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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > science advisor broken after adjusting rules
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Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:16
Question  Old Post 05-12-2001 13:03
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#1 Report this post to a moderator
science advisor broken after adjusting rules Suffering from ads?

Yesterday I tried the editor for the first time and made some minor adjustments to some units (the usual things: privateer attack +1, destroyer movement +1, ...).
Worked fine, but afterwards the science advisor screen didn't work anymore. The graphics were broken (the smooth curved lines between the advances suddenly were straight and didn't connect the advances properly) and much worse: No matter what I clicked, I had no reaction.
Thus I'm not able to change research projects during progress, but only after finishing a project, which is some kind of a problem.

Anybody know, how to fix this or another way to change research projects during progress (some kind of a shortcut or something like this)?

Panzer is offline Panzer
Warlord
Netherlands
Oct 2001
time: 06:16
  Old Post 05-12-2001 16:46
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I have the same problem with my game.

Normal world
12 Civs.

It seems that if you use the editor, change something and then play the scenario the science screen doesnt work anymore. Quite a bummer and more than a nuisance!

uh Clem is offline uh Clem
King
Born in the US; damned if I know where I live now
Nov 1999
time: 23:16
  Old Post 05-12-2001 20:27 Visit uh Clem's homepage!
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This is a known issue, and I believe that it is to be corrected in the patch.

Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:16
  Old Post 05-12-2001 21:13
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quote:
Originally posted by uh Clem
I believe that it is to be corrected in the patch.


Good to hear!
Thanx for the info.

uh Clem is offline uh Clem
King
Born in the US; damned if I know where I live now
Nov 1999
time: 23:16
  Old Post 05-12-2001 21:49 Visit uh Clem's homepage!
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Inflate your Upload Space

...although I didn't see it mentioned in the list Jeff just posted. Did I miss it?

Xeinth is offline Xeinth
Settler

Nov 2001
time: 05:16
  Old Post 06-12-2001 02:16
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Lose 30 kilos (of popups)

I started a new thread before I saw this, but I have the same problem. I just changed the # of civs/map. Its kind of useless to mod anything if this is what happens.

X

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 06-12-2001 02:34
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quote:
Originally posted by uh Clem
...although I didn't see it mentioned in the list Jeff just posted. Did I miss it?

No, you didn't miss it. It is not in the list, but they have said that is should be fixed.

beorhtwulf is offline beorhtwulf
Settler

Nov 2001
time: 21:16
  Old Post 06-12-2001 05:45
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Enter the AD-FREE zone

Hopefully this will be fixed in the patch (I think I heard a rumor some time ago). In the meantime, there is a simple workaround that works fine if you are only making simple tweaks like changing values (no mods to the tech tree). The funky Science Advisor behavior happens when the game sees that it's using nonstandard rules and tries to draw the lines in dynamically. But you can fool it by giving it different "standard rules".

First make a backup copy of the file civ3mod.bic in the CivilizationIII folder. Then move your modified bic file to that folder and rename it civ3mod.bic. When you start, use the "new game" button instead of the "load scenario" option.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:16
  Old Post 06-12-2001 06:41 Visit Dan Magaha FIRAXIS's homepage!
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Got spare money?

It *IS* in the list. It's like "modified technology trees now display properly" or something to that effect. Doesn't really accurately capture the problem but it IS in the patch.


Dan

Grundel is offline Grundel
Warlord
MD
Nov 2001
time: 00:16
  Old Post 06-12-2001 06:59
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Get a bigger avatar today!

Woohoo

I stopped trying to modify the rules because of this bug. Back to the drawing board

Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:16
  Old Post 06-12-2001 14:31
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quote:
Originally posted by beorhtwulf
First make a backup copy of the file civ3mod.bic in the CivilizationIII folder. Then move your modified bic file to that folder and rename it civ3mod.bic. When you start, use the "new game" button instead of the "load scenario" option.


If the patch doesn't fix it properly (although I believe it will (Thanx to Firaxis)) I will try this. Thanx alot!

Last edited by Der PH on 06-12-2001 at 15:04

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 06-12-2001 23:36
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Increase the size of your Attachments

What i don't like in the science advisor is the 'tree' part of it... the techs are connected by lines which go from the top-left of one box to the other, straight...

I saw a science advisor screen (without the tech boxes) which featured nice arrows between the techs. (while exploring the .pcx files in the \art directory)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 06-12-2001 23:46
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quote:
Originally posted by HsFB
What i don't like in the science advisor is the 'tree' part of it... the techs are connected by lines which go from the top-left of one box to the other, straight...

I saw a science advisor screen (without the tech boxes) which featured nice arrows between the techs. (while exploring the .pcx files in the \art directory)

The PCXs are used with the default rules. But I hope they fix this to at least draw the lines from mid right to mid left.

Panzer is offline Panzer
Warlord
Netherlands
Oct 2001
time: 06:16
  Old Post 07-12-2001 21:25
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Put an end to popups!

quote:
It *IS* in the list. It's like "modified technology trees now display properly" or something to that effect. Doesn't really accurately capture the problem but it IS in the patch.



Thanks!!!

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 07-12-2001 21:54
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quote:
Originally posted by Gramphos

The PCXs are used with the default rules. But I hope they fix this to at least draw the lines from mid right to mid left.



I am not using a mod or anything, but they do work if i start a new game...

(which i have never kept on playing, i need to do it to load my games.

thalidar is offline thalidar
Settler

Nov 2001
time: 23:16
  Old Post 08-12-2001 07:25
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science advisor is sort of fixed Got spare money?

I just installed the patch, added my personal civilization to the bic file and put it in the scenario folder.

I started a new game and at first, the science advisor displayed properly with the funky straight lines but then after 20 or so turns, the lines disappeared. I could still select advances so it is an "improvement" over pre-patch scenarios but you still can't see the dependencies.

I also have the problem on the Foreign advisor screen (no lines after the first time looking at the screen) and certain ghost images carry over from the main screen to the advisor screen.

Non of this happened before the patch.

thalidar is offline thalidar
Settler

Nov 2001
time: 23:16
  Old Post 08-12-2001 09:18
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#17 Report this post to a moderator
updated patch Support Apolyton, buy GURPS/ Alpha Centauri

The updated patch appears to fix the problem

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