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sophist
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If you double-click on an unhappy citizen, it will pop up a display of the reasons for unhappiness. Handy, but it isn't quite what you're looking for.
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Dev
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It didn't make it....
Maybe in the x-pack.....
/dev
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karlmarx9001
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Seattle, WA
Jun 2001 time: 21:16
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As near as I can tell, the only negative modifiers to happiness are population rushing and ethnicity warfare.
Ethnicity warfare: if you're the French, at war with the Germans, and you have a German citizen in a city, then I *think* that city will have one more unhappy citizen than normal as long as you're at war.
Population rushing: I did some work on this in another thread. Length doesn't stack, but total unhappiness does; that is:
turn 1: poprush 3
turn 2-4: 3 unhappiness
turn 5: poprush 5
turn 6-15: 8 unhappiness
turn 16-20: 5 unhappiness
turn 21+: no unhappiness
So, you can always wait 20 turns (or however long its been since your last round of poprushing) to clear out any lingering unhappiness.
To actually keep that unhappiness under control:
Religious buildings provide a floor below which happiness can't fall (on emperor level, a city with temple/colloseum/cathedral will always have at least 7 content or better citizens). Next, any military police always make one citizen content each, the same as buildings.
Finally, any surplus luxuries produced from luxury goods, the marketplace luxury good bonus, or taxation first makes up any poprush unhappiness (you need 5 luxuries to cancel out 5 poprush unhappiness), and then adds up normally to keep the populace in line.
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sophist
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If you're a republic or democracy, war weariness will also make your citizens unhappy. Conscription makes people unhappy under all governments.
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