference here would determine what percentage of shields/trade is lost. But it would still take the same 5 turns for a temple to expand your borders by 1.

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