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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Puzzled by some civ's number of settler turns
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sboog is offline sboog
Warlord
Georgia, USA
Mar 2001
time: 00:16
  Old Post 06-12-2001 03:18
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Puzzled by some civ's number of settler turns Support Apolyton, buy Civilization III: Complete

I am playing Civ1 right now. And on Earth map Aztecs can build a settler in 20 turns.

But the French and American on Earth map have to wait for 40 turns to build a settler.

Why? (And the tax thing is the default and not messed with.)

Is this true in Civ2? What Civs get this fast settler rate and why?

Note though: on random map, Aztecs take 40 turns for settlers.

sboog

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 06-12-2001 20:41 Visit Mercator's homepage!
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Enter the AD-FREE zone

Doesn´t this simply have to do with the amount of shields in the surrounding terrain?

Juggler is offline Juggler
Prince
from Durlag
Apr 2001
time: 06:16
Post  Old Post 06-12-2001 22:39
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Avatar Enlargement: We've got the solution

Sure it does. just look at your production in the city screen, taxes don't matter

sboog is offline sboog
Warlord
Georgia, USA
Mar 2001
time: 00:16
  Old Post 07-12-2001 00:08
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Tired of ads?

This occurs at the opening of the game. I usually build my first city right on the spot the settler starts with. I can't look up the shields etc in the city map because I am one turn away from being able to do that.

So, if there is a chance by building on another square I might get more shields and thus lessen the time for building settlers, how on earth do I know how to compare the square my settler starts out on with another square since the city in not yet built.

sboog

DrFell is offline DrFell
King

Sep 2000
time: 05:16
Cool  Old Post 07-12-2001 15:12
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Support Apolyton, pre-order Civilization IV

In Civ1 you don't get the free shield when you build on unshielded grassland squares unlike in Civ2. If you look, at the start the Aztecs have a shielded grassland square, as do the Romans, Zulus, etc. The French and Americans build on unshielded grassland which doesn't give them a production.

By the way, ever noticed how crap the Romans, Americans, English (of course), and Chinese do on the world map? They often don't expand beyond one city, as they build too many units for their city to have any production. Giving the free shield on normal grassland seems to have helped fix this problem - it was an aid for the AI it seems.

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