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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:16
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I've been following the civ3 forums for some time now. It's hard to keep up with all of those threads, but I try...
I had been expecting to get the game for Christmas, but due to some unforseen economic issues in my life, I probably will not be getting it as a present from my family (bottom line is that my company did a major cutback on hours, so the kids will be getting presents, but neither me or my wife will exchange gifts - so no free civ3 for me).
The whole aspect suddenly becomes - 'Is civ3 worth the $50?' If I want the game, I will eventually have to buy it myself. EU2 is looking better and better. (and I did get 'Stronghold' recently - though not as good as 'Pharaoh' IMO, is still a good game)
I'm one of those people who is a fence sitter when it comes to civ3. I believe it has a lot of potential, but at the same time, I am wondering if it is worth the time and effort to start playing. Several issues, in particular are troubling, with the most critical at the top.
THE BIG 4
1. Late game system performance is horrible. 2-15 minutes per turn on good systems. (and I have a low end system PII/350, 192 RAM)
2. Extreme micromangement with workers and unit movement - no stacking.
3. Combat is broken because of the lack of firepower and a flat rate of HP for units.
4. No warning system for revolts.
THE MINOR 3
5. Corruption is unmanageable and unresolveable.
6. Very weak editor.
7. Weak tech tree.
On the plus side, the AI is supposed to be very aggressive, and the in-game atmosphere looks promising. Graphics are acceptable, with the exception of the extremely ugly road/railroad setup.
Now the patch is supposed to address many of these issues, though IMO, I do not think it will change #2 and #3, and I do not think it will be able to adequately fix #1.
My question is...
'Is civ3 a huge improvement over the modded CTP2 setup - and is the civ3 AI light years ahead of what has been accomplished in this community?'
I am posting this here, because posting this in the civ3 thread will only get a bunch of players who already have a built-in aniti-CTP bias based on playing the default game (or not playing it at all), to spout their garbage. (Not that this won't happen here)
What I am looking for are reasoned arguments from players who have played both civ3 and CTP2 Modded (and CTP2 Cradle in particular - with the recent AI SLICS from player1/Martin, which have really helped out the AI infrastructure). And please give specifics rather than the old 'CTP2 or civ3 sucks' mantra without backing up your statements.
I will admit that there are limitations in my Cradle setup that do not bother me too much, but other players may see as major game flaws. But at the same time, I am still greatly challenged by Modded CTP2 (Cradle in particular) and I still am having a blast playing my setup. (Still struggling along on 'Hard') And if there is little difference in the challenge level between Cradle/civ3, then there is no real need to get civ3.
So do my suddenly limited funds go to civ3???
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ENGINEER
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Dallas, TX USA
Nov 2000 time: 01:46
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Hello Hex,
Have not been around lately, damn work banned the apolyton forums 
I really like Civ 3, but all your points are valid, I think a lot of the problems that were fixed or improved in either Civ2 (firepower), SMAC (cool team and enemy interaction like with the UN), CTP & CTP2 (with stack combant, good editor, scripts)
Many of the things this group fixed for CTP in the first Medivial Mod are problems in Civ 3, like the tank/warroir problem. Also as with CTP 2 the AI IMO does not ever finish the job against each other, but at least they attack the human good which is more than CTP 2 did out of the box. I would like to play the modded CTP 2 again, but I would like an easier way to get all the files I need with out all the problems of it not working. Any good documentation on this since I have been gone for a while.
I think the main thing that is good IMO is that Civ 3 support will not be dropped after the first patch because all the haters of CTP will by Civ 3 no matter what and will continue to buy it so they will continue to support it.
What I find funny is everyone making fun of CTP series about the bad support and the bugs, but here comes Civ 3 and it has no muti-player and little good support so far, plus it was partially broken. Funny IMO,
The good things about CIV 3 far out way the bad things, the AI is aggresive and many of the concepts like culture work well. I like the resources a lot also even when they really piss me off. I would say buy Civ 3 if they put out a good patch and fix a few more things. The patch should fix the long time at the end and the air problem. The major thing left for the editor is the inability to place starting positions and units on the map which ruins scenarios. Plus MP in Civ 3 should eventually come out. IF ONLY ACTIVISION HAD CONTINUED TO SUPPORT CTP, they were on track to create one the the best TBS ever if the bugs and the AI were fixed.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:16
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quote: Originally posted by ENGINEER
I would like to play the modded CTP 2 again, but I would like an easier way to get all the files I need with out all the problems of it not working. Any good documentation on this since I have been gone for a while. |
Well I do know that from a playability standpoint, my Mod is stable, and if for some reason, you are having problems, I am here to try to help out. I do not know when you last updated Cradle on your system, but I feel that Cradle, in its present form, is very good - especially with the recent addition of player1/Martin's AI Improvement SLICS.
And any additional changes to Cradle will be to the text files, so once you do the main download (approx 16MB), additional updates will be small.
Immortal Wombat has already hinted at a possible SLIC file that will simulate the need for goods to build certain units - if he can pull that off, then CTP2 looks even better to me. Locutus is also back - another positive for the community...
I do want to say that my impressions of civ3 are more positive than negative. Its just that I'm wondering if it is so much better than what I have set up in Cradle.
Given the fact that I have limited time in which to play and limited funds, why waste the money on a game that will be played once or twice and then ends up sitting on the shelf. This is why EU2 looks good to me - the game dynamics are different from CTP2/civ3.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:16
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Well, I've had it happen a total of one time in Cradle, where the AI managed to take out a rival AI civ, so it is a rarity - too rare, IMO.
I always did like the diplomacy model in SMAC, its just that there were other things that took away from my enjoyment of that game. One of the reasons why I am taking a hard look at civ3 is that the diplomacy does seem more advanced than the CTP2 model. It's just that I think the other issues will lessen my enjoyment of the game. And now you are saying that the AI diplomacy in civ3 is a step backwards from SMAC. Interesting...
The different Modswapper settings...
Cradle of Civilization 1.2 - the basic setup
Seafarers Edition - bumps up the settings for the AI to build ships (this is experimental)
More Peaceful AI - uses Diplo 3.6. Diplo 3.5, the standard for all the other setups locks all the AIs in a warmongor state. There are very few AI/AI alliances in 3.5. I prefer 3.5 because it makes the AI even more aggressive - Dale, the creator of Diplomod, concurs.
Deity Slayer - Incorporates a set of AI Tile Improvement boosts - the AI has very good infrastructure now. Keeping up with the AI is now extremely hard in this setup. And what I have seen is once the AI does get a sizable lead, it does become more aggressive.
Finally, I usually take the attitude that it is me against all the AIs, so they are all, to a great extent, my enemies. My playing style is usually peaceful, and almost isolationist builder, and then a methodical war once I get a tech lead. I generally do not do a great deal of diplomacy (at least in the CTP series). My CTP2 setup was made to counter my own tendencies. It is very hard to play a peaceful builder in Cradle, and it is proving to be hard to catch the AI techwise.
And there is room for improvement - and from a Modder's standpoint, CTP2 is much easier to Mod...
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ENGINEER
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Dallas, TX USA
Nov 2000 time: 01:46
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The first time I play SMAC I quit and put it on the shelf for six months, finally it clicked and I played it and enjoyed it. the dipolmancy was wonderful, simple, but understandable, IMO Civ 3 is a step back, I mean even in CTP 2 the dipolmatic game just seems stale, if a then b = c, but don't do d, kind of stuff, I wish SMAC was with the modern world and not sci fi, I enjoyed it, but it was hard to relate to
Oh well maybe Civ 3 will continue to get support and get better, you can tell it was very rushed
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jardim
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Portugal
Sep 2001 time: 05:16
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Hi,
Since you asked for an opinion here's mine.
Don't by civ3 just yet, i have both it and CTP2 and find that civ3 has just two things in it´s favor, first the concept of strategic resourses and second the Ai seems better. I play CTP2 with my own mod, based on Medmod, and to be frank still prefer it, wait and see if Civ3 becomes all it can be before wasting your resources on a game that might end up on a shelve. It's a lot less customizable, so far, has too little tile improvements (I like those), the graphics could be better, and the faults you mentioned
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:16
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I thought I would do an update on this post.
Funny thing happened at Christmas...
I ended up getting both EU2 and civ3 for Christmas due to some work on the part of my wife and sister. Initially I had been looking forward to civ3, but due to the discussions in the civ3 forums, I cooled on the idea of playing civ3 - even to the point of asking my wife that if I was only getting one game for Christmas, I wanted EU2. Turns out that both games had already been purchased.
All I can say is that EU2 is an incredible, deep game, and it has hooked me. I'm sure that eventually I will find things that I will not like about it, but at the same time, there is a lot to learn about EU2, due to its depth, so I can see myself spending the time to learn it.
And I have been playing Stronghold - it is a lot of fun.
For the moment, I have no desire nor the time to play civ3 - so it sits on my hard drive without ever being launched.
It is encouraging to see players in the civ3 forums making their way over to the CTP2 camp too. 
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sacjim
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Carmichael, CA USA
Mar 2001 time: 05:16
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I have EU1 but haven't installed it yet.
Is it worth my time? Or should I just buy EU2 and give away 1?
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kimmygibler
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Points 1, 2, and 6 are killer. The others have either been fixed, or are not big problems, at least in my opinion.
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