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Pyrodrew
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From Firaxis about the 512 city limit (about 32 cities each for 16 Civs) in the patch...
quote: It has to do with the way the city network is calculated (for determining resource access and other things). Since each civ needs to have all this data stored in memory, the memory footprint expands exponentially as a factor of the max number of cities. Increasing this further would dramatically increase the amount of RAM needed to play the game from what I understand. |
Currently, ONLY 32RAM is required & only 64RAM is recommended. Many of us can dramatically have more RAM than that, especially with how cheap RAM is now. So if we have more RAM shouldn't we be allowed more cities (and thus larger maps)? What is the average RAM Apolyton player has? Are some of us still stuck at 32 RAM??? A higher limit will dramatically increase the play value of those 180 x 180 through 255 x 255 maps for those bold enough to venture there... and possible future Gigamaps.
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StSeer
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I have 384, there's no option in the poll for that...
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Pyrodrew
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quote: Originally posted by StSeer
I have 384, there's no option in the poll for that... |
That's why I used the word "about" as otherwise there are several possibilities. If you feel you will be upgrading to 512 soon... use 512. If not use 256.
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sophist
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Well, since it increases exponentially... Increasing the limit to, say, 768 cities, well, that would probably increase the memory requirement to way more than you might think. "Exponential" is vague, but I could easily seeing a 50% increase in city count resulting in a 200% increase in memory necessary.
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