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sophist
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It's not so much overpopulation. It's that every person in the city created after the nth one is unhappy and you have to make them happy somehow. It depends on your level where that starts. So in a city of 12 you will have some people who are unhappy just because they are unhappy. You build improvements, use garrisons (there's a limit of 2 on despotism, FYI), get wonders, acquire luxuries, and so forth to make them happy.
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eMarkM
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Chicago Area
Nov 2001 time: 05:16
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Having the fur in the city radius means nothing. Luxuries give happiness to all cities equally. If you go to the city view you'll see a little box w/ all the luxuries you have and they'll have little smiley faces next to them. How many do you have and how many smiles does it give? Try to trade and get as many as you can. The more you have, the more people each additional one makes happy. Eg, I think the first 3 make one person happy per lux, the next couple make 2 people per lux, after that it's 3 per lux. If you had every lux there is, you'd likely have very few happiness problems except for extreme war weariness.
Also, you say you're garrisoning, but you don't say what gov't you're under. It doesn't work in Republic/Democracy.
If you want to make additional entertainers, you have to take them off of a tile that's being produced.
e
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